Esempio n. 1
0
 private void Interaction(Messages.Interaction message)
 {
     if (!playerOnTrigger)
     {
         return;
     }
     interactionCanvas.gameObject.SetActive(false);
     MessageDispatcher.Send(new Messages.Dialogue.Start(gameObject));
 }
Esempio n. 2
0
    private void Interaction(Messages.Interaction message)
    {
        if (!playerOnTrigger)
        {
            return;
        }

        MessageDispatcher.Send(new Messages.Cross());
    }
Esempio n. 3
0
 private void Interaction(Messages.Interaction message)
 {
     if (!playerOnTrigger)
     {
         return;
     }
     MessageDispatcher.Send(new Messages.CoinPicketUp(inventory.coins));
     MessageDispatcher.Send(new Messages.SoulsPicketUp(inventory.souls));
     Destroy(gameObject);
 }