public void Shoot(Vector3 position, Vector3 direction, float speed, MetaAsteroids_Player player) { transform.position = position; this.direction = direction; this.speed = speed; this.player = player; }
public void RegisterPlayer(MetaAsteroids_Player player) { players.Add(player); }
void Start() { player = GetComponent <PlayerControlComponent>().GetPlayer(); bulletPool = GameObject.Find("Bullet Pool").GetComponent <ObjectPool>(); playerAsteroids = GetComponent <MetaAsteroids_Player>(); }