Esempio n. 1
0
        public void FetchMidoData()
        {
            MidoFile midoFile = m_AudioPlayer.GetCurrentMidoFile();

            if (midoFile == null)
            {
                throw new Exception("Currently not playing anything!");
            }

            EmbedBuilder eb = new EmbedBuilder
            {
                Author = new EmbedAuthorBuilder
                {
                    Name    = "Now playing",
                    IconUrl = "https://i.imgur.com/GYpajrA.png",
                },
                Title        = midoFile.Title,
                Description  = midoFile.Description,
                ThumbnailUrl = midoFile.Thumbnail,
                Color        = Color.Red,
                Footer       = new EmbedFooterBuilder
                {
                    Text = "Mido for Ranka"
                },
            };

            DiscordReply(eb);
        }
Esempio n. 2
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        public SmolYTObject GetAudio()
        {
            SmolYTObject smol = new SmolYTObject();
            Process      youtube;

            try
            {
                Console.WriteLine("Getting metadata...");
                MidoFile metadata = YouTubeMetaData(_url);
                Console.WriteLine("Metadata fetched, downloading...");
                ProcessStartInfo ytinfo = new ProcessStartInfo()
                {
                    FileName               = "youtube-dl",
                    Arguments              = $"-f \"bestvideo[filesize < 7M] + bestaudio[filesize < 7M]\" -x --audio-format \"mp3\" -o \"{_output}\"  \"{metadata.FileName}\"",
                    CreateNoWindow         = true,
                    RedirectStandardOutput = true,
                    UseShellExecute        = false
                };
                youtube = Process.Start(ytinfo);
                youtube.WaitForExit();
                Console.WriteLine("Done! Returning data");

                smol.file = $"{_rootdir}/{metadata.Title}.mp3";
                smol.meta = metadata;

                return(smol);
            }
            catch (Exception)
            {
                throw;
            }
        }
Esempio n. 3
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        private MidoFile YouTubeMetaData(string input)
        {
            Process          youtubedl;
            MidoFile         midoFile          = new MidoFile();
            var              youtubePath       = "https://www.youtube.com/watch?v=";
            ProcessStartInfo youtubedlMetaData = new ProcessStartInfo()
            {
                FileName               = "youtube-dl",
                Arguments              = $" -s -e --get-id --get-description --get-thumbnail {input}",
                CreateNoWindow         = true,
                RedirectStandardOutput = true,
                UseShellExecute        = false
            };

            youtubedl = Process.Start(youtubedlMetaData);
            youtubedl.WaitForExit();

            string[] output = youtubedl.StandardOutput.ReadToEnd().Split('\n');

            if (output.Length > 0)
            {
                midoFile.Title       = output[0];
                midoFile.FileName    = youtubePath + output[1];
                midoFile.Description = output[3];
                midoFile.Thumbnail   = output[2];
            }
            return(midoFile);
        }
Esempio n. 4
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        // Prints the playlist information.
        public void PrintPlaylist()
        {
            // If none, we return.
            int count = m_Playlist.Count;

            if (count == 0)
            {
                Log("There are currently no items in the playlist.", (int)LogOutput.Reply);
                return;
            }

            // Count the number of total digits.
            int countDigits = (int)(Math.Floor(Math.Log10(count) + 1));

            // Create an embed builder.
            var emb = new EmbedBuilder();

            emb.WithAuthor(author =>
            {
                author.Name    = "Current Playlist";
                author.IconUrl = "https://i.imgur.com/GYpajrA.png";
            });

            // Get currently playing file
            MidoFile midoFile = m_AudioPlayer.GetCurrentMidoFile();

            emb.WithTitle($"{midoFile.Title}");

            for (int i = 0; i < count; i++)
            {
                // Prepend 0's so it matches in length. (What?, it didn't work.)
                string zeros     = "";
                int    numDigits = (i == 0) ? 1 : (int)(Math.Floor(Math.Log10(i) + 1));
                while (numDigits < countDigits)
                {
                    zeros += "0";
                    ++numDigits;
                }

                // Filename.
                MidoFile current = m_Playlist.ElementAt(i);
                emb.AddField(zeros + i + 1, current);
            }

            emb.WithFooter(footer =>
            {
                footer.Text    = $"{count} tracks in the current playlist";
                footer.IconUrl = rankaModule.Context.Client.CurrentUser.GetAvatarUrl();
            });

            emb.WithColor(Color.Red);

            DiscordReply(emb);
        }
Esempio n. 5
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        // Extracts simple meta data from the path and fills a new AudioFile
        // information about the audio source. If it fails in the downloader or here,
        // we simply return null.
        private async Task <MidoFile> GetAudioFileAsync(string path)
        {
            try // We put this in a try catch block.
            {
                MidoFile song = await m_AudioDownloader.GetAudioFileInfo(path).ConfigureAwait(false);

                return(song);
            }
            catch
            {
                throw new Exception("Failed to get song");
            }
        }
Esempio n. 6
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        // Force Play the current audio in the voice channel of the target.
        // TODO: Consider adding it to autoplay list if it is already playing.
        public async Task ForcePlayAudioAsync(IGuild guild, IMessageChannel channel, string path)
        {
            // We can't play from an empty guild.
            if (guild == null)
            {
                return;
            }

