private void Awake() { gameState = GameObject.FindWithTag("GameState").GetComponent <GameState>(); meter_start = GameObject.FindWithTag("StartingArea").GetComponent <Meter_Start>(); odometer = GameObject.FindWithTag("ScoreCanvas").GetComponent <Odometer>(); deathScreen = GameObject.FindWithTag("DeathScreen").GetComponent <DeathScreen>(); SpawnPoint = new Vector3(-4.77f, -2.365f, 0f); CameraResetPoint = new Vector3(1.17f, 1.19f, -1f); }
void Start() { player = GameObject.FindWithTag("Player"); meter = GameObject.Find("Starting_Area"); player_control = player.GetComponent <Player_control>(); player_velo = player.GetComponent <Rigidbody2D>(); meter_start = meter.GetComponent <Meter_Start>(); totalDistance = GameObject.FindWithTag("TotalDistance").GetComponent <TMPro.TextMeshProUGUI>(); lastPosition = new Vector3(player.transform.position.x, 0, 0); }