Esempio n. 1
0
        public override void FirstCheckState(ref Microsoft.DirectX.DirectInput.JoystickState controllerState)
        {
            int s = controllerState.GetPointOfView()[Index];

            _state = -s;
            CheckState(ref controllerState);
        }
Esempio n. 2
0
        public override void CheckState(ref Microsoft.DirectX.DirectInput.JoystickState controllerState)
        {
            int s = controllerState.GetPointOfView()[Index];

            if (_state != s)
            {
                _state = s;
                OnChangeValue(_state);
            }
        }
Esempio n. 3
0
        public override void CheckState(ref Microsoft.DirectX.DirectInput.JoystickState controllerState)
        {
            int s = controllerState.GetPointOfView()[Index];

            if (s == _state && _state == -1)
            {
                return;
            }

            if (s == _state || s != -1)
            {
                if (s != _state)
                {
                    _state          = s;
                    _repeatingState = false;
                    OnChangeValue(_state);
                    _repeating = true;
                    _timer.Change(RepeatAfter, System.Threading.Timeout.Infinite);
                    return;
                }

                if (!_repeating)
                {
                    _state          = s;
                    _repeatingState = false;
                    OnChangeValue(_state);
                    _timer.Change(RepeatAfter, System.Threading.Timeout.Infinite);
                    _repeating = true;
                    return;
                }
            }
            else
            {
                if (_repeating || _state != -1)
                {
                    _repeating = false;
                    _timer.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
                    _state = s;
                    OnChangeValue(_state);
                    return;
                }
            }
        }