// Start is called before the first frame update private void Start() { transform.position = new Vector3(-6f, 0, 0); _spawnManager = GameObject.Find("Mihir_Spawn_Manager").GetComponent <Mihir_SpawnManager>(); laserSound = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { _spawnManager = GameObject.Find("Mihir_Spawn_Manager").GetComponent <Mihir_SpawnManager>(); _levelManager = GameObject.Find("Mihir_LevelManager").GetComponent <Mihir_LevelManager>(); _spaceship = GameObject.Find("Mihir_Spaceship").GetComponent <Mihir_Spaceship>(); _livesText.text = "Lives: " + 3; _gameOverText.gameObject.SetActive(false); divider1.transform.position = new Vector3(dividerX, dividerY1, 0); divider2.transform.position = new Vector3(dividerX, dividerY2, 0); }