void ActivateStairDoors(MidlleRoomDataCmp roomDataCmp)
 {
     roomDataCmp.StairDoor.SetActive(true);
     roomDataCmp.StairDoorClone.SetActive(true);
     roomDataCmp.StairDoorClone.transform.position = roomDataCmp.StairDoor.transform.position - new Vector3(56, 0, 0);
     //Debug.Log("StairDoor pos = " + roomDataCmp.StairDoor.transform.position + " clone pos = " + (roomDataCmp.StairDoor.transform.position + new Vector3(56, 0, 0)));
 }
    void LastTriggerEnter(int ent)
    {
        MidlleRoomDataCmp dataCmp = Storage.GetComponent <MidlleRoomDataCmp>(MidlleRoomDataGroup.GetEntitiesArray()[0]);

        int button = dataCmp.last_active_button;
        int number = Storage.GetComponent <MidlleRoomButtonCmp>(button).number;

        //Debug.Log("в итоге игрок вошел в комнату №" + number);

        if (dataCmp.alreadyEnter.Contains(number))
        {
            ReEnter();
        }
        else
        {
            dataCmp.alreadyEnter.Add(number);

            if (dataCmp.current_composition_level >= 3)
            {
                ActivateStairDoors(dataCmp);
                Debug.Log("Activate Doors");
            }

            dataCmp.current_composition_level++;
        }
    }
Esempio n. 3
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    void LastRoomTriggerEnter(int ent)
    {
        if (Storage.GetComponent <PlayerCmp>(ent) != null)
        {
            MidlleRoomDataCmp midlleRoomData = Storage.GetComponent <MidlleRoomDataCmp>(MidlleRoomDataGroup.GetEntitiesArray()[0]);

            if (midlleRoomData.last_active_button != 0)
            {
                Material Red = Storage.GetComponent <ButtonMaterialCmp>(midlleRoomData.last_active_button).Red;

                Storage.GetComponent <ButtonCmp>(midlleRoomData.last_active_button).meshRenderer.material          = Red;
                Storage.GetComponent <MidlleRoomButtonCmp>(midlleRoomData.last_active_button).CloneButton.material = Red;
            }
        }
    }
    void ActivateComposition(int ent)
    {
        int button_number = Storage.GetComponent <MidlleRoomButtonCmp>(ent).number;

        MidlleRoomDataCmp roomDataCmp = Storage.GetComponent <MidlleRoomDataCmp>(MidlleRoomDataGroup.GetEntitiesArray()[0]);
        int composition_level         = roomDataCmp.current_composition_level;

        if (roomDataCmp.alreadyEnter.Contains(button_number))
        {
            composition_level--;
        }


        LastRoomCompositionCmp compositionCmp = Storage.GetComponent <LastRoomCompositionCmp>(CompositionGroup.GetEntitiesArray()[0]);


        if (composition_level >= 1)
        {
            for (int i = 0; i < compositionCmp.FirstLevel.Count; i++)
            {
                compositionCmp.FirstLevel[i].SetActive(true);
            }
        }

        if (composition_level >= 2)
        {
            for (int i = 0; i < compositionCmp.SecondLevel.Count; i++)
            {
                compositionCmp.SecondLevel[i].SetActive(true);
            }
        }

        if (composition_level >= 3)
        {
            for (int i = 0; i < compositionCmp.ThirdLevel.Count; i++)
            {
                compositionCmp.ThirdLevel[i].SetActive(true);
            }
        }
    }