/// <summary>The event called after the game saves.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnSaved(object sender, SavedEventArgs e) { Migrator.AfterSave(); }
/// <summary>The event called after the game saves.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnSaved(object sender, SavedEventArgs e) { Migrator.AfterSave(); }