public void Activate() { isDeactivated = false; gameObject.SetActive(true); if (SimulationSession.Current.simulationMode == SimulationMode.Manual) { MessageUI.DisplayMessage("Cortinas de luz reactivadas"); } }
public void Deactivate() { isDeactivated = true; gameObject.SetActive(false); MessageUI.DisplayMessage("Cortinas de luz desactivadas"); }