Esempio n. 1
0
 public override void Draw()
 {
     Mikata.Draw();
     MikataBellet.Draw();
     Teki.Draw();
     TekiBellet.Draw();
 }
Esempio n. 2
0
        public override void Run()
        {
            switch (UserInterface.command & 0xF0)
            {
            case 0x20:    //↑
                nampo.Point = nampo.Point + new Vector2(0, -5);
                break;

            case 0xA0:    //←↑
                nampo.Point = nampo.Point + new Vector2(-5, -5);
                break;

            case 0x80:    //←
                nampo.Point = nampo.Point + new Vector2(-5, 0);
                break;

            case 0x90:    //←↓
                nampo.Point = nampo.Point + new Vector2(-5, +5);
                break;

            case 0x10:    //↓
                nampo.Point = nampo.Point + new Vector2(0, +5);
                break;

            case 0x50:    //↓→
                nampo.Point = nampo.Point + new Vector2(+5, +5);
                break;

            case 0x40:    //→
                nampo.Point = nampo.Point + new Vector2(+5, 0);
                break;

            case 0x60:    //→↑
                nampo.Point = nampo.Point + new Vector2(+5, -5);
                break;
            }

            //Aボタン
            if ((UserInterface.command & 0x01) == 0x01)
            {
                nampo.Shot();
            }

            Mikata.Run();
            MikataBellet.Run();
            Teki.Run();
            TekiBellet.Run();

            HitCheck((MoveObject)Mikata.MoveObjectGroup.NextTask, (MoveObject)Teki.MoveObjectGroup.NextTask);

            HitCheck((MoveObject)MikataBellet.MoveObjectGroup.NextTask, (MoveObject)Teki.MoveObjectGroup.NextTask);
            HitCheck((MoveObject)Mikata.MoveObjectGroup.NextTask, (MoveObject)TekiBellet.MoveObjectGroup.NextTask);

            if (RessultCheck())
            {
                //ゲーム終了処理
                Mikata.Clear();
                MikataBellet.Clear();
                Teki.Clear();
                TekiBellet.Clear();
            }
        }