Esempio n. 1
0
    private void b(NetworkMessageEventArgs A_0)
    {
        this.u   = new o();
        this.u.c = A_0.get_Message().Value <int>("merchant");
        this.u.d = A_0.get_Message().Value <int>("buyCategories");
        this.u.e = A_0.get_Message().Value <int>("unknown1");
        this.u.f = A_0.get_Message().Value <int>("buyValue");
        this.u.g = A_0.get_Message().Value <int>("unknown2");
        this.u.h = A_0.get_Message().Value <float>("buyRate");
        this.u.i = A_0.get_Message().Value <float>("sellRate");
        int num = A_0.get_Message().Value <int>("itemCount");

        for (int i = 0; i < num; i++)
        {
            cv            cv      = new cv();
            MessageStruct struct2 = A_0.get_Message().Struct("items").Struct(i);
            cv.u = struct2.Value <int>("count");
            cv.k = struct2.Value <int>("object");
            this.e(cv, struct2.Struct("game"));
            cv.v = true;
            this.u.a(cv);
        }
        if (this.t != null)
        {
            this.t(this, null);
        }
    }
Esempio n. 2
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    private void d(cv A_0, MessageStruct A_1)
    {
        A_0.q = true;
        A_0.t.Clear();
        byte num = A_1.Value <byte>("paletteCount");

        if (num == 0xff)
        {
            A_0.r = true;
            A_0.s = A_1.Value <int>("palette");
        }
        else
        {
            A_0.r = false;
            MessageStruct struct2 = A_1.Struct("palettes");
            for (int i = 0; i < num; i++)
            {
                bo item = new bo {
                    a = struct2.Struct(i).Value <int>("palette"),
                    b = struct2.Struct(i).Value <byte>("offset"),
                    c = struct2.Struct(i).Value <byte>("length")
                };
                A_0.t.Add(item);
            }
        }
    }
Esempio n. 3
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    private void b(cv A_0, MessageStruct A_1)
    {
        int   num  = A_1.Value <int>("landcell");
        float num2 = A_1.Value <float>("x");
        float num3 = A_1.Value <float>("y");
        float num4 = A_1.Value <float>("z");

        A_0.w = dz.a(num2, num3, num4 / 240f, num);
    }
Esempio n. 4
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    private void f(NetworkMessageEventArgs A_0)
    {
        int num = A_0.get_Message().Value <int>("object");
        cv  n   = new cv();

        if ((num == this.o) && (this.n != null))
        {
            n      = this.n;
            this.n = null;
        }
        MessageStruct struct2 = A_0.get_Message().Struct("game");
        MessageStruct struct3 = A_0.get_Message().Struct("model");
        MessageStruct struct4 = A_0.get_Message().Struct("physics");

        n.k = num;
        this.e(n, struct2);
        this.d(n, struct3);
        this.c(n, struct4);
        if ((struct2.Value <int>("behavior") & 0x1000) != 0)
        {
            n.l = (struct4.Value <int>("unknown") & 4) > 0;
        }
        this.e(n);
        this.c(n);
        if (this.b != null)
        {
            this.b(n);
        }
    }
Esempio n. 5
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    private void c(cv A_0, MessageStruct A_1)
    {
        int num = A_1.Value <int>("flags");

        A_0.a[0xd000027] = num;
        if ((num & 0x8000) > 0)
        {
            this.b(A_0, A_1.Struct("position"));
        }
    }
Esempio n. 6
0
    private bool a(MessageStruct A_0)
    {
        bool flag = false;
        int  key  = A_0.Value <int>("fellow");

        if (!this.a.ContainsKey(key))
        {
            this.a[key] = new ar.a();
            flag        = true;
        }
        ar.a a = this.a[key];
        a.a = key;
        a.b = A_0.Value <string>("name");
        a.c = A_0.Value <short>("level");
        a.d = A_0.Value <int>("maxHealth");
        a.e = A_0.Value <int>("maxStam");
        a.f = A_0.Value <int>("maxMana");
        a.g = A_0.Value <int>("curHealth");
        a.h = A_0.Value <int>("curStam");
        a.i = A_0.Value <int>("curMana");
        a.j = A_0.Value <int>("shareLoot") != 0;
        return(flag);
    }
Esempio n. 7
0
    private void d(NetworkMessageEventArgs A_0)
    {
        cv n;

        this.o = A_0.get_Message().Value <int>("character");
        foreach (KeyValuePair <int, cv> pair in this.i)
        {
            this.c(pair.Value);
        }
        if (this.i.ContainsKey(this.o))
        {
            n = this.i[this.o];
        }
        else
        {
            this.n = new cv();
            n      = this.n;
            n.k    = this.o;
        }
        MessageStruct struct2 = A_0.get_Message().Struct("properties");
        int           num     = struct2.Value <int>("flags");

        if ((num & 1) > 0)
        {
            short num2 = struct2.Value <short>("dwordCount");
            for (int i = 0; i < num2; i++)
            {
                int num4 = struct2.Struct("dwords").Struct(i).Value <int>("key");
                int num5 = struct2.Struct("dwords").Struct(i).Value <int>("value");
                n.a[num4] = num5;
            }
        }
        if ((num & 0x80) > 0)
        {
            short num6 = struct2.Value <short>("qwordCount");
            for (int j = 0; j < num6; j++)
            {
                int  num8 = struct2.Struct("qwords").Struct(j).Value <int>("key");
                long num9 = struct2.Struct("qwords").Struct(j).Value <long>("value");
                n.e[num8] = num9;
            }
        }
        if ((num & 2) > 0)
        {
            short num10 = struct2.Value <short>("booleanCount");
            for (int k = 0; k < num10; k++)
            {
                int  num12 = struct2.Struct("booleans").Struct(k).Value <int>("key");
                bool flag  = struct2.Struct("booleans").Struct(k).Value <int>("value") != 0;
                n.c[num12] = flag;
            }
        }
        if ((num & 4) > 0)
        {
            short num13 = struct2.Value <short>("doubleCount");
            for (int m = 0; m < num13; m++)
            {
                int    num15 = struct2.Struct("doubles").Struct(m).Value <int>("key");
                double num16 = struct2.Struct("doubles").Struct(m).Value <double>("value");
                n.d[num15] = num16;
            }
        }
        if ((num & 0x10) > 0)
        {
            short num17 = struct2.Value <short>("stringCount");
            for (int num18 = 0; num18 < num17; num18++)
            {
                int    num19 = struct2.Struct("strings").Struct(num18).Value <int>("key");
                string str   = struct2.Struct("strings").Struct(num18).Value <string>("value");
                n.b[num19] = str;
            }
        }
        if ((num & 0x40) > 0)
        {
            short num20 = struct2.Value <short>("resourceCount");
            for (int num21 = 0; num21 < num20; num21++)
            {
                int num22 = struct2.Struct("resources").Struct(num21).Value <int>("key");
                int num23 = struct2.Struct("resources").Struct(num21).Value <int>("value");
                switch (num22)
                {
                case 8:
                {
                    n.a[0xd000001] = num23;
                }
                }
                n.g[num22] = num23;
            }
        }
        if (this.e != null)
        {
            this.e(n);
        }
    }
Esempio n. 8
0
    private void e(cv A_0, MessageStruct A_1)
    {
        A_0.a[0xd000018] = A_1.Value <int>("flags1");
        A_0.b[1]         = A_1.Value <string>("name");
        A_0.a[0xd000000] = A_1.Value <int>("type");
        A_0.a[0xd000001] = A_1.Value <int>("icon");
        A_0.a[0xd00001a] = A_1.Value <int>("category");
        A_0.a[0xd00001b] = A_1.Value <int>("behavior");
        int num = 0;

        if ((A_1.Value <int>("behavior") & 0x4000000) > 0)
        {
            num = A_1.Value <int>("flags2");
            A_0.a[0xd000019] = num;
        }
        if ((A_1.Value <int>("flags1") & 1) > 0)
        {
            A_0.b[0xb000000] = A_1.Value <string>("namePlural");
        }
        if ((A_1.Value <int>("flags1") & 2) > 0)
        {
            A_0.a[0xd000004] = A_1.Value <byte>("itemSlots");
        }
        if ((A_1.Value <int>("flags1") & 4) > 0)
        {
            A_0.a[0xd000005] = A_1.Value <byte>("packSlots");
        }
        if ((A_1.Value <int>("flags1") & 0x100) > 0)
        {
            A_0.a[0xd000011] = A_1.Value <short>("ammunition");
        }
        if ((A_1.Value <int>("flags1") & 8) > 0)
        {
            A_0.a[0x13] = A_1.Value <int>("value");
        }
        if ((A_1.Value <int>("flags1") & 0x10) > 0)
        {
            A_0.a[0xd000023] = A_1.Value <int>("unknown10");
        }
        if ((A_1.Value <int>("flags1") & 0x20) > 0)
        {
            A_0.d[0xa000008] = (double)A_1.Value <float>("approachDistance");
        }
        if ((A_1.Value <int>("flags1") & 0x80000) > 0)
        {
            A_0.a[0xd000012] = A_1.Value <int>("usableOn");
        }
        if ((A_1.Value <int>("flags1") & 0x80) > 0)
        {
            A_0.a[0xd000010] = A_1.Value <int>("iconHighlight");
        }
        if ((A_1.Value <int>("flags1") & 0x200) > 0)
        {
            A_0.a[0xd00000f] = A_1.Value <byte>("wieldType");
        }
        if ((A_1.Value <int>("flags1") & 0x400) > 0)
        {
            A_0.a[0x5c] = A_1.Value <short>("uses");
        }
        if ((A_1.Value <int>("flags1") & 0x800) > 0)
        {
            A_0.a[0x5b] = A_1.Value <short>("usesLimit");
        }
        if ((A_1.Value <int>("flags1") & 0x1000) > 0)
        {
            A_0.a[0xd000006] = A_1.Value <short>("stack");
        }
        if ((A_1.Value <int>("flags1") & 0x2000) > 0)
        {
            A_0.a[0xd000007] = A_1.Value <short>("stackLimit");
        }
        if ((A_1.Value <int>("flags1") & 0x4000) > 0)
        {
            A_0.a[0xd000002] = A_1.Value <int>("container");
        }
        if ((A_1.Value <int>("flags1") & 0x8000) > 0)
        {
            A_0.a[0xd000002] = A_1.Value <int>("equipper");
            A_0.a[0xd000009] = -1;
        }
        if ((A_1.Value <int>("flags1") & 0x10000) > 0)
        {
            A_0.a[0xd00000e] = A_1.Value <int>("equipPossible");
        }
        if ((A_1.Value <int>("flags1") & 0x20000) > 0)
        {
            A_0.a[10] = A_1.Value <int>("equipActual");
        }
        if ((A_1.Value <int>("flags1") & 0x40000) > 0)
        {
            A_0.a[0xd00000d] = A_1.Value <int>("coverage");
        }
        if ((A_1.Value <int>("flags1") & 0x100000) > 0)
        {
            A_0.a[0x5f] = A_1.Value <byte>("unknown100000");
        }
        if ((A_1.Value <int>("flags1") & 0x800000) > 0)
        {
            A_0.a[0x85] = A_1.Value <byte>("unknown800000");
        }
        if ((A_1.Value <int>("flags1") & 0x8000000) > 0)
        {
            A_0.a[0xd000026] = A_1.Value <short>("unknown8000000");
        }
        if ((A_1.Value <int>("flags1") & 0x1000000) > 0)
        {
            A_0.d[0xa000009] = (double)A_1.Value <float>("workmanship");
        }
        if ((A_1.Value <int>("flags1") & 0x200000) > 0)
        {
            A_0.a[5] = A_1.Value <short>("burden");
        }
        if ((A_1.Value <int>("flags1") & 0x400000) > 0)
        {
            A_0.i = (ushort)A_1.Value <short>("spell");
        }
        if ((A_1.Value <int>("flags1") & 0x2000000) > 0)
        {
            A_0.a[0xd00002e] = A_1.Value <int>("owner");
        }
        if ((A_1.Value <int>("flags1") & 0x40) > 0)
        {
            A_0.a[0xd00000c] = A_1.Value <int>("monarch");
        }
        if ((A_1.Value <int>("flags1") & 0x10000000) > 0)
        {
            A_0.a[0xd000014] = A_1.Value <short>("hookableOn");
        }
        if ((A_1.Value <int>("flags1") & 0x40000000) > 0)
        {
            A_0.a[0xd000029] = A_1.Value <int>("iconOverlay");
        }
        if ((((long)A_1.Value <int>("flags1")) & 0x80000000L) > 0L)
        {
            A_0.a[0x83] = A_1.Value <int>("material");
        }
        if ((A_1.Value <int>("flags2") & 1) > 0)
        {
            A_0.a[0xd00002a] = A_1.Value <int>("iconUnderlay");
        }
        if ((A_1.Value <int>("flags2") & 2) > 0)
        {
            A_0.a[280] = A_1.Value <int>("cooldownId");
        }
    }
 internal void Update(MessageStruct FellowStruct)
 {
     _Id = FellowStruct.Value<int>("fellow");
     _Name = FellowStruct.Value<string>("name");
     _Level = FellowStruct.Value<int>("level");
     _MaxHealth = FellowStruct.Value<int>("maxHealth");
     _MaxStamina = FellowStruct.Value<int>("maxStam");
     _MaxMana = FellowStruct.Value<int>("maxMana");
     _CurrentHealth = FellowStruct.Value<int>("curHealth");
     _CurrentStamina = FellowStruct.Value<int>("curStam");
     _CurrentMana = FellowStruct.Value<int>("curMana");
     if(FellowStruct.Value<int>("shareLoot") == 0x10){_ShareLoot = true;}else{_ShareLoot = false;}
 }
Esempio n. 10
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 public static ActiveSpellInfo FromProtocolStruct(MessageStruct s)
 {
     return(new ActiveSpellInfo {
         a = s.Value <short>("spell"), b = s.Value <short>("layer"), c = s.Value <short>("family"), d = s.Value <int>("difficulty"), e = s.Value <double>("elapsedTime"), f = s.Value <double>("duration"), g = s.Value <int>("caster"), h = s.Value <double>("startTime"), i = s.Value <int>("flags"), j = s.Value <int>("key"), k = (double)s.Value <float>("value")
     });
 }
Esempio n. 11
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    private void a(object A_0, NetworkMessageEventArgs A_1)
    {
        if (A_1.get_Message().get_Type() == 0xf7b0)
        {
            int num23 = A_1.get_Message().Value <int>("event");
            if (num23 != 0x13)
            {
                switch (num23)
                {
                case 0x2c2:
                    this.a(A_1.get_Message().Struct("enchantment"));
                    return;

