Esempio n. 1
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        public AmtDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo createInfo)
        {
            if (createInfo == null)
            {
                throw new ArgumentNullException(nameof(createInfo));
            }

            var resources = new List <AmtPipelineResourceBinding>();

            if (createInfo.Bindings != null)
            {
                foreach (var binding in createInfo.Bindings)
                {
                    var resource = new AmtPipelineResourceBinding
                    {
                        Binding         = binding.Binding,
                        Stage           = binding.StageFlags,
                        DescriptorCount = binding.DescriptorCount,
                        DescriptorType  = binding.DescriptorType
                    };
                    resources.Add(resource);
                }
            }
            PipelineResources = resources.ToArray();
        }
Esempio n. 2
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        public GLDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo pCreateInfo)
        {
            if (pCreateInfo.Bindings != null)
            {
                var highestBinding = 0U;
                var uniforms       = new List <GLUniformBinding>();

                foreach (var binding in pCreateInfo.Bindings)
                {
                    highestBinding = Math.Max(binding.Binding, highestBinding);

                    var uniform = new GLUniformBinding {
                        Binding         = binding.Binding,
                        DescriptorType  = binding.DescriptorType,
                        DescriptorCount = binding.DescriptorCount,
                        StageFlags      = binding.StageFlags,
                    };
                    uniforms.Add(uniform);
                }

                var count = highestBinding + 1;

                Uniforms = new GLUniformBinding[count];
                foreach (var uni in uniforms)
                {
                    Uniforms[uni.Binding] = uni;
                }
            }
            else
            {
                Uniforms = new GLUniformBinding[0];
            }
        }
Esempio n. 3
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        void SetupDescriptorSetLayout()
        {
            var descriptorLayout = new MgDescriptorSetLayoutCreateInfo
            {
                Bindings = new[]
                {
                    new MgDescriptorSetLayoutBinding
                    {
                        DescriptorCount   = 1,
                        StageFlags        = MgShaderStageFlagBits.VERTEX_BIT,
                        ImmutableSamplers = null,
                        DescriptorType    = MgDescriptorType.UNIFORM_BUFFER,
                        Binding           = 0,
                    }
                },
            };

            var err = mConfiguration.Device.CreateDescriptorSetLayout(descriptorLayout, null, out mDescriptorSetLayout);

            Debug.Assert(err == Result.SUCCESS);

            var pPipelineLayoutCreateInfo = new MgPipelineLayoutCreateInfo
            {
                SetLayouts = new IMgDescriptorSetLayout[]
                {
                    mDescriptorSetLayout,
                }
            };

            err = mConfiguration.Device.CreatePipelineLayout(pPipelineLayoutCreateInfo, null, out mPipelineLayout);
            Debug.Assert(err == Result.SUCCESS);
        }
Esempio n. 4
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        public EffectLayout CreateEffectLayout(IMgDevice device)
        {
            var pDsCreateInfo = new MgDescriptorSetLayoutCreateInfo
            {
                Bindings = new[]
                {
                    // WORLD DATA
                    // CAMERAS
                    // LIGHTS
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 0,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        DescriptorCount = 1,
                        StageFlags      = MgShaderStageFlagBits.VERTEX_BIT,
                    },
                    // MATERIALS
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 1,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        DescriptorCount = mSettings.NoOfMaterialsPerGroup,
                        StageFlags      = MgShaderStageFlagBits.FRAGMENT_BIT,
                    },
                    // TEXTURES
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 5,
                        DescriptorType  = MgDescriptorType.COMBINED_IMAGE_SAMPLER,
                        DescriptorCount = mSettings.NoOfTexturesPerGroup,
                        StageFlags      = MgShaderStageFlagBits.FRAGMENT_BIT,
                    },
                }
            };

            var err = device.CreateDescriptorSetLayout(pDsCreateInfo, null, out IMgDescriptorSetLayout dsLayout);

            if (err != Result.SUCCESS)
            {
                throw new InvalidOperationException("CreateDescriptorSetLayout failed");
            }

