Esempio n. 1
0
        public byte[] GetStackData(int offsetToEBP, uint size)
        {
            //return new byte[size];

            // from debugstub:
            //// sends a stack value
            //// Serial Params:
            ////  1: x32 - offset relative to EBP
            ////  2: x32 - size of data to send

            if (!IsConnected)
            {
                return(null);
            }
            var xData = new byte[8];

            mDataSize = (int)size;

            // EBP is first
            //offsetToEBP += 4;

            Array.Copy(BitConverter.GetBytes(offsetToEBP), 0, xData, 0, 4);
            Array.Copy(BitConverter.GetBytes(size), 0, xData, 4, 4);
            SendCmd(Vs2Ds.SendMethodContext, xData);

            // todo: make "crossplatform". this code assumes stack space of 32bit per "item"

            byte[] xResult;

            xResult = MethodContextDatas.First();
            MethodContextDatas.RemoveAt(0);
            return(xResult);
        }
 protected void PacketMethodContext(byte[] aPacket)
 {
     MethodContextDatas.Add(aPacket.ToArray());
     WaitForMessage();
 }