Esempio n. 1
0
 void Start()
 {
     if (hasMeteorSpawnerScriptInScene == true)
     {
         meteorSpawnerScript = meteorSpawner.GetComponent <MeteorSpawnerScript>();
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        ciclePartSysRend.enabled = false;
        transform.position       = new Vector2(-4.45f, 8.91f);
        meteorSpawner            = FindObjectOfType <MeteorSpawnerScript>().gameObject;
        meteorSpawnerScript      = meteorSpawner.GetComponent <MeteorSpawnerScript>();
        meteorSpawnerScript.MakeSpawnRateFaster();

        isDying                    = false;
        mySpriteRenderer           = GetComponent <SpriteRenderer>();
        eyeChildSpriteRenderer     = eyechild.GetComponent <SpriteRenderer>();
        enemyScript                = GetComponent <Enemy>();
        thePlayer                  = FindObjectOfType <Player>().gameObject;
        playerscript               = thePlayer.GetComponent <Player>();
        bossPeanutMakerAudiosource = GetComponent <AudioSource>();
        myPathing                  = gameObject.GetComponent <EnemyPathing>();
        launchLaser                = false;

        //cache
        var chikenNuggets = new List <PeanutScript>();

        for (int i = 0; i < icePeanut.Count; i++)
        {
            chikenNuggets.Add(icePeanut[i].GetComponent <PeanutScript>());
        }
        icePeanutScript          = chikenNuggets;
        mySpriteRenderer.enabled = false;
        StartCoroutine(DelayEnableSpriteRenderer());
    }
Esempio n. 3
0
    // Start is called before the first frame update


    void Start()
    {
        target = new Vector2(0.0f, 0.0f);
        meteorSpawnerScript   = meteorSpawner.GetComponent <MeteorSpawnerScript>();
        bossPeanutMakerScript = myParent.GetComponent <BossPeanutMaker>();
        speed            = normalSpeed;
        mySpriteRenderer = GetComponent <SpriteRenderer>();
    }
Esempio n. 4
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    private void Start()
    {
        mMeteorSpawnerScript = mMeteorSpawner.GetComponent <MeteorSpawnerScript>();
        findLivesdone        = false;
        //UI Cache
        onOffRocketGroup = rocketUICollection.GetComponent <SetActiveDeactivate>();
        onOFFRocketUI1   = rocketUI1.GetComponent <SetActiveDeactivate>();
        onOFFRocketUI2   = rocketUI2.GetComponent <SetActiveDeactivate>();
        onOFFRocketUI3   = rocketUI3.GetComponent <SetActiveDeactivate>();
        onOffLivesGroup  = livesUICollection.GetComponent <SetActiveDeactivate>();
        onOFFLiveUI1     = liveUI1.GetComponent <SetActiveDeactivate>();
        onOFFLiveUI2     = liveUI2.GetComponent <SetActiveDeactivate>();
        onOFFLiveUI3     = liveUI3.GetComponent <SetActiveDeactivate>();

        //Cache some spawners to access thier script
        enemySpawnerScriptLevelOne   = enemySpawnerObjectLevelOne.GetComponent <EnemySpawner>();
        bossSpawnerScriptLevelOne    = bossSpawnerObjectLevelOne.GetComponent <EnemySpawner>();
        enemySpawnerScriptLevelTwo   = enemySpawnerObjectLevelTwo.GetComponent <EnemySpawner>();
        bossSpawnerScriptLevelTwo    = bossSpawnerObjectLevelTwo.GetComponent <EnemySpawner>();
        enemySpawnerScriptLevelThree = enemySpawnerObjectLevelThree.GetComponent <EnemySpawner>();
        bossSpawnerScriptLevelThree  = bossSpawnerObjectLevelThree.GetComponent <EnemySpawner>();
        enemySpawnerScriptLevelFour  = enemySpawnerObjectLevelFour.GetComponent <EnemySpawner>();
        bossSpawnerScriptLevelFour   = bossSpawnerObjectLevelFour.GetComponent <EnemySpawner>();
        enemySpawnerScriptLevelFive  = enemySpawnerObjectLevelFive.GetComponent <EnemySpawner>();
        bossSpawnerScriptLevelFive   = bossSpawnerObjectLevelFive.GetComponent <EnemySpawner>();

        //cache some spaners to access thier SetActiveProperty
        enemySpawnerSetActiveScriptLevelOne   = enemySpawnerObjectLevelOne.GetComponent <SetActiveDeactivate>();
        bossSpawnerSetActiveScriptOne         = bossSpawnerObjectLevelOne.GetComponent <SetActiveDeactivate>();
        enemySpawnerSetActiveScriptLevelTwo   = enemySpawnerObjectLevelTwo.GetComponent <SetActiveDeactivate>();
        bossSpawnerSetActiveScriptTwo         = bossSpawnerObjectLevelTwo.GetComponent <SetActiveDeactivate>();
        enemySpawnerSetActiveScriptLevelThree = enemySpawnerObjectLevelThree.GetComponent <SetActiveDeactivate>();
        bossSpawnerSetActiveScriptThree       = bossSpawnerObjectLevelThree.GetComponent <SetActiveDeactivate>();
        enemySpawnerSetActiveScriptLevelFour  = enemySpawnerObjectLevelFour.GetComponent <SetActiveDeactivate>();
        bossSpawnerSetActiveScriptFour        = bossSpawnerObjectLevelFour.GetComponent <SetActiveDeactivate>();
        enemySpawnerSetActiveScriptLevelFive  = enemySpawnerObjectLevelFive.GetComponent <SetActiveDeactivate>();
        bossSpawnerSetActiveScriptFive        = bossSpawnerObjectLevelFive.GetComponent <SetActiveDeactivate>();

        //Cache some more
        playerObjectScript            = playerObject.GetComponent <Player>();
        accessPressCSetActiveScript   = pressCText.GetComponent <SetActiveDeactivate>();
        introTextSetActiveDeactivate  = LevelIntroductionText.GetComponent <SetActiveDeactivate>();
        canvasScoreActivateDeactivate = canvasScoreTextObject.GetComponent <SetActiveDeactivate>();

        //FindObjectsoftype
        musicPlayerScript = FindObjectOfType <MusicPlayer>();

        //Initializing Values on Start
        RPGUpdate0UI();
        CheckNumberOfLivesAndUpdate();
        numberOfLives = 3;
        //StartCoroutine(LevelOneIntroduction());
    }
    // Start is called before the first frame update
    void Start()
    {
        myRigidBody         = GetComponent <Rigidbody2D>();
        meteorSpawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>();

        if ((gameObject.tag == "sfd_bigFrozenMeteor") ||
            (gameObject.tag == "sfd_madeFrozenMeteor") ||
            (gameObject.tag == "sfd_tinyFrozenMeteor"))
        {
            immunityOn = true;
        }
        ;
    }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     //Carrega MeteorSpawner e inicializa variaveis
     MeteorSpawner = GameObject.Find("MeteorSpawner").GetComponent<MeteorSpawnerScript>();
     meteorSprite = transform.Find("sprite").gameObject;
     cauda = transform.Find("cauda").gameObject;
     lastPos = transform.position;
     onFire = true;
 }
Esempio n. 7
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 private void Start()
 {
     //cache some variables
     meteorSpawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>();
 }
Esempio n. 8
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 void Start()
 {
     meteorSpawnerObject = FindObjectOfType <MeteorSpawnerScript>().gameObject;
     meteorspawnerScript = meteorSpawnerObject.GetComponent <MeteorSpawnerScript>();
     Add_Boss_and_minions_to_Scene();
 }