            // Get audio info.
            MidoFile song = await GetAudioFileAsync(path).ConfigureAwait(false);

            // Can't play an empty song.
            if (song == null)
            {
                throw new Exception("I can't play it! ╯︿╰");
            }

            // We can only resume autoplay on the last 'play' wait loop. We have to check other 'play's haven't been called.
            Interlocked.Increment(ref m_NumPlaysCalled);

            // To avoid any issues, we stop any other audio running. The audioplayer will also stop the current song...
            if (m_AudioPlayer.IsRunning())
            {
                StopAudio();
            }
            while (m_AudioPlayer.IsRunning())
            {
                await Task.Delay(1000).ConfigureAwait(false);
            }

            // Start the stream, this is the main part of 'play'
            if (m_ConnectedChannels.TryGetValue(guild.Id, out var audioClient))
            {
                Log($"Oke! I'll play {song.Title} now", (int)LogOutput.Reply);     // Reply in the text channel.
                Log(song.Title, (int)LogOutput.Playing);                           // Set playing.
                await m_AudioPlayer.Play(audioClient, song).ConfigureAwait(false); // The song should already be identified as local or network.

                Log("nothing /_ \\", (int)LogOutput.Playing);
            }
            else
            {
                // If we can't get it from the dictionary, we're probably not connected to it yet.
                Log("Unable to play in the proper channel. Make sure the Mido client is connected.", 1);
            }

            // Uncount this play.
            Interlocked.Decrement(ref m_NumPlaysCalled);
        }
Esempio n. 7
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        // Adds a song to the playlist.
        public async Task PlaylistAddAsync(string path)
        {
            // Get audio info.
            MidoFile audio = await GetAudioFileAsync(path).ConfigureAwait(false);

            if (audio != null)
            {
                m_Playlist.Enqueue(audio); // Only add if there's no errors.
                Log($"Added to playlist: {audio.Title}", (int)LogOutput.Reply);

                // If the downloader is set to true, we start the autodownload helper.
                if (m_AutoDownload)
                {
                    m_AudioDownloader.Push(audio); // Auto download while in playlist.
                }
            }
        }
Esempio n. 8
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        // This is for the autoplay function which waits after each playback and pulls from the playlist.
        // Since the playlist extracts the audio information, we can safely assume that it's chosen the local
        // if it exists, or just uses the network link.
        public async Task AutoPlayAudioAsync(IGuild guild, IMessageChannel channel)
        {
            // We can't play from an empty guild.
            if (guild == null)
            {
                return;
            }

            if (m_AutoPlayRunning)
            {
                return;                    // Only allow one instance of autoplay.
            }
            while (m_AutoPlayRunning = m_AutoPlay)
            {
                // If the audio player is already playing, we need to wait until it's fully finished.
                if (m_AudioPlayer.IsRunning())
                {
                    await Task.Delay(1000).ConfigureAwait(false);
                }

                // We do some checks before entering this loop.
                if (m_Playlist.IsEmpty || !m_AutoPlayRunning || !m_AutoPlay)
                {
                    break;
                }

                // If there's nothing playing, start the stream, this is the main part of 'play'
                if (m_ConnectedChannels.TryGetValue(guild.Id, out var audioClient))
                {
                    MidoFile song = PlaylistNext(); // If null, nothing in the playlist. We can wait in this loop until there is.
                    if (song != null)
                    {
                        Log($"Now playing: {song.Title}", (int)LogOutput.Reply);           // Reply in the text channel.
                        Log(song.Title, (int)LogOutput.Playing);                           // Set playing.
                        await m_AudioPlayer.Play(audioClient, song).ConfigureAwait(false); // The song should already be identified as local or network.

                        Log("nothing /_ \\", (int)LogOutput.Playing);
                    }
                    else
                    {
                        Log($"What is {song} ??? ~(>_<。)\");
                    }

                    // We do the same checks again to make sure we exit right away. May not be necessary, but let's check anyways.
                    if (m_Playlist.IsEmpty || !m_AutoPlayRunning || !m_AutoPlay)
                    {
                        break;
                    }

                    // Is null or done with playback.
                    continue;
                }

                // If we can't get it from the dictionary, we're probably not connected to it yet.
                Log("Unable to play in the proper channel. Make sure the Mido client is connected.");
                break;
            }

            // Stops autoplay once we're done with it.
            if (m_AutoStop)
            {
                m_AutoPlay = false;
            }
            m_AutoPlayRunning = false;
        }