private void Hurted(Messages.Player.Hurted message) { healthPoints -= message.damage; if (!isAlive) { MessageDispatcher.Send(new Messages.Player.Dead(transform.position)); //Insert player revive controller } }
private void Hurted(Messages.Player.Hurted message) { hurtSource.Play(); }
private void Hurted(Messages.Player.Hurted message) { animator.SetTrigger(hitParamHash); }