void Start() { if (hasMeteorSpawnerScriptInScene == true) { meteorSpawnerScript = meteorSpawner.GetComponent <MeteorSpawnerScript>(); } }
// Start is called before the first frame update void Start() { ciclePartSysRend.enabled = false; transform.position = new Vector2(-4.45f, 8.91f); meteorSpawner = FindObjectOfType <MeteorSpawnerScript>().gameObject; meteorSpawnerScript = meteorSpawner.GetComponent <MeteorSpawnerScript>(); meteorSpawnerScript.MakeSpawnRateFaster(); isDying = false; mySpriteRenderer = GetComponent <SpriteRenderer>(); eyeChildSpriteRenderer = eyechild.GetComponent <SpriteRenderer>(); enemyScript = GetComponent <Enemy>(); thePlayer = FindObjectOfType <Player>().gameObject; playerscript = thePlayer.GetComponent <Player>(); bossPeanutMakerAudiosource = GetComponent <AudioSource>(); myPathing = gameObject.GetComponent <EnemyPathing>(); launchLaser = false; //cache var chikenNuggets = new List <PeanutScript>(); for (int i = 0; i < icePeanut.Count; i++) { chikenNuggets.Add(icePeanut[i].GetComponent <PeanutScript>()); } icePeanutScript = chikenNuggets; mySpriteRenderer.enabled = false; StartCoroutine(DelayEnableSpriteRenderer()); }
// Start is called before the first frame update void Start() { target = new Vector2(0.0f, 0.0f); meteorSpawnerScript = meteorSpawner.GetComponent <MeteorSpawnerScript>(); bossPeanutMakerScript = myParent.GetComponent <BossPeanutMaker>(); speed = normalSpeed; mySpriteRenderer = GetComponent <SpriteRenderer>(); }
private void Start() { mMeteorSpawnerScript = mMeteorSpawner.GetComponent <MeteorSpawnerScript>(); findLivesdone = false; //UI Cache onOffRocketGroup = rocketUICollection.GetComponent <SetActiveDeactivate>(); onOFFRocketUI1 = rocketUI1.GetComponent <SetActiveDeactivate>(); onOFFRocketUI2 = rocketUI2.GetComponent <SetActiveDeactivate>(); onOFFRocketUI3 = rocketUI3.GetComponent <SetActiveDeactivate>(); onOffLivesGroup = livesUICollection.GetComponent <SetActiveDeactivate>(); onOFFLiveUI1 = liveUI1.GetComponent <SetActiveDeactivate>(); onOFFLiveUI2 = liveUI2.GetComponent <SetActiveDeactivate>(); onOFFLiveUI3 = liveUI3.GetComponent <SetActiveDeactivate>(); //Cache some spawners to access thier script enemySpawnerScriptLevelOne = enemySpawnerObjectLevelOne.GetComponent <EnemySpawner>(); bossSpawnerScriptLevelOne = bossSpawnerObjectLevelOne.GetComponent <EnemySpawner>(); enemySpawnerScriptLevelTwo = enemySpawnerObjectLevelTwo.GetComponent <EnemySpawner>(); bossSpawnerScriptLevelTwo = bossSpawnerObjectLevelTwo.GetComponent <EnemySpawner>(); enemySpawnerScriptLevelThree = enemySpawnerObjectLevelThree.GetComponent <EnemySpawner>(); bossSpawnerScriptLevelThree = bossSpawnerObjectLevelThree.GetComponent <EnemySpawner>(); enemySpawnerScriptLevelFour = enemySpawnerObjectLevelFour.GetComponent <EnemySpawner>(); bossSpawnerScriptLevelFour = bossSpawnerObjectLevelFour.GetComponent <EnemySpawner>(); enemySpawnerScriptLevelFive = enemySpawnerObjectLevelFive.GetComponent <EnemySpawner>(); bossSpawnerScriptLevelFive = bossSpawnerObjectLevelFive.GetComponent <EnemySpawner>(); //cache some spaners to access thier SetActiveProperty enemySpawnerSetActiveScriptLevelOne = enemySpawnerObjectLevelOne.GetComponent <SetActiveDeactivate>(); bossSpawnerSetActiveScriptOne = bossSpawnerObjectLevelOne.GetComponent <SetActiveDeactivate>(); enemySpawnerSetActiveScriptLevelTwo = enemySpawnerObjectLevelTwo.GetComponent <SetActiveDeactivate>(); bossSpawnerSetActiveScriptTwo = bossSpawnerObjectLevelTwo.GetComponent <SetActiveDeactivate>(); enemySpawnerSetActiveScriptLevelThree = enemySpawnerObjectLevelThree.GetComponent <SetActiveDeactivate>(); bossSpawnerSetActiveScriptThree = bossSpawnerObjectLevelThree.GetComponent <SetActiveDeactivate>(); enemySpawnerSetActiveScriptLevelFour = enemySpawnerObjectLevelFour.GetComponent <SetActiveDeactivate>(); bossSpawnerSetActiveScriptFour = bossSpawnerObjectLevelFour.GetComponent <SetActiveDeactivate>(); enemySpawnerSetActiveScriptLevelFive = enemySpawnerObjectLevelFive.GetComponent <SetActiveDeactivate>(); bossSpawnerSetActiveScriptFive = bossSpawnerObjectLevelFive.GetComponent <SetActiveDeactivate>(); //Cache some more playerObjectScript = playerObject.GetComponent <Player>(); accessPressCSetActiveScript = pressCText.GetComponent <SetActiveDeactivate>(); introTextSetActiveDeactivate = LevelIntroductionText.GetComponent <SetActiveDeactivate>(); canvasScoreActivateDeactivate = canvasScoreTextObject.GetComponent <SetActiveDeactivate>(); //FindObjectsoftype musicPlayerScript = FindObjectOfType <MusicPlayer>(); //Initializing Values on Start RPGUpdate0UI(); CheckNumberOfLivesAndUpdate(); numberOfLives = 3; //StartCoroutine(LevelOneIntroduction()); }
// Start is called before the first frame update void Start() { myRigidBody = GetComponent <Rigidbody2D>(); meteorSpawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>(); if ((gameObject.tag == "sfd_bigFrozenMeteor") || (gameObject.tag == "sfd_madeFrozenMeteor") || (gameObject.tag == "sfd_tinyFrozenMeteor")) { immunityOn = true; } ; }
// Use this for initialization void Start() { //Carrega MeteorSpawner e inicializa variaveis MeteorSpawner = GameObject.Find("MeteorSpawner").GetComponent<MeteorSpawnerScript>(); meteorSprite = transform.Find("sprite").gameObject; cauda = transform.Find("cauda").gameObject; lastPos = transform.position; onFire = true; }
private void Start() { //cache some variables meteorSpawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>(); }
void Start() { meteorSpawnerObject = FindObjectOfType <MeteorSpawnerScript>().gameObject; meteorspawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>(); Add_Boss_and_minions_to_Scene(); }