            var pCreateInfo = new MgPipelineLayoutCreateInfo
            {
                SetLayouts = new[]
                {
                    dsLayout,
                }
            };

            err = device.CreatePipelineLayout(pCreateInfo, null, out IMgPipelineLayout layout);
            if (err != Result.SUCCESS)
            {
                throw new InvalidOperationException("CreatePipelineLayout failed");
            }

            return(new EffectLayout(dsLayout, layout));
        }
Esempio n. 5
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 public Result CreateDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo pCreateInfo, IMgAllocationCallbacks allocator, out IMgDescriptorSetLayout pSetLayout)
 {
     if (pCreateInfo == null)
     {
         throw new ArgumentNullException(nameof(pCreateInfo));
     }
     pSetLayout = new GLDescriptorSetLayout(pCreateInfo);
     return(Result.SUCCESS);
 }
Esempio n. 6
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        public GLDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo pCreateInfo)
        {
            var bindings = new List <GLUniformBinding>();

            if (pCreateInfo.Bindings != null)
            {
                foreach (var binding in pCreateInfo.Bindings)
                {
                    var uniform = new GLUniformBinding {
                        Binding         = binding.Binding,
                        DescriptorType  = binding.DescriptorType,
                        DescriptorCount = binding.DescriptorCount,
                        StageFlags      = binding.StageFlags,
                    };
                    bindings.Add(uniform);
                }
            }
            Uniforms = bindings.ToArray();
        }
Esempio n. 7
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        void setupDescriptorSetLayout()
        {
            var descriptorLayout = new MgDescriptorSetLayoutCreateInfo
            {
                Bindings = new MgDescriptorSetLayoutBinding[]
                {
                    // Binding 0 : Vertex shader uniform buffer
                    new MgDescriptorSetLayoutBinding
                    {
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        StageFlags      = MgShaderStageFlagBits.VERTEX_BIT,
                        Binding         = 0,
                        DescriptorCount = 1,
                    },
                    // Binding 1 : Fragment shader image sampler
                    new MgDescriptorSetLayoutBinding
                    {
                        DescriptorType  = MgDescriptorType.COMBINED_IMAGE_SAMPLER,
                        StageFlags      = MgShaderStageFlagBits.FRAGMENT_BIT,
                        Binding         = 1,
                        DescriptorCount = 1,
                    },
                },
            };

            var device = mManager.Configuration.Device;

            Debug.Assert(device != null);

            var err = device.CreateDescriptorSetLayout(descriptorLayout, null, out mDescriptorSetLayout);

            Debug.Assert(err == Result.SUCCESS);

            MgPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = new MgPipelineLayoutCreateInfo
            {
                SetLayouts = new [] { mDescriptorSetLayout },
            };

            err = device.CreatePipelineLayout(pPipelineLayoutCreateInfo, null, out mPipelineLayout);
            Debug.Assert(err == Result.SUCCESS);
        }
Esempio n. 8
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 public Result CreateDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo pCreateInfo, IMgAllocationCallbacks allocator, out IMgDescriptorSetLayout pSetLayout)
 {
     pSetLayout = new AmtDescriptorSetLayout(pCreateInfo);
     return(Result.SUCCESS);
 }
Esempio n. 9
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 public Result CreateDescriptorSetLayout(MgDescriptorSetLayoutCreateInfo pCreateInfo, IMgAllocationCallbacks allocator, out IMgDescriptorSetLayout pSetLayout)
 {
     throw new NotImplementedException();
 }
Esempio n. 10
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        public GltfScene Load(IMgDevice device, IMgEffectFramework framework, string modelFilePath)
        {
            var model   = Interface.LoadModel(modelFilePath);
            var baseDir = Path.GetDirectoryName(modelFilePath);

            var buffers = ExtractBuffers(model, baseDir);

            var request = new MgStorageBlockAllocationRequest();

