Esempio n. 1
0
 protected override void SetTool(MillingCommandGenerator generator) =>
 generator.SetTool(
     MachineType.Value != CAM.MachineType.Donatoni ? Tool.Number : 1,
     Frequency,
     angleA: IsA90 ? 90 : 0,
     angleC: Angle,
     originCellNumber: OriginCellNumber);
Esempio n. 2
0
 private void SetTool(MillingCommandGenerator generator, double angleA, double angleC)
 => generator.SetTool(
     TechProcess.MachineType.Value != MachineType.Donatoni ? TechProcess.Tool.Number : 1,
     TechProcess.Frequency,
     angleA: angleA,
     angleC: angleC,
     originCellNumber: TechProcess.OriginCellNumber);
Esempio n. 3
0
        protected override void BuildProcessing(MillingCommandGenerator generator)
        {
            generator.ZSafety = ZSafety;
            generator.SetTool(1, Frequency, hasTool: false);

            ProcessingArea.ForEach(p =>
            {
                var arc = p.GetCurve() as Circle;
                Cutting(generator, arc.Center.X, arc.Center.Y);
            });
        }
Esempio n. 4
0
        public override void BuildProcessing(MillingCommandGenerator generator)
        {
            var tactileTechProcess = (TactileTechProcess)TechProcess;
            var isDiag             = tactileTechProcess.ProcessingAngle1 != 0;

            var contour       = tactileTechProcess.GetContour();
            var contourPoints = contour.GetPolyPoints().ToArray();

            var point = tactileTechProcess.Objects.Select(p => p.GetCurve()).OfType <Circle>().Select(p => p.Center).OrderBy(p => (int)p.Y).ThenBy(p => p.X).First();
            var x     = point.X;
            var y     = point.Y;
            var stepX = tactileTechProcess.BandSpacing.Value + tactileTechProcess.BandWidth.Value;
            var stepY = stepX;

            if (isDiag)
            {
                stepY /= Math.Sqrt(2);
                stepX  = stepY * 2;
            }
            generator.SetTool(2, Frequency, 90, false);
            generator.ZSafety = ZSafety;

            while (y < contourPoints[1].Y)
            {
                Cutting();
                x += stepX;
                if (x > contourPoints[3].X)
                {
                    y    += stepY;
                    x    -= stepY;
                    stepX = -stepX;
                    if (x > contourPoints[3].X)
                    {
                        x += stepX;
                    }
                }
                if (x < contourPoints[1].X)
                {
                    y    += stepY;
                    x    += stepY;
                    stepX = -stepX;
                    if (x < contourPoints[1].X)
                    {
                        x += stepX;
                    }
                }
            }

            void Cutting()
            {
                generator.Move(x, y);
                generator.Move(z: ZEntry);
                var    zMin    = -Depth;
                double z       = 0.2;
                int    counter = 0;

                while (z > zMin)
                {
                    z -= 0.2;
                    if (z < zMin)
                    {
                        z = zMin;
                    }

                    var feed = (int)((FeedMax - FeedMin) / zMin * (z * z / zMin - 2 * z) + FeedMax);
                    generator.Cutting(x, y, z, feed);
                    if (z <= -2)
                    {
                        if (++counter == 5) // Подъем на 1мм для охлаждения
                        {
                            counter = 0;
                            Pause();
                            generator.Uplifting(z + 1);
                            generator.Cutting(x, y, z + 0.2, (int)(FeedMax * 1.5));
                            generator.Cutting(x, y, z, feed);
                        }
                    }
                }
                Pause();
                generator.Uplifting();

                void Pause() => generator.Command("G4 F0.2", "Пауза");
            }

            contour.Dispose();
        }
Esempio n. 5
0
        protected override void BuildProcessing(MillingCommandGenerator generator)
        {
            generator.ZSafety = ZSafety;
            if (MachineType.Value == CAM.MachineType.Donatoni)
            {
                generator.SetTool(2, Frequency, angleA: 90, hasTool: false);
            }
            else
            {
                generator.SetTool(1, Frequency, angleA: 0, hasTool: false);
            }

            var curves    = ProcessingArea.Select(p => p.ObjectId).QOpenForRead <Curve>().ToList();
            var bounds    = ProcessingArea.Select(p => p.ObjectId).GetExtents();
            var random    = new Random();
            var mainDir   = Vector3d.XAxis.RotateBy(Angle1.ToRad(), Vector3d.ZAxis);
            var side      = 1;
            var sign      = -1;
            var basePoint = bounds.MinPoint + (bounds.GetCenter() - bounds.MinPoint).GetNormal() * 100;

            using (var ray = new Ray())
                while (true)
                {
                    ray.BasePoint = basePoint;
                    ray.UnitDir   = mainDir.RotateBy(Angle2.ToRad() * side, Vector3d.ZAxis);
                    var points = ray.Intersect(curves).FindAll(p => p.DistanceTo(ray.BasePoint) > 10);
                    if (!points.Any())
                    {
                        break;
                    }

