///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalShield() { Item item = null; switch (Utility.RandomMinMax(0, 7)) { case 0: item = new BronzeShield(); item.Name = "shield"; break; case 1: item = new Buckler(); item.Name = "buckler"; break; case 2: item = new MetalKiteShield(); item.Name = "kite shield"; break; case 3: item = new HeaterShield(); item.Name = "large shield"; break; case 4: item = new MetalShield(); item.Name = "small shield"; break; case 5: item = new ChaosShield(); item.Name = "chaos shield"; break; case 6: item = new OrderShield(); item.Name = "order shield"; break; case 7: item = new RoyalShield(); item.Name = "royal shield"; break; } return(item); }
public override void InitOutfit() { AddItem(new RingmailChest()); AddItem(new RingmailLegs()); AddItem(new RingmailArms()); AddItem(new RingmailGloves()); switch (Utility.Random(3)) { case 0: AddItem(new BodySash(0x482)); break; case 1: AddItem(new Doublet(0x482)); break; case 2: AddItem(new Tunic(0x482)); break; } AddItem(new Broadsword()); Item shield = new MetalKiteShield(); shield.Hue = Utility.RandomNondyedHue(); Utility.AssignRandomHair(this); AddItem(shield); switch (Utility.Random(2)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } PackGold(100, 200); }
public override void GenerateLoot() { AddLoot(LootPack.Average); if (Utility.RandomDouble() < 0.05) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } PackItem(jewel2); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel3 = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel3, 3, 15, 20); } PackItem(jewel3); } }
public InternalBuyInfo() { Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0)); Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0)); Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0)); Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0)); Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0)); Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0)); Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0)); Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0)); Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0)); Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0)); Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507)); Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0)); Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0)); Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0)); Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0)); Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0)); Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0)); Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0)); Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); }
public InternalSellInfo() { Add(typeof(LeatherCap), LeatherCap.GetSBSellValue()); Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue()); Add(typeof(LeatherArms), LeatherArms.GetSBSellValue()); Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue()); Add(typeof(LeatherChest), LeatherChest.GetSBSellValue()); Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue()); Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue()); Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue()); Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue()); Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue()); Add(typeof(StuddedCap), StuddedCap.GetSBSellValue()); Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue()); Add(typeof(StuddedArms), StuddedArms.GetSBSellValue()); Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue()); Add(typeof(StuddedChest), StuddedChest.GetSBSellValue()); Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue()); Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue()); Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue()); Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); }
public override void InitOutfit() { AddItem(new PlateArms()); AddItem(new PlateChest()); AddItem(new PlateGloves()); AddItem(new StuddedGorget()); AddItem(new PlateLegs()); switch (Utility.Random(4)) { case 0: AddItem(new PlateHelm()); break; case 1: AddItem(new NorseHelm()); break; case 2: AddItem(new CloseHelm()); break; case 3: AddItem(new Helmet()); break; } switch (Utility.Random(3)) { case 0: AddItem(new BodySash(0x482)); break; case 1: AddItem(new Doublet(0x482)); break; case 2: AddItem(new Tunic(0x482)); break; } AddItem(new Broadsword()); Item shield = new MetalKiteShield { Hue = Utility.RandomNondyedHue() }; AddItem(shield); switch (Utility.Random(2)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } PackItem(Loot.PackGold(100, 200)); Blessed = true; }
