Esempio n. 1
0
        public static ETransformType CheckTransformRect(Rectangle r, Point point)
        {
            Microsoft.Xna.Framework.Point p = new Microsoft.Xna.Framework.Point(point.X, point.Y);
            Rectangle rectTL = GetTransformRect(r, ETransformType.TopLeft);
            if (rectTL.Contains(p)) return ETransformType.TopLeft;
            Rectangle rectTR = GetTransformRect(r, ETransformType.TopRight);
            if (rectTR.Contains(p)) return ETransformType.TopRight;
            Rectangle rectBL = GetTransformRect(r, ETransformType.BottomLeft);
            if (rectBL.Contains(p)) return ETransformType.BottomLeft;
            Rectangle rectBR = GetTransformRect(r, ETransformType.BottomRight);
            if (rectBR.Contains(p)) return ETransformType.BottomRight;

            Rectangle rectT = GetTransformRect(r, ETransformType.Top);
            if (rectT.Contains(p)) return ETransformType.Top;
            Rectangle rectB = GetTransformRect(r, ETransformType.Bottom);
            if (rectB.Contains(p)) return ETransformType.Bottom;
            Rectangle rectL = GetTransformRect(r, ETransformType.Left);
            if (rectL.Contains(p)) return ETransformType.Left;
            Rectangle rectR = GetTransformRect(r, ETransformType.Right);
            if (rectR.Contains(p)) return ETransformType.Right;

            Rectangle rectM = GetTransformRect(r, ETransformType.Middle);
            if (rectM.Contains(p)) return ETransformType.Middle;
            Rectangle rectC = GetTransformRect(r, ETransformType.Center);
            if (rectC.Contains(p)) return ETransformType.Center;

            return ETransformType.None;
        }
Esempio n. 2
0
        private void PointerHandler(RawPointerInput data)
        {
            Point posPoint = GameBase.Form.PointToClient(data.PixelLocationRaw);

            Microsoft.Xna.Framework.Point offset = GameBase.ViewportOffset;
            posPoint.X -= offset.X;
            posPoint.Y -= offset.Y;

            Vector2 pos = new Vector2(posPoint.X, posPoint.Y);

            if ((data.Flags & RawPointerFlags.Down) > 0 && !currentTouchButtons.Contains(data.ID))
            {
                // No need to even attempt to press a button if 2 are already pressed.
                if (currentTouchButtons.Count < 2)
                {
                    CurrentButton = ButtonState.Pressed;
                }

                currentTouchID = data.ID;
                currentTouchButtons.Add(data.ID);
                // We expect the touch positions to already be in window-space
                TouchDownPositions.Add(data.ID, pos / GameBase.WindowManager.Ratio);
            }

            if (currentTouchID == data.ID)
            {
                position = posPoint;
                intermediatePositionsNextFrame.Add(pos);
            }

            if ((data.Flags & RawPointerFlags.Up) > 0 ||
                (data.Flags & RawPointerFlags.CaptureChanged) > 0)
            {
                if (currentTouchButtons.Contains(data.ID))
                {
                    if (currentTouchButtons.Count <= 2)
                    {
                        if (currentTouchButtons.Count == 1)
                        {
                            left  = ButtonState.Released;
                            right = ButtonState.Released;

                            isLeft = true;
                        }
                        else
                        {
                            CurrentButton = ButtonState.Released;
                        }
                    }

                    currentTouchButtons.Remove(data.ID);
                    TouchDownPositions.Remove(data.ID);
                }

                currentTouchID = currentTouchButtons.Count == 0 ? -1 : currentTouchButtons[currentTouchButtons.Count - 1];
            }
        }