                    basePoint = points.First() + ray.UnitDir.Negate();
                    Cutting(ray.BasePoint, basePoint, ray.UnitDir, ray.UnitDir.GetPerpendicularVector() * side * sign);
                    side *= -1;
                }

            void Cutting(Point3d point1, Point3d point2, Vector3d dir, Vector3d pv)
            {
                var z = 0;

                if (generator.IsUpperTool)
                {
                    generator.Move(point1.X, point1.Y);
                    generator.GCommand(CommandNames.Cutting, 1, x: point1.X, y: point1.Y, z: ZEntry, feed: Feed / 5);
                    z = ZEntry;
                }
                var point0  = point1;
                var line    = new Line();
                var length  = point1.DistanceTo(point2);
                var l       = 0D;
                var a       = 0D;
                var count   = 10D;
                var stepA   = Math.PI / count;
                var stepL   = 0D;
                var amp     = 0;
                var isInner = true;

                while (l < length)
                {
                    if (Math.Abs(Math.Sin(a)) < Consts.Epsilon)
                    {
                        stepL = random.Next(StepMin, StepMax) / count;
                        amp   = random.Next(AmplitudeMin, AmplitudeMax);
                    }
                    l += stepL;
                    a += stepA;
                    var point = point1 + dir * l + pv * Math.Sin(a) * amp;
                    line.StartPoint = point0;
                    line.EndPoint   = point;
                    if (line.Intersect(curves).Any())
                    {
                        isInner = !isInner;
                    }
                    if (isInner)
                    {
                        if (z > 0)
                        {
                            z--;
                        }
                        generator.GCommand(CommandNames.Cutting, 1, x: point.X, y: point.Y, z: z, feed: Feed);
                    }
                    point0 = point;
                }
                line.Dispose();
                if (Math.Sin(a - stepA) > 0)
                {
                    sign = -sign;
                }
            }

            //var ray = new Ray
            //{
            //    BasePoint = new Point3d(bounds.MinPoint.X, 0, 0),
            //    UnitDir = Vector3d.YAxis
            //};
            //var uppDir = true;
            //var random = new Random();

            //while (true)
            //{
            //    var points = ray.Intersect(ProcessingArea.Select(p => p.ObjectId).QOpenForRead<Curve>().ToList(), Intersect.ExtendThis);
            //    if (points.Count == 0)
            //        break;
            //    if (points.Count > 1)
            //    {
            //        points = (uppDir ? points.OrderBy(p => p.Y) : points.OrderByDescending(p => p.Y)).ToList();
            //        Cutting(points.First(), points.Last());
            //    }
            //    ray.BasePoint += Vector3d.XAxis * Step1;
            //}

            //void Cutting(Point3d point1, Point3d point2)
            //{
            //    if (generator.IsUpperTool)
            //        generator.Move(point1.X, point1.Y);
            //    generator.GCommand(CommandNames.Cutting, 1, point: point1);

            //    var length = point1.DistanceTo(point2);
            //    var rnd = IsRandomStepCount ? (random.NextDouble() / 2 + 0.75) : 1;
            //    var countCycles = (int)Math.Round(length * rnd / Step2 / 2) * 2;
            //    var coodrs = Enumerable.Range(1, countCycles).Select(p => (double)p);
            //    if (IsRandomStepParams)
            //        coodrs = coodrs.Select(p => p + (p != countCycles ? (random.NextDouble() / 2 - 0.25) : 0));
            //    var coordArray = coodrs.ToArray();
            //    double l = 0;
            //    double a = 0;
            //    var count = 10;
            //    var stepA = Math.PI / count;
            //    for (int i = 0; i < coordArray.Length; i++)
            //    {
            //        var coord0 = i > 0 ? coordArray[i - 1] : 0;
            //        var dl = coordArray[i] - coord0;
            //        var stepL = dl * length / countCycles / count;

            //        foreach (var j in Enumerable.Range(1, count))
            //        {
            //            l += stepL;
            //            a += stepA;
            //            var point = point1 + new Vector3d(Math.Sin(a) * Amplitude * dl, uppDir ? l : -l, 0);
            //            generator.GCommand(CommandNames.Cutting, 1, point: point, feed: Feed);
            //        }
            //    }

            //while(true)
            //{
            //    cnt++;
            //    if (length - l < 2 * Step2)
            //    {

            //    }
            //    var rnd = random.Next(5, 10) / 10D;
            //    foreach (var i in Enumerable.Range(0, 10))
            //    {
            //        var point = point1 + new Vector3d(Math.Sin(a) * Amplitude * rnd, uppDir ? l : -l, 0);
            //        generator.GCommand(CommandNames.Cutting, 1, point: point, feed: Feed);
            //        l += stepL / 10 * rnd;
            //        a += stepA / 10;
            //    }
            //}


            //foreach (var i in Enumerable.Range(0, count))
            //{
            //    var point = point1 + new Vector3d(Math.Sin(a) * Amplitude, uppDir ? l : -l, 0);
            //    generator.GCommand(CommandNames.Cutting, 1, point: point, feed: Feed);
            //    l += stepL;
            //    a += stepA;
            //}
            //    uppDir = !uppDir;
            //}
        }