public void ExecAuto(Action callback) { MessageUIManager uiManger = diabox.GetComponent <MessageUIManager>(); switch (operate) { case OperateMode.Set: uiManger.InitDialogBox(filename, color, pos, size); uiManger.InitDialogLabel(rect.x, rect.y, rect.z, rect.w); callback(); break; case OperateMode.Show: if (isopen) { uiManger.Open(time, callback); } else { uiManger.Close(time, callback); } break; default: break; } }
private void Clear() { MessageUIManager uiManager = diabox.GetComponent <MessageUIManager>(); uiManager.ClearText(); }
public void ExecAuto(Action callback) { MessageUIManager uiManager = diabox.GetComponent <MessageUIManager>(); SoundManager sm = GameObject.Find("GameManager").GetComponent <SoundManager>(); //判断是否在打字途中点击第二下 if (uiManager.IsTyping()) { //通过UIManager执行打字结束操作 uiManager.FinishType(); //当前模块结束 finish = true; } else { HistoryManager hm = GameObject.Find("GameManager").GetComponent <HistoryManager>(); hm.AddToTable(new BacklogText(name, dialog, voice, avatar)); hm.SetCurrentText(name, dialog); if (l2dmouth == -1) { sm.SetVoice(voice); } else { // liv2d口型部分 ImageManager im = GameObject.Find("GameManager").GetComponent <ImageManager>(); sm.SetVoiceWithLive2d(voice, im.GetLive2dObject(0)); } //通过UIManager设置文字,并开启打字机 Debug.Log(operate); switch (operate) { case OperateMode.Line: uiManager.ClearText(); uiManager.SetText(this, dialog, name, avatar); //未结束等待打字机 finish = false; break; case OperateMode.PageLine: uiManager.HideNextIcon(); uiManager.AddText(this, dialog); //未结束等待打字机 finish = false; break; case OperateMode.LineFeed: uiManager.LineFeed(); finish = true; callback(); break; case OperateMode.ClearPage: uiManager.ClearText(); // 已经执行完毕 finish = true; callback(); break; } } }