private Quaterion(Quat q) { _quaterion = q; q.Length(); q.LengthSquared(); q.Normalize(); }
private Quaterion(Quat q) { _quaterion = q; q.Length(); q.LengthSquared(); q.Normalize(); }
public float LengthSquared() { return(_quaterion.LengthSquared()); }