public IEnumerator buildMetropolisCoroutine(MetropolisType metropolisType) { this.transform.localScale = Vector3.zero; yield return(StartCoroutine(EventTransferManager.instance.ClientUpgradeCity(PhotonNetwork.player.ID - 1, (int)metropolisType))); this.transform.localScale = scale; this.gameObject.SetActive(false); }
public GameObject GetMetropolisOfType(MetropolisType metropolisType) { if (!metropolisPrefabsDictionary.ContainsKey(metropolisType)) { return(null); } return(metropolisPrefabsDictionary [metropolisType]); }