public CharacterOverride(string name, string internalName, MiCharacter.CharacterType characterType, int[] maxHealth, params SkillOverride[] skillOverrides)
 {
     this.name           = name;
     this.internalName   = internalName;
     this.characterType  = characterType;
     this.skillOverrides = skillOverrides;
     this.maxHealth      = maxHealth;
     maxHealthDefault    = maxHealth.Clone() as int[];
 }
Esempio n. 2
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 public Main()
 {
     _windowId = GetHashCode();
     optionUsableByCharType = playerChars.Aggregate((a, b) => a | b);
 }