private static void Postfix(MicrobeMusherConfig __instance, GameObject go) { go.GetComponent <KPrefabID>().AddTag(RoomConstraints.ConstraintTags.LightSource); var light2D = go.AddOrGet <Light2D>(); light2D.overlayColour = LIGHT2D.LIGHT_OVERLAY; light2D.Color = LIGHT2D.LIGHT_YELLOW; light2D.Range = 3f; light2D.Angle = 45.0f; light2D.Direction = LIGHT2D.DEFAULT_DIRECTION; light2D.Offset = new Vector2(1.4f, 2.5f); light2D.shape = LightShape.Circle; light2D.drawOverlay = true; go.AddOrGetDef <WorkingLightController.Def>(); }
private static void Postfix(MicrobeMusherConfig __instance, GameObject go) { Customizer.DoPostConfigureComplete(go); }