Esempio n. 1
0
 public void MoveCursorLeftShouldMoveLeft()
 {
     //Arrange via Setup
     //Act
     _underTest.MoveCursorRight();
     _underTest.MoveCursorRight();
     _underTest.MoveCursorLeft();
     //Assert
     Assert.AreEqual(1, _underTest.PosX);
 }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            KeyboardState kbState = Keyboard.GetState();

            if (gameLogic.State == GameState.Playing)
            {
                if (kbState.IsKeyDown(Keys.Left) && prevState.IsKeyUp(Keys.Left))
                {
                    gameLogic.MoveCursorLeft();
                }
                if (kbState.IsKeyDown(Keys.Right) && prevState.IsKeyUp(Keys.Right))
                {
                    gameLogic.MoveCursorRight();
                }
                if (kbState.IsKeyDown(Keys.Up) && prevState.IsKeyUp(Keys.Up))
                {
                    gameLogic.MoveCursorUp();
                }
                if (kbState.IsKeyDown(Keys.Down) && prevState.IsKeyUp(Keys.Down))
                {
                    gameLogic.MoveCursorDown();
                }
                if (kbState.IsKeyDown(Keys.Space) && prevState.IsKeyUp(Keys.Space))
                {
                    gameLogic.ClickCoordinate();
                }
                if (kbState.IsKeyDown(Keys.Enter) && prevState.IsKeyUp(Keys.Enter))
                {
                    gameLogic.FlagCoordinate();
                }
            }
            else
            {
                if (kbState.IsKeyDown(Keys.Space) && prevState.IsKeyUp(Keys.Space))
                {
                    gameLogic.ResetBoard();
                }
            }

            prevState = kbState;
            base.Update(gameTime);
        }