public bool GetValue() { return(MidiSequencer.GetCCLevel(_track, _channel, _note) > 0.5f); }
public float GetValue() { return(MidiSequencer.GetNoteVelocity(_track, _channel, _note)); }
public bool GetValue() { return(MidiSequencer.GetNoteOff(_track, _channel, _note)); }
protected void UpdateApp() { MidiSequencer.Update(); }
public void Start() { configPageGroup.gameObject.SetActive(false); pausePageGroup.gameObject.SetActive(false); startTime = Time.time; game_ = GameScheduler.instance; anim_ = AnimationManager.instance; if (game_.backgroundTexture != null) { backgroundImage.texture = game_.backgroundTexture; } switch (game_.gameplayConfig.layoutPreset) { //case GameplayConfigProto.LAYOUT_PRESET_SCANNING_LINE: gameplayManager = scanningLineGameplayManagerV2; break; default: gameplayManager = oneOnlyGameplayManager; break; } hasStarted = false; sf2File = new Sf2File(Resources.Load <TextAsset>("sf2/GeneralUser GS v1.471").bytes); var audioConfig = AudioSettings.GetConfiguration(); sampleRate = audioConfig.sampleRate; sf2Synth = new Sf2Synth(sf2File, new Sf2Synth.Table(sampleRate), 128); sf2Synth.SetVolume(-10); infoText.text = string.Format("{1}\n{0}\n{2}", game_.title, game_.subtitle, ((GameplayConfigProto.DifficaultyPresetEnum)game_.gameplayConfig.difficultyPreset).ToString()); midiFile = game_.midiFile ?? new MidiFile(Resources.Load <TextAsset>(testMidiPath).bytes); sequenceCollection = game_.noteSequenceCollection ?? new NoteSequenceCollection(midiFile); midiFileSha256Hash = MiscHelper.GetBase64EncodedSha256Hash(midiFile.bytes); cacheTicks = cacheBeats * midiFile.ticksPerBeat; endTicks = sequenceCollection.end + (game_.gameplayConfig.graceTime + endDelayBeats) * midiFile.ticksPerBeat; midiSequencer = new MidiSequencer(midiFile, sf2Synth); midiSequencer.isMuted = true; synthConfig = MidiSynthConfigProto.LoadOrCreateDefault(game_, sequenceCollection, midiFileSha256Hash); foreach (var seqConfig in synthConfig.sequenceStateList) { sf2Synth.ProgramChange(seqConfig.channel, (byte)seqConfig.programOverride); if (seqConfig.shouldUseInGame) { gameSequences.Add(sequenceCollection.sequences[seqConfig.sequenceIndex]); } else if (!seqConfig.isMuted) { backgroundSequences.Add(sequenceCollection.sequences[seqConfig.sequenceIndex]); } } sf2Synth.ignoreProgramChange = true; pausePageGroup.gameObject.SetActive(false); if (shouldLoadGameplayConfig) { LoadGameplayConfig(); } scoringManager.Init(this); gameplayManager.Init(this); backgroundTracks = new BackgroundTrack[backgroundSequences.Count]; for (int i = 0; i < backgroundTracks.Length; i++) { backgroundTracks[i] = new BackgroundTrack(); } Debug.LogFormat("background tracks: {0}, game tracks: {1}", backgroundSequences.Count, gameSequences.Count); ShowReadyAnimation(); }
protected void InitApp() { MidiSequencer.Init(); }
public void setSequencer(MidiSequencer sequencer) { this.seq = sequencer; }
public float GetValue() { return(MidiSequencer.GetCCLevel(_track, _channel, _note)); }
void LoadSong(byte[] midi) { midiSequencer = new MidiSequencer(midiStreamSynthesizer); midiSequencer.LoadMidi(midi, false); midiSequencer.Play(); }
public override void Enable() { base.Enable(); var audioConfig = AudioSettings.GetConfiguration(); sampleRate = audioConfig.sampleRate; audioConfigText.text = string.Format( "Sample Rate: {0:N0} Hz\n" + "DSP Buffer Size: {1:N0}\n" + "DSP Theoratical Delay: {2:N1} ms ({4:N1} Hz)\n" + "{3:N0} Channels\n\n", sampleRate, audioConfig.dspBufferSize, (float)audioConfig.dspBufferSize / sampleRate * 1000, (int)audioConfig.speakerMode, sampleRate / (float)audioConfig.dspBufferSize) + string.Format( "Model: {0}\n" + "Name: {1}\n" + "OS: {2}\n" + "CPU: {3}\n" + "GPU: {4}\n", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.operatingSystem, SystemInfo.processorType, SystemInfo.graphicsDeviceType); sf2Synth = new Sf2Synth(sf2File, new Sf2Synth.Table(sampleRate), 128); sf2Synth.SetVolume(-10); if (midiFile != null && level.midiDetailPage.midiFile == midiFile) { return; } sf2Synth.Reset(); midiFile = level.midiDetailPage.midiFile ?? new MidiFile(Resources.Load <TextAsset>("test").bytes); sequenceCollection = level.midiDetailPage.sequenceCollection ?? new NoteSequenceCollection(midiFile); midiFileSha256Hash = MiscHelper.GetBase64EncodedSha256Hash(midiFile.bytes); previewTicks = previewBeats * midiFile.ticksPerBeat; midiSequencer = new MidiSequencer(midiFile, sf2Synth); midiSequencer.isMuted = true; state = MidiSynthConfigProto.LoadOrCreateDefault(game, sequenceCollection, midiFileSha256Hash); sequenceConfigItems = new SequenceConfigItemController[sequenceCollection.sequences.Count]; int childCount = scrollViewContentRect.childCount; for (int i = 0; i < sequenceCollection.sequences.Count; i++) { var instance = i < childCount?scrollViewContentRect.GetChild(i).gameObject : Instantiate(sequenceConfigItemPrefab, scrollViewContentRect); instance.SetActive(true); var item = instance.GetComponent <SequenceConfigItemController>(); sequenceConfigItems[i] = item; item.previewTrack.Reset(); item.button1Action = () => { item.state.shouldUseInGame = !item.state.shouldUseInGame; item.ApplyState(item.props, item.state); }; item.muteButtonAction = () => { item.state.isMuted = !item.state.isMuted; item.ApplyState(item.props, item.state); }; item.soloButtonAction = () => { if (state.soloSequenceIndex == item.state.sequenceIndex) { state.soloSequenceIndex = -1; } else { state.soloSequenceIndex = item.state.sequenceIndex; } ApplyState(); }; item.onProgramOverrideSelectChanged = value => { sf2Synth.ignoreProgramChange = false; sf2Synth.ProgramChange(item.state.channel, (byte)value); sf2Synth.ignoreProgramChange = true; }; } for (int i = sequenceCollection.sequences.Count; i < childCount; i++) { scrollViewContentRect.GetChild(i).gameObject.SetActive(false); } ApplyState(); }