void Update()
    {
        var pressure = MidiMaster.GetChannelAfterTouch();

        transform.localScale = new Vector3(0.1f + pressure, 0.1f + pressure * 8.0f, 0.1f + pressure);
        var color = new Color(pressure, 0.0f, 0.0f, 1.0f);

        GetComponent <Renderer>().material.color = color;
    }
Esempio n. 2
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 // get channel after touch. this API can't indicate what pad is pressed
 public static float GetAfterTouchPressure()
 {
     // TODO: support PolyAfterTouch
     return(MidiMaster.GetChannelAfterTouch());
 }