            const int MAX_NO_OF_CAMERAS    = 1;
            var       cameraAllocationInfo = new GltfBucketAllocationInfo <CameraUBO>
            {
                BucketSize          = MAX_NO_OF_CAMERAS,
                Usage               = MgBufferUsageFlagBits.UNIFORM_BUFFER_BIT,
                MemoryPropertyFlags = MgMemoryPropertyFlagBits.HOST_VISIBLE_BIT,
            };

            var cameraSlots = cameraAllocationInfo.Prepare(model.Cameras != null ? model.Cameras.Length : 0, request);

            var accessors = ExtractAccessors(model);

            var bufferViews = ExtractBufferViews(model);

            const int MAX_NO_OF_MATERIALS = 16;

            var materialAllocationInfo = new GltfBucketAllocationInfo <MaterialUBO>
            {
                BucketSize          = MAX_NO_OF_MATERIALS,
                Usage               = MgBufferUsageFlagBits.UNIFORM_BUFFER_BIT,
                MemoryPropertyFlags = MgMemoryPropertyFlagBits.HOST_VISIBLE_BIT,
            };

            var images = ExtractImages(baseDir, model.Images, bufferViews, buffers);

            var samplers = ExtractSamplers(device, model.Samplers);

            const int MAX_NO_OF_LIGHTS = 4;

            const int MAX_NO_OF_TEXTURES = 16;
            // var textures = AllocateTextures(MAX_NO_OF_TEXTURES, model.Textures, images);

            var materialSlots = materialAllocationInfo.Prepare(model.Materials != null ? model.Materials.Length : 0, request);

            var materialChunks = ExtractMaterials(materialSlots.BucketSize, model.Materials);

            var meshes = ExtractMeshes(model, accessors, materialSlots);

            PadMeshes(meshes);

            var meshLocations = AllocateMeshes(request, meshes, accessors, bufferViews);

            var nodes = ExtractNodes(model, cameraSlots);

            var pDsCreateInfo = new MgDescriptorSetLayoutCreateInfo
            {
                Bindings = new[]
                {
                    // CAMERA
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 0,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        DescriptorCount = MAX_NO_OF_CAMERAS,
                        StageFlags      = MgShaderStageFlagBits.VERTEX_BIT,
                    },
                    // LIGHTS
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 1,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        DescriptorCount = MAX_NO_OF_LIGHTS,
                        StageFlags      = MgShaderStageFlagBits.VERTEX_BIT,
                    },
                    // MATERIALS
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 2,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER,
                        DescriptorCount = MAX_NO_OF_MATERIALS,
                        StageFlags      = MgShaderStageFlagBits.FRAGMENT_BIT,
                    },
                    // TEXTURES
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 3,
                        DescriptorType  = MgDescriptorType.COMBINED_IMAGE_SAMPLER,
                        DescriptorCount = MAX_NO_OF_TEXTURES,
                        StageFlags      = MgShaderStageFlagBits.FRAGMENT_BIT,
                    },
                }
            };

            var err = device.CreateDescriptorSetLayout(pDsCreateInfo, null, out IMgDescriptorSetLayout dsLayout);

            if (err != Result.SUCCESS)
            {
                throw new InvalidOperationException("CreatePipelineLayout failed");
            }

            var pCreateInfo = new MgPipelineLayoutCreateInfo
            {
                SetLayouts = new[]
                {
                    dsLayout,
                }
            };

            err = device.CreatePipelineLayout(pCreateInfo, null, out IMgPipelineLayout layout);
            if (err != Result.SUCCESS)
            {
                throw new InvalidOperationException("CreatePipelineLayout failed");
            }

            var pbrEffect  = new EffectPipelineDictionary();
            var pbrFactory = new PbrEffectVariantFactory(mPbrEffectPath);

            var instanceDrawGroups = new Dictionary <GltfInstancedGroupKey, GltfInstanceDrawGroup>();

            foreach (var node in nodes)
            {
                if (node.Mesh.HasValue)
                {
                    var options = new EffectVariantOptions
                    {
                    };

                    var meshIndex = node.Mesh.Value;
                    var mesh      = meshes[meshIndex];

                    options.FrontFace =
                        node.IsMirrored
                        ? MgFrontFace.CLOCKWISE
                        : MgFrontFace.COUNTER_CLOCKWISE;

                    foreach (var primitive in mesh.Primitives)
                    {
                        options.Topology = primitive.Topology;

