Esempio n. 1
0
 public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
 {
     switch (Action)
     {
         case EntityAction.Crouch:
             Client.IsCrouching = true;
             break;
         case EntityAction.Uncrouch:
             Client.IsCrouching = false;
             break;
         case EntityAction.StartSprinting:
             Client.IsSprinting = true;
             break;
         case EntityAction.StopSprinting:
             Client.IsSprinting = false;
             break;
     }
     if (Action != EntityAction.LeaveBed) // NOTE: Does this matter?
     {
         this.EntityId = Client.Entity.Id;
         for (int i = 0; i < 
              Server.GetClientsInWorld(Server.GetClientWorld(Client)).Count(); i++)
         {
             if (Server.Clients [i] != Client)
                 Server.Clients [i].SendPacket(this);
         }
         Server.ProcessSendQueue();
     }
 }
Esempio n. 2
0
 public override void HandlePacket(MinecraftServer server, MinecraftClient client)
 {
     EntityId = client.Entity.Id;
     var clients = server.GetClientsInWorld(server.GetClientWorld(client)).Where(c => c.Entity.Id != EntityId);
     foreach (var _client in clients)
         _client.SendPacket(this);
     server.ProcessSendQueue();
 }