public override void InitOutfit() { AddItem(new PlateArms()); AddItem(new PlateChest()); AddItem(new PlateGloves()); AddItem(new StuddedGorget()); AddItem(new PlateLegs()); switch (Utility.Random(4)) { case 0: AddItem(new PlateHelm()); break; case 1: AddItem(new NorseHelm()); break; case 2: AddItem(new CloseHelm()); break; case 3: AddItem(new Helmet()); break; } AddItem(new Broadsword()); Item shield = new MetalKiteShield(); shield.Hue = Utility.RandomNondyedHue(); AddItem(shield); switch (Utility.Random(2)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } PackGold(100, 200); }
public DupresKnight() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = m_Names[Utility.Random(m_Names.Length)]; Title = m_Titles[Utility.Random(m_Titles.Length)]; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); VirtualArmor = 70; Item longsword = new Longsword(); longsword.LootType = LootType.Blessed; AddItem(longsword); Item ph = new PlateHelm(); ph.LootType = LootType.Blessed; AddItem(ph); Item pa = new PlateArms(); pa.LootType = LootType.Blessed; AddItem(pa); Item pg = new PlateGorget(); pg.LootType = LootType.Blessed; AddItem(pg); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; AddItem(pgl); Item pl = new PlateLegs(); pl.LootType = LootType.Blessed; AddItem(pl); Item pc = new PlateChest(); pc.LootType = LootType.Blessed; AddItem(pc); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x794; AddItem(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; AddItem(bs); PackGold(400, 600); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 5); AddLoot(LootPack.HighScrolls, 3); AddLoot(LootPack.MedScrolls, 4); AddLoot(LootPack.LowScrolls, 6); AddLoot(LootPack.Gems, 5); if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(33)) { case 0: weapon = new BattleAxe(); break; case 1: weapon = new ExecutionersAxe(); break; case 2: weapon = new LargeBattleAxe(); break; case 3: weapon = new WarAxe(); break; case 4: weapon = new Bow(); break; case 5: weapon = new Crossbow(); break; case 6: weapon = new HeavyCrossbow(); break; case 7: weapon = new WarHammer(); break; case 8: weapon = new WarMace(); break; case 9: weapon = new Bardiche(); break; case 10: weapon = new Halberd(); break; case 11: weapon = new Spear(); break; case 12: weapon = new QuarterStaff(); break; case 13: weapon = new Katana(); break; case 14: weapon = new Longsword(); break; case 15: weapon = new VikingSword(); break; case 16: weapon = new CompositeBow(); break; case 17: weapon = new CrescentBlade(); break; case 18: weapon = new DoubleBladedStaff(); break; case 19: weapon = new Lance(); break; case 20: weapon = new PaladinSword(); break; case 21: weapon = new Scythe(); break; case 22: weapon = new Daisho(); break; case 23: weapon = new Lajatang(); break; case 24: weapon = new NoDachi(); break; case 25: weapon = new Tetsubo(); break; case 26: weapon = new Yumi(); break; case 27: weapon = new ElvenCompositeLongbow(); break; case 28: weapon = new OrnateAxe(); break; case 29: weapon = new RadiantScimitar(); break; case 30: weapon = new WarCleaver(); break; case 31: weapon = new WildStaff(); break; default: weapon = new DiamondMace(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 35, 50); weapon.Hue = 1461; PackItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(5)) { case 0: armor = new CrusaderGauntlets(); break; case 1: armor = new CrusaderGorget(); break; case 2: armor = new CrusaderLeggings(); break; case 3: armor = new CrusaderSleeves(); break; default: armor = new CrusaderBreastplate(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 35, 50); armor.Hue = 1461; PackItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 35, 50); clothing.Hue = 1461; PackItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 35, 50); } shield.Hue = 1461; PackItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 35, 50); } bracelet.Hue = 1461; PackItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 35, 50); } earrings.Hue = 1461; PackItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 35, 50); } necklace.Hue = 1461; PackItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 35, 50); } ring.Hue = 1461; PackItem(ring); } }