                        var materialItem = materialChunks[primitive.Material.BucketIndex].Items[primitive.Material.Offset];

                        options.CullMode =
                            materialItem.DoubleSided
                            ? MgCullModeFlagBits.NONE
                            : MgCullModeFlagBits.BACK_BIT;

                        var key = new EffectVariantKey
                        {
                            Definition = PerVertexDefinitionEncoder.Encode(primitive.FinalDefinition),
                            Options    = EffectVariantEncoder.Encode(options),
                        };

                        if (!pbrEffect.TryGetValue(key, out EffectVariant found))
                        {
                            var vertexInput = new PerVertexInputPipelineState(primitive.FinalDefinition);
                            found = pbrFactory.Initialize(device, layout, framework.Renderpass, vertexInput, options);

                            pbrEffect.Add(key, found);
                        }

                        AppendToGroup(instanceDrawGroups, node, meshIndex, primitive, key, found);
                    }
                }
            }

            var stride = Marshal.SizeOf(typeof(PerInstance));

            var perInstances = new List <GltfInstanceRenderGroup>();

            foreach (var group in instanceDrawGroups.Values)
            {
                var slotInfo = new MgStorageBlockAllocationInfo
                {
                    MemoryPropertyFlags = MgMemoryPropertyFlagBits.HOST_VISIBLE_BIT,
                    Usage           = MgBufferUsageFlagBits.VERTEX_BUFFER_BIT,
                    ElementByteSize = (uint)stride,
                    Size            = (ulong)(group.Members.Count * stride),
                };

                var instanceGroup = new GltfInstanceRenderGroup
                {
                    Variant      = group.Variant,
                    StorageIndex = request.Insert(slotInfo),
                    Members      = group.Members.ToArray(),
                };
                perInstances.Add(instanceGroup);
            }

            var storage = mBuilder.Build(
                new MgOptimizedStorageCreateInfo
            {
                Allocations = request.ToArray()
            }
                );

            // MAP DATA

            var finalMaterials = new List <GltfMaterialInfo>();

            for (var i = 0; i < materialChunks.Length; i += 1)
            {
                var slot  = materialSlots.Slots[i];
                var chunk = materialChunks[i];
                for (var j = 0; j < chunk.Items.Length; j += 1)
                {
                    var values = chunk.Items[j];
                    var mat    = new GltfMaterialInfo
                    {
                        StorageIndex = slot,

                        BucketIndex = i,
                        SetOffset   = j,
                        Values      = values,
                    };
                }
            }

            return(new GltfScene
            {
                //Cameras = new []
                //{

                //},
                DescriptorSets = new IMgDescriptorSet[]
                {
                },
                Effects = new []
                {
                    new Effect
                    {
                        DescriptorSetLayout = dsLayout,
                        Layout = layout,
                        Variants = pbrEffect,
                    }
                },
                //Meshes = new[]
                //{

                //},
                Materials = finalMaterials.ToArray(),
                //Nodes = new []
                //{

                //},
                PerInstances = perInstances.ToArray(),
                Samplers = samplers,
                Storage = storage,
                //Textures = new []
                //{

                //},
            });
        }
Esempio n. 11
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        // Allocate one region of memory for the uniform buffer
        private void InitializeUniforms()
        {
            MgBufferCreateInfo pCreateInfo = new MgBufferCreateInfo
            {
                Usage = MgBufferUsageFlagBits.UNIFORM_BUFFER_BIT,
                Size  = MaxBytesPerFrame,
            };
            IMgBuffer buffer;
            var       err = mConfiguration.Device.CreateBuffer(pCreateInfo, null, out buffer);

