public CharacterOverride(string name, string internalName, MiCharacter.CharacterType characterType, int[] maxHealth, params SkillOverride[] skillOverrides) { this.name = name; this.internalName = internalName; this.characterType = characterType; this.skillOverrides = skillOverrides; this.maxHealth = maxHealth; maxHealthDefault = maxHealth.Clone() as int[]; }
public Main() { _windowId = GetHashCode(); optionUsableByCharType = playerChars.Aggregate((a, b) => a | b); }