Esempio n. 1
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        private static void ServerInit()
        {
            ConsoleHelper.WriteLine("SAEA.Message服务器正在启动...");

            MessageServer server = new MessageServer(39654, 100, 100000, 30 * 60 * 1000);

            server.OnAccepted += Server_OnAccepted;

            server.OnError += Server_OnError;

            server.OnDisconnected += Server_OnDisconnected;

            server.Start();

            Task.Factory.StartNew(() =>
            {
                while (true)
                {
                    ConsoleHelper.Title = "MessageServer ClientCounts: " + server.ClientCounts;

                    Thread.Sleep(1000);
                }
            }, TaskCreationOptions.LongRunning);

            ConsoleHelper.WriteLine("SAEA.Message服务器已就绪!");
        }
        MessagePayload CreateLongPollPayload(MessageServer toListenFor)
        {
            var payload = new MessagePayload();
            payload.SetLongPollRequest(toListenFor);

            return payload;
        }
Esempio n. 3
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        private void Init()
        {
            try
            {
                DirectoryInfo topDir = Directory.GetParent(AppDomain.CurrentDomain.BaseDirectory);
                CommonPars.ScreenTipConfigFilePath = topDir.Parent.FullName + "\\Configuration\\SuperMap.ZS.Config.xml";
                XElement root = XElement.Load(CommonPars.ScreenTipConfigFilePath);

                CommonPars.ScreenTipName = root.Element("ScreenTipProgremName").Value;
                CommonPars.ScreenTipType = (ScreenTipType)Enum.Parse(typeof(ScreenTipType), root.Element("ScreenTipType").Value);
                if (CommonPars.ScreenTipType == ScreenTipType.Next)
                {
                    MessageServer server = new MessageServer();
                    server.StartReceive();
                    server.OnReceived += Server_OnReceived;
                }

                string  sql = "select * from workspaceserverinfo";
                DataSet dt  = DbHelperMySQL.GetDataSet(DbHelperMySQL.Conn, CommandType.Text, sql);
                if (dt.Tables.Count > 0 && dt.Tables[0].Rows.Count > 0)
                {
                    CommonPars.DataRootDirInServer = dt.Tables[0].Rows[0]["WorkspaceServerPath"].ToString();
                    CommonPars.OriginalDirInServer = dt.Tables[0].Rows[0]["OriginalDir"].ToString();
                }
            }
            catch (Exception ex)
            {
                Log.OutputBox(ex);
            }
        }
Esempio n. 4
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        public void Go(ServerContext sCtx, ClientContext cCtx)
        {
            _sCtx = sCtx;
            _cCtx = cCtx;

            var mr     = false;
            var server = new MessageServer(sCtx);

            sCtx.M.RegisterAsync <HelloRequest>(this, x =>
            {
                sCtx.M.Send(new HelloResponse(x));
            });

            cCtx.Messenger.RegisterAsync <HelloResponse>(this, x =>
            {
                cCtx.Logger.Log(x.Response + " " + x.ClientId);
                mr = true;
            });

            server.Start();

            SendAsClient(server, cCtx.Messenger, new HelloRequest());

            do
            {
                Thread.Sleep(1);
            } while (!mr);

            server.Stop();
        }
Esempio n. 5
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    public bool RecieveMessage(MessageID id, Message message)
    {
        Message sentMessage = new Message(message.getInt());

        MessageServer.SendMessage(MessageID.ERROR_MSG, sentMessage);
        return(true);
    }
Esempio n. 6
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 public TcpServer(MessageServer server, IMessenger messenger = null)
 {
     _server       = null;
     L             = _server?.Context?.MessageServer?.L ?? new NullLogger();
     M             = messenger ?? _server.Context.MessageServer.M;
     _dataProvider = new JsonDataProvider(server);
 }
Esempio n. 7
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        static void Main(string[] args)
        {
            try
            {
                TestExecutive currentProgram = new TestExecutive();
                MessageServer msgReciever    = new MessageServer();
                FileServer    fileServer     = new FileServer();
                Console.WriteLine("\n(Main thread)Constructing host to download/upload files");
                fileServer.CreateFileServiceHost("http://localhost:4140/ICommService/BasicHttp");
                fileServer.open();

                Console.WriteLine("\n(Main thread)Constructing host to communicate with client and repository");
                msgReciever.CreateMessageServiceHost("http://localhost:8180/ICommService/BasicHttp");
                msgReciever.open();
                while (true)
                {
                    Console.WriteLine("\n(Main thread)Recieveing message from client...");
                    Message msg = msgReciever.TryGetMessage("Client", string.Empty);
                    Console.WriteLine("\n(Main thread)Recieved message from client.");
                    Thread childTH = new Thread(() => { currentProgram.CLMsgProc(msg, msgReciever); });

                    childTH.Start();
                }
            }
            catch (Exception except)
            {
                Console.Write("\n  {0}\n\n", except.Message);
            }
            ///////////////////////////////////////////////////////////////////////////////////////////
        }
    public override void ExecuteMenuCommand()
    {
        GlobalInputController.LockInput();
        switch (MenuAction)
        {
        case MenuCommand.EXIT_GAME:
            Application.Quit();
            break;

        case MenuCommand.RESUME:
            MessageServer.SendMessage(MessageID.PAUSE, new Message(0));
            break;

        case MenuCommand.CONFIRM:
            break;

        case MenuCommand.UPDATE_GAME_DATA:
            GlobalGameData.playerOneCharacter = currentCharacter;
            MessageServer.SendMessage(MessageID.CHARACTER_SELECTED, new Message((uint)PlayerID.PLAYER1));
            break;

        case MenuCommand.MENU_BACK:
            MessageServer.SendMessage(MessageID.MENU_BACK, new Message());
            break;
        }
    }
    public override void ExecuteMenuCommand()
    {
        GlobalInputController.LockInput();
        switch (MenuAction)
        {
        case MenuCommand.EXIT_GAME:
            Application.Quit();
            break;

        case MenuCommand.RESTART:
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex, LoadSceneMode.Single);
            break;

        case MenuCommand.CHANGE_SCENE:
            if (c_itemActiveData.i_nextScene > -1 && c_itemActiveData.i_nextScene < SceneManager.sceneCountInBuildSettings)
            {
                MessageServer.OnSceneChange();
                SceneManager.LoadScene(c_itemActiveData.i_nextScene, LoadSceneMode.Single);
            }
            break;

        case MenuCommand.RESUME:
            MessageServer.SendMessage(MessageID.PAUSE, new Message(0));
            break;

        case MenuCommand.CONFIRM:
            break;
        }
    }
Esempio n. 10
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 private void InitializeMessageClient()
 {
     cl_timer = new TimerMessageClient(ref c_stateData);
     MessageServer.Subscribe(ref cