Esempio n. 1
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 protected virtual void RegisterWithMessageSystem()
 {
     // Listen for Start, Stop, and Despawn messages:
     MessageSystem.AddListener(this, QuestMachineMessages.StartSpawnerMessage, spawnerName);
     MessageSystem.AddListener(this, QuestMachineMessages.StopSpawnerMessage, spawnerName);
     MessageSystem.AddListener(this, QuestMachineMessages.DespawnSpawnerMessage, spawnerName);
 }
Esempio n. 2
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 private void ListenForMessages()
 {
     // Listen for messages for getting and dropping items:
     MessageSystem.AddListener(this, "Get", "Carrot");
     MessageSystem.AddListener(this, "Get", "Wand");
     MessageSystem.AddListener(this, "Get", "Coin");
     MessageSystem.AddListener(this, "Drop", "Carrot");
     MessageSystem.AddListener(this, "Drop", "Wand");
     MessageSystem.AddListener(this, "Drop", "Coin");
 }
Esempio n. 3
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 public override void OnEnable()
 {
     base.OnEnable();
     MessageSystem.AddListener(this, QuestMachineMessages.QuestStateChangedMessage, string.Empty);
     MessageSystem.AddListener(this, QuestMachineMessages.QuestCounterChangedMessage, string.Empty);
     MessageSystem.AddListener(this, QuestMachineMessages.RefreshUIsMessage, string.Empty);
     if (onlyTrackOneQuestAtATime)
     {
         MessageSystem.AddListener(this, QuestMachineMessages.QuestTrackToggleChangedMessage, string.Empty);
     }
 }
 public override void StartChecking(System.Action trueAction)
 {
     base.StartChecking(trueAction);
     if (requiredQuestID == null)
     {
         return;
     }
     if (QuestMachine.GetQuestState(requiredQuestID) == requiredState)
     {
         SetTrue();
     }
     else
     {
         MessageSystem.AddListener(this, QuestMachineMessages.QuestStateChangedMessage, requiredQuestID.value);
     }
 }
Esempio n. 5
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        public void SetListeners(bool enable)
        {
            if (!Application.isPlaying || (enable && m_isListening) || (!enable && !m_isListening))
            {
                return;
            }
            m_isListening = enable;
            if (enable)
            {
                switch (updateMode)
                {
                case QuestCounterUpdateMode.DataSync:
                    MessageSystem.AddListener(this, DataSynchronizer.DataSourceValueChangedMessage, name);
                    break;

                case QuestCounterUpdateMode.Messages:
                    MessageSystem.AddListener(this, QuestMachineMessages.SetQuestCounterMessage, name);
                    MessageSystem.AddListener(this, QuestMachineMessages.IncrementQuestCounterMessage, name);
                    break;

                default:
                    if (Debug.isDebugBuild)
                    {
                        Debug.LogWarning("Quest Machine: Internal error. Unrecognized counter update mode '" + updateMode + "'. Please contact the developer.", m_quest);
                    }
                    break;
                }
                if (messageEventList != null)
                {
                    for (int i = 0; i < messageEventList.Count; i++)
                    {
                        var messageEvent = messageEventList[i];
                        if (messageEvent != null)
                        {
                            MessageSystem.AddListener(this, QuestMachineTags.ReplaceTags(messageEvent.message, m_quest), QuestMachineTags.ReplaceTags(messageEvent.parameter, m_quest));
                        }
                    }
                }
            }
            else
            {
                MessageSystem.RemoveListener(this);
            }
        }
 private void Awake()
 {
     m_rigidbody2D = GetComponent <Rigidbody2D>();
     m_animator    = GetComponent <Animator>();
     m_sortByY     = GetComponent <SortByY>();
     if (m_rigidbody2D == null)
     {
         Debug.LogError("No Rigidbody2D found on " + name, this);
     }
     if (m_animator == null)
     {
         Debug.LogError("No Animator found on " + name, this);
     }
     if (m_sortByY == null)
     {
         m_sortByY = gameObject.AddComponent <SortByY>();
     }
     MessageSystem.AddListener(this, "Pause Player", string.Empty);
     MessageSystem.AddListener(this, "Unpause Player", string.Empty);
 }
Esempio n. 7
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 public void Awake()
 {
     MessageSystem.AddListener(MessageType.CharacterMove, OnCharacterMove);
     MessageSystem.AddListener(MessageType.InteractTap, OnInteractTap);
     MessageSystem.AddListener(MessageType.InteractHold, OnInteractHold);
 }
 protected virtual void RegisterWithMessageSystem()
 {
     MessageSystem.AddListener(this, QuestMachineMessages.SetIndicatorStateMessage, string.Empty);
     MessageSystem.AddListener(this, QuestMachineMessages.RefreshIndicatorMessage, string.Empty);
     MessageSystem.AddListener(this, QuestMachineMessages.RefreshUIsMessage, string.Empty);
 }
Esempio n. 9
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 public void AddListener(int key, Action <object[]> callback)
 {
     _msgSystem.AddListener(key, callback);
 }
Esempio n. 10
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 public void OnEnable()
 {
     MessageSystem.AddListener(MessageType.SuccessfulInteract, OnSuccessfulInteract);
 }
 protected virtual void OnEnable()
 {
     MessageSystem.AddListener(this, QuestMachineMessages.GroupButtonClickedMessage, string.Empty);
 }
Esempio n. 12
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 public override void StartChecking(System.Action trueAction)
 {
     base.StartChecking(trueAction);
     MessageSystem.AddListener(this, runtimeMessage, runtimeParameter);
 }
 private void OnEnable()
 {
     MessageSystem.AddListener(this, QuestMachineMessages.QuestAlertMessage, string.Empty);
 }
Esempio n. 14
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 public void OnEnable()
 {
     MessageSystem.AddListener(MessageType.FinishTask, OnFinishTask);
 }