            Debug.Assert(err == Result.SUCCESS);
            //dynamicConstantBuffer = device.CreateBuffer(MaxBytesPerFrame, (MTLResourceOptions)0);
            //dynamicConstantBuffer.Label = "UniformBuffer";

            MgMemoryRequirements uniformsMemReqs;

            mConfiguration.Device.GetBufferMemoryRequirements(buffer, out uniformsMemReqs);

            const MgMemoryPropertyFlagBits uniformPropertyFlags = MgMemoryPropertyFlagBits.HOST_COHERENT_BIT;

            uint uniformMemoryTypeIndex;

            mConfiguration.Partition.GetMemoryType(
                uniformsMemReqs.MemoryTypeBits, uniformPropertyFlags, out uniformMemoryTypeIndex);

            var uniformMemAlloc = new MgMemoryAllocateInfo
            {
                MemoryTypeIndex = uniformMemoryTypeIndex,
                AllocationSize  = uniformsMemReqs.Size,
            };

            IMgDeviceMemory deviceMemory;
            var             result = mConfiguration.Device.AllocateMemory(uniformMemAlloc, null, out deviceMemory);

            Debug.Assert(result == Result.SUCCESS);

            buffer.BindBufferMemory(mConfiguration.Device, deviceMemory, 0);

            mUniforms = new BufferInfo
            {
                Buffer       = buffer,
                DeviceMemory = deviceMemory,
                Offset       = 0,
                Length       = MaxBytesPerFrame,
            };

            IMgDescriptorSetLayout pSetLayout;
            var dslCreateInfo = new MgDescriptorSetLayoutCreateInfo
            {
                Bindings = new MgDescriptorSetLayoutBinding[]
                {
                    new MgDescriptorSetLayoutBinding
                    {
                        Binding         = 0,
                        DescriptorCount = 1,
                        DescriptorType  = MgDescriptorType.UNIFORM_BUFFER_DYNAMIC,
                        StageFlags      = MgShaderStageFlagBits.VERTEX_BIT,
                    },
                },
            };

            err = mConfiguration.Device.CreateDescriptorSetLayout(dslCreateInfo, null, out pSetLayout);

            var poolCreateInfo = new Magnesium.MgDescriptorPoolCreateInfo
            {
                MaxSets   = 1,
                PoolSizes = new MgDescriptorPoolSize[] {
                    new MgDescriptorPoolSize
                    {
                        DescriptorCount = 1,
                        Type            = MgDescriptorType.COMBINED_IMAGE_SAMPLER,
                    },
                },
            };

            err = mConfiguration.Device.CreateDescriptorPool(poolCreateInfo, null, out mDescriptorPool);

            IMgDescriptorSet[]          dSets;
            MgDescriptorSetAllocateInfo pAllocateInfo = new MgDescriptorSetAllocateInfo
            {
                DescriptorPool     = mDescriptorPool,
                DescriptorSetCount = 1,
                SetLayouts         = new IMgDescriptorSetLayout[]
                {
                    pSetLayout,
                },
            };

            mConfiguration.Device.AllocateDescriptorSets(pAllocateInfo, out dSets);
            mUniformDescriptorSet = dSets[0];

            MgWriteDescriptorSet[] writes = new MgWriteDescriptorSet[]
            {
                new MgWriteDescriptorSet
                {
                    DescriptorCount = 1,
                    DescriptorType  = MgDescriptorType.UNIFORM_BUFFER_DYNAMIC,
                    DstSet          = mUniformDescriptorSet,
                    BufferInfo      = new MgDescriptorBufferInfo[]
                    {
                        new MgDescriptorBufferInfo
                        {
                            Buffer = mUniforms.Buffer,
                            Offset = mUniforms.Offset,
                            Range  = mUniforms.Length,
                        },
                    },
                    DstBinding = 0,
                }
            };
            mConfiguration.Device.UpdateDescriptorSets(writes, null);


            mSetLayout = pSetLayout;
        }