                case 0x2c3:
                {
                    int num9  = A_1.get_Message().Value <int>("spell");
                    int num10 = A_1.get_Message().Value <short>("layer");
                    this.a(num9, num10);
                    return;
                }

                case 0x2c4:
                    return;

                case 0x2c5:
                {
                    int num11 = A_1.get_Message().Value <int>("count");
                    for (int i = 0; i < num11; i++)
                    {
                        int num13 = A_1.get_Message().Struct("enchantments").Struct(i).Value <int>("spell");
                        int num14 = A_1.get_Message().Struct("enchantments").Struct(i).Value <short>("layer");
                        this.a(num13, num14);
                    }
                    return;
                }

                case 710:
                {
                    Dictionary <int, ActiveSpellInfo> a = this.a;
                    this.a = new Dictionary <int, ActiveSpellInfo>();
                    foreach (KeyValuePair <int, ActiveSpellInfo> pair in a)
                    {
                        if (pair.Value.IsCoolDown)
                        {
                            this.a[pair.Key] = pair.Value;
                        }
                        else if (this.e != null)
                        {
                            this.e(pair.Value);
                        }
                    }
                    return;
                }

                case 0x2c7:
                {
                    int num15 = A_1.get_Message().Value <int>("spell");
                    int num16 = A_1.get_Message().Value <short>("layer");
                    this.a(num15, num16);
                    return;
                }

                case 0x2c8:
                {
                    int num17 = A_1.get_Message().Value <int>("count");
                    for (int j = 0; j < num17; j++)
                    {
                        int num19 = A_1.get_Message().Struct("enchantments").Struct(j).Value <int>("spell");
                        int num20 = A_1.get_Message().Struct("enchantments").Struct(j).Value <short>("layer");
                        this.a(num19, num20);
                    }
                    return;
                }

                case 0x1ac:
                {
                    List <int> list = new List <int>();
                    foreach (KeyValuePair <int, ActiveSpellInfo> pair2 in this.a)
                    {
                        MySpell spell = PluginCore.cq.e.b(pair2.Key);
                        if ((spell != null) && spell.isOffensive)
                        {
                            list.Add(pair2.Key);
                        }
                    }
                    foreach (int num21 in list)
                    {
                        ActiveSpellInfo info = this.a[num21];
                        this.a.Remove(num21);
                        if (this.e != null)
                        {
                            this.e(info);
                        }
                    }
                    return;
                }
                }
            }
            else
            {
                MessageStruct struct2 = A_1.get_Message().Struct("vectors");
                if ((struct2.Value <int>("flags") & 0x200) > 0)
                {
                    int num2 = struct2.Value <int>("enchantmentMask");
                    if ((num2 & 1) > 0)
                    {
                        int num3 = struct2.Value <int>("lifeSpellCount");
                        for (int k = 0; k < num3; k++)
                        {
                            this.a(struct2.Struct("lifeSpells").Struct(k).Struct(0));
                        }
                    }
                    if ((num2 & 2) > 0)
                    {
                        int num5 = struct2.Value <int>("creatureSpellCount");
                        for (int m = 0; m < num5; m++)
                        {
                            this.a(struct2.Struct("creatureSpells").Struct(m).Struct(0));
                        }
                    }
                    if ((num2 & 8) > 0)
                    {
                        int num7 = struct2.Value <int>("cooldownCount");
                        for (int n = 0; n < num7; n++)
                        {
                            this.a(struct2.Struct("cooldowns").Struct(n).Struct(0));
                        }
                    }
                }
            }
        }
    }