public DupresSquire() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "The Squire"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); VirtualArmor = 70; Item vikingsword = new VikingSword(); vikingsword.LootType = LootType.Blessed; SetWearable(vikingsword); Item cc = new ChainChest(); cc.LootType = LootType.Blessed; SetWearable(cc); Item cl = new ChainLegs(); cl.LootType = LootType.Blessed; SetWearable(cl); Item ch = new CloseHelm(); ch.LootType = LootType.Blessed; SetWearable(ch); Item boots = new Boots(1); boots.LootType = LootType.Blessed; SetWearable(boots); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; SetWearable(pgl); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x776; SetWearable(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); PackGold(400, 600); }
public DupresChampion() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "the Champion"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); Item cutlass = new Cutlass(); cutlass.LootType = LootType.Blessed; SetWearable(cutlass); Item ph = new PlateHelm(); ph.LootType = LootType.Blessed; ph.Hue = 0x8A5; // gold SetWearable(ph); Item pa = new PlateArms(); pa.LootType = LootType.Blessed; pa.Hue = 0x8A5; // gold SetWearable(pa); Item pg = new PlateGorget(); pg.LootType = LootType.Blessed; pg.Hue = 0x8A5; // gold SetWearable(pg); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; pgl.Hue = 0x8A5; // gold SetWearable(pgl); Item pl = new PlateLegs(); pl.LootType = LootType.Blessed; pl.Hue = 0x8A5; // gold SetWearable(pl); Item pc = new PlateChest(); pc.LootType = LootType.Blessed; pc.Hue = 0x8A5; // gold SetWearable(pc); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x776; SetWearable(mks); Item bs = new BodySash(0x486); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); Item cloak = new Cloak(0x486); // dark purple cloak.LootType = LootType.Blessed; SetWearable(cloak); PackGold(400, 600); }
public HorseTownGuard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.2) { Title = "the guard"; Body = 400; Hue = Utility.RandomSkinHue(); SpeechHue = 1153; this.Body = 0x190; this.Name = NameList.RandomName("male"); SetStr(150); SetDex(100); SetInt(25); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Swords, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Healing, 100.0); SetSkill(SkillName.Anatomy, 100.0); SetSkill(SkillName.Parry, 100.0); SetSkill(SkillName.DetectHidden, 100.0); Fame = 2500; Karma = 5000; VirtualArmor = 30; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); PackGold(0); switch (Utility.Random(50)) { case 0: { Item beard = new Item(Utility.RandomList(0x2040, 0x204B, 0x203F, 0x2041)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); break; } } Item platechest = new PlateChest(); EquipItem(platechest); Item platearms = new PlateArms(); EquipItem(platearms); Item platelegs = new PlateLegs(); EquipItem(platelegs); Item plategorget = new PlateGorget(); EquipItem(plategorget); Longsword longsword = new Longsword(); longsword.Movable = false; longsword.MinDamage = 35; longsword.MaxDamage = 40; EquipItem(longsword); Item shield = new MetalKiteShield(); EquipItem(shield); PackItem(new Longsword()); PackItem(new Bandage(100)); Horse horse = new Horse(); horse.Rider = this; horse.Controled = true; horse.ControlMaster = this; }
public CastleGuardWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Title = "the Knight, Lord British Imperial Guard"; SetStr(1500, 1500); SetDex(150, 150); SetInt(61, 75); SetSkill(SkillName.MagicResist, 120.0, 120.0); SetSkill(SkillName.Swords, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.Anatomy, 120.0, 120.0); VikingSword weapon = new VikingSword(); weapon.Hue = 2413; weapon.Movable = false; AddItem(weapon); MetalKiteShield shield = new MetalKiteShield(); shield.Hue = 2413; shield.Movable = false; AddItem(shield); PlateHelm helm = new PlateHelm(); helm.Hue = 2413; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 2413; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2413; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 2413; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 2413; AddItem(legs); Body = 400; Name = NameList.RandomName("male"); SetDamage(45, 75); VirtualArmor = 100; Utility.AssignRandomHair(this); }
