Esempio n. 1
0
        static void Main(string[] args)
        {
            var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "log4net.xml")));

            Log.Info(MiNetServer.MiNET);
            System.Console.WriteLine(MiNetServer.MiNET);

            var currentProcess = Process.GetCurrentProcess();

            currentProcess.ProcessorAffinity = (IntPtr)Config.GetProperty("ProcessorAffinity", (int)currentProcess.ProcessorAffinity);

            var service = new MiNetServer();

            Log.Info("Starting...");

            if (Config.GetProperty("UserBedrockGenerator", false))
            {
                service.LevelManager           = new LevelManager();
                service.LevelManager.Generator = new BedrockGenerator();
            }

            service.StartServer();

            System.Console.WriteLine("MiNET running. Press <enter> to stop service.");
            System.Console.ReadLine();
            service.StopServer();
        }
 protected override void OnEnable()
 {
     _log.Warn("Loaded");
     Task task = Task.Factory.StartNew(() =>
     {
         _server.StopServer();
     });
 }
Esempio n. 3
0
        public static void Main(string[] args)
        {
            Console.WriteLine("Starting MiNET Server...");

            MiNetServer server = new MiNetServer();

            server.StartServer();

            Console.WriteLine("MiNET Server started! Press <Enter> to exit");
            Console.ReadLine();
            Console.WriteLine("Stopping MiNET Server...");

            server.StopServer();
        }
Esempio n. 4
0
        static void Main(string[] args)
        {
            if (args.Length > 0 && args[0] == "listener")
            {
                // This is a brutal hack to block BDS to use the ports we are using. So we start this, and basically block BDS
                // while it is starting. Then we close down this process again, and continue on our way.
                var reset = new ManualResetEvent(false);
                using var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
                      {
                          ExclusiveAddressUse = true
                      };
                socket.Bind(new IPEndPoint(IPAddress.Any, 19132));
                System.Console.WriteLine("LISTENING!");
                reset.WaitOne();
                System.Console.WriteLine("EXIT!");
                return;
            }

            var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "log4net.xml")));

            Log.Info(MiNetServer.MiNET);
            System.Console.WriteLine(MiNetServer.MiNET);

            var currentProcess = Process.GetCurrentProcess();

            currentProcess.ProcessorAffinity = (IntPtr)Config.GetProperty("ProcessorAffinity", (int)currentProcess.ProcessorAffinity);

            var service = new MiNetServer();

            Log.Info("Starting...");

            if (Config.GetProperty("UserBedrockGenerator", false))
            {
                service.LevelManager           = new LevelManager();
                service.LevelManager.Generator = new BedrockGenerator();
            }

            service.StartServer();

            System.Console.WriteLine("MiNET running. Press <enter> to stop service.");
            System.Console.ReadLine();
            service.StopServer();
        }
Esempio n. 5
0
        static void Main(string[] args)
        {
            var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo("log4net.xml"));

            System.Console.WriteLine(MiNetServer.MiNET);
            Log.Info(MiNetServer.MiNET);

            var service = new MiNetServer();

            Log.Info("Starting...");
            service.StartServer();

            System.Console.WriteLine("MiNET running. Press <enter> to stop service.");
            System.Console.ReadLine();
            service.StopServer();
        }
Esempio n. 6
0
        static void Main(string[] args)
        {
            var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo("log4net.xml"));

            int threads;
            int portThreads;

            ThreadPool.GetMinThreads(out threads, out portThreads);
            Log.Info($"Threads: {threads}, Port Threads: {portThreads}");

            var service = new MiNetServer();

            Log.Info("Starting MiNET");
            service.StartServer();

            System.Console.WriteLine("MiNET running. Press <enter> to stop service.");
            System.Console.ReadLine();
            service.StopServer();
        }
Esempio n. 7
0
 public void StopServer()
 {
     _server.StopServer();
 }
Esempio n. 8
0
 /// <summary>
 ///     Stops this instance.
 /// </summary>
 public void Stop()
 {
     Log.Info("Stopping RaNET");
     _server.StopServer();
 }
Esempio n. 9
0
 /// <summary>
 ///     Stops this instance.
 /// </summary>
 private void Stop()
 {
     Log.Info("Stopping MiNET");
     _server.StopServer();
 }
Esempio n. 10
0
        public static void TriggerReboot(bool force = false)
        {
            if (Timer != null)
            {
                Timer.Dispose();
                Timer = null;
            }
            else
            {
                SkyUtil.log("Attempted to double-trigger a reboot! Ignoring...");
                return;                 //If Timer == null, there should already be a reboot happening.
            }

