// Use this for initialization void Start() { MindMapManager mmmgr = (MindMapManager)MonoBehaviour.FindObjectOfType(typeof(MindMapManager)); _line.SetPosition(0, mmmgr._currentPos); _line.SetPosition(1, this.transform.position); }
public void TouchDown(Vector3 pos) { MindMapManager mmmgr = (MindMapManager)MonoBehaviour.FindObjectOfType(typeof(MindMapManager)); mmmgr._currentPos = pos; //생성된 노드의 현재위치를 저장한다. Debug.Log(" " + this.name); }