public TempleCrusaderOfElmhaven() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "Temple Crusader of Elmhaven"; SetStr(1200, 1500); SetDex(200, 500); SetInt(100, 200); SetHits(1500, 2000); SetDamage(15, 20); SetSkill(SkillName.Anatomy, 100.0, 100.0); SetSkill(SkillName.Healing, 25.0, 35.0); SetSkill(SkillName.Macing, 100.0, 100.0); SetSkill(SkillName.Parry, 100.0, 100.0); SetSkill(SkillName.Swords, 100.0, 100.0); SetSkill(SkillName.Tactics, 100.0, 100.0); Karma = 10000; WarMace weapon = new WarMace(); weapon.Hue = 2126; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); AddItem(new HeavyBoots(2130)); AddItem(new Bandana(2125)); AddItem(new Cloak(2126)); CrusaderGorget gorget = new CrusaderGorget(); gorget.Hue = 2126; gorget.Movable = true; AddItem(gorget); CrusaderBreastplate chest = new CrusaderBreastplate(); chest.Hue = 2130; chest.Movable = true; AddItem(chest); CrusaderSleeves arms = new CrusaderSleeves(); arms.Hue = 2126; arms.Movable = true; AddItem(arms); CrusaderGauntlets gloves = new CrusaderGauntlets(); gloves.Hue = 2130; gloves.Movable = true; AddItem(gloves); CrusaderLeggings legs = new CrusaderLeggings(); legs.Hue = 2130; legs.Movable = true; AddItem(legs); MetalKiteShield shield = new MetalKiteShield(); shield.Hue = 2130; shield.Movable = true; AddItem(shield); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); } else { Body = 400; Name = NameList.RandomName("male"); } Utility.AssignRandomHair(this); }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(25, 88); SetDex(25, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } }
public override void GenerateLoot() { if (Utility.RandomDouble() < 0.05) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } shield.Attributes.BonusStam = 8; PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); clothing.Attributes.BonusHits = 7; PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } jewel1.Resistances.Fire = 5; PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } jewel2.Resistances.Fire = 7; PackItem(jewel2); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel3 = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel3, 3, 15, 20); } jewel3.Resistances.Fire = 6; PackItem(jewel3); } }
public InternalBuyInfo() { //Tools Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0)); Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0)); //Armor Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); //Weapons Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); }
public InternalSellInfo() { //Tools Add(typeof(Tongs), Tongs.GetSBSellValue()); Add(typeof(SmithHammer), SmithHammer.GetSBSellValue()); //Armor Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); //Weapons Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); }
public DupresKnight() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "the Knight"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); Item longsword = new Longsword { LootType = LootType.Blessed }; SetWearable(longsword); Item ph = new PlateHelm { LootType = LootType.Blessed }; SetWearable(ph); Item pa = new PlateArms { LootType = LootType.Blessed }; SetWearable(pa); Item pg = new PlateGorget { LootType = LootType.Blessed }; SetWearable(pg); Item pgl = new PlateGloves { LootType = LootType.Blessed }; SetWearable(pgl); Item pl = new PlateLegs { LootType = LootType.Blessed }; SetWearable(pl); Item pc = new PlateChest { LootType = LootType.Blessed }; SetWearable(pc); Item mks = new MetalKiteShield { LootType = LootType.Blessed, Hue = 0x794 }; SetWearable(mks); Item bs = new BodySash(0x794) { LootType = LootType.Blessed }; // dark purple SetWearable(bs); }
public DrowFighter() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("drowmale"); Title = "the Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = 1109; Body = 0x190; Level = 7; NameHue = 2545; LongHair hair = new LongHair(); hair.Movable = false; AddItem(hair); ChainChest chest = new ChainChest(); chest.Hue = 0xA42; chest.Movable = false; AddItem(chest); RingmailArms arms = new RingmailArms(); arms.Hue = 0xA42; arms.Movable = false; AddItem(arms); RingmailGloves gloves = new RingmailGloves(); gloves.Hue = 0xA42; gloves.Movable = false; AddItem(gloves); ChainLegs legs = new ChainLegs(); legs.Hue = 0xA42; legs.Movable = false; AddItem(legs); Cloak cloak = new Cloak(); cloak.Hue = 0xA16; cloak.Movable = false; AddItem(cloak); MetalKiteShield shield = new MetalKiteShield(); shield.Hue = 0xA42; shield.Movable = false; AddItem(shield); Boots boots = new Boots(); boots.Hue = 0xA39; boots.Movable = false; AddItem(boots); PackGold(6, 8); SetSkill(SkillName.MagicResist, 50.0, 61.5); SetSkill(SkillName.Swords, 70.0, 90.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 25.0, 47.5); SetStr(90, 110); SetDex(161, 125); SetInt(61, 85); SetHits(130, 160); SetDamage(10, 16); Karma = -2000; Fame = 1000; switch (Utility.Random(4)) { case 0: Scimitar scim = new Scimitar(); scim.Movable = false; AddItem(scim); break; case 1: Longsword lsword = new Longsword(); lsword.Movable = false; AddItem(lsword); break; case 2: Broadsword bsword = new Broadsword(); bsword.Movable = false; AddItem(bsword); break; case 3: Cutlass cl = new Cutlass(); cl.Movable = false; AddItem(cl); break; } }