            SkyUtil.log("Shutting down using Restart Handler");
            SkyUtil.log("Moving all players to first available hub");

            //Remove this instance from the game pool
            string gameType = SkyCoreAPI.Instance.GameType;

            if (ExternalGameHandler.GameRegistrations.TryGetValue(gameType, out GamePool gamePool))
            {
                List <InstanceInfo> toRemoveInstances = new List <InstanceInfo>();

                foreach (InstanceInfo instanceInfo in gamePool.GetAllInstances())
                {
                    if (instanceInfo.HostAddress.Equals("local"))
                    {
                        toRemoveInstances.Add(instanceInfo);
                    }
                }

                foreach (InstanceInfo toRemoveInstance in toRemoveInstances)
                {
                    gamePool.RemoveInstance(toRemoveInstance);
                }
            }

            //Remove ourselves from the list, and force players to a new hub
            if (gamePool != null && gameType.Equals("hub"))
            {
                if (gamePool.GetAllInstances().Count > 0)
                {
                    foreach (SkyPlayer player in SkyCoreAPI.Instance.GetAllOnlinePlayers())
                    {
                        ExternalGameHandler.AddPlayer(player, "hub");
                    }

                    //Wait for players to leave
                    Thread.Sleep(5000);
                }
                //else - No hub servers to send players to. Forfeit all players.
            }
            else
            {
                SkyCoreAPI.IsRebootQueued = true;

                //Force will ignore this and kick all players immediately
                if (!force && SkyCoreAPI.Instance.GameModes.TryGetValue(gameType, out GameController localGameController) &&
                    !localGameController.GameLevels.IsEmpty)
                {
                    ICollection <GameLevel> gameLevels = localGameController.GameLevels.Values;

                    long expiryForceTime = DateTimeOffset.Now.ToUnixTimeSeconds() + 300;                     //5 minute timeout if the game is still running
                    int  totalPlayers;

                    do
                    {
                        totalPlayers = 0;

                        foreach (GameLevel gameLevel in gameLevels)
                        {
                            if (gameLevel.CurrentState.GetEnumState(gameLevel).IsJoinable())
                            {
                                //We're allowed to kick all players
                                foreach (SkyPlayer player in gameLevel.GetAllPlayers())
                                {
                                    ExternalGameHandler.AddPlayer(player, "hub");
                                }
                            }
                            else
                            {
                                totalPlayers += gameLevel.GetAllPlayers().Count;
                            }
                        }

                        if (totalPlayers > 0)
                        {
                            SkyUtil.log(
                                $"Waiting for {totalPlayers} to finish games before closing this instance {expiryForceTime - DateTimeOffset.Now.ToUnixTimeSeconds()} seconds remaining.");

                            Thread.Sleep(15000);                             //Check every 1 second if the game has finished
                        }
                    } while (totalPlayers > 0 && DateTimeOffset.Now.ToUnixTimeSeconds() < expiryForceTime);
                }
            }

            SkyUtil.log("Shutting down...");

            //Start Actual Shutdown
            MiNetServer server = SkyCoreAPI.Instance.Server;

            try
            {
                if (server.PluginManager.Plugins.Count > 1)
                {
                    foreach (object pluginObject in server.PluginManager.Plugins)
                    {
                        if (pluginObject is IPlugin plugin)
                        {
                            plugin.OnDisable();
                        }
                    }

                    server.PluginManager.Plugins.Clear();
                }
                else
                {
                    SkyCoreAPI.Instance.OnDisable();
                }
            }
            catch (Exception e)
            {
                BugSnagUtil.ReportBug(e);
            }

            try
            {
                server.StopServer();
            }
            catch (Exception e)
            {
                BugSnagUtil.ReportBug(e);
            }

            Environment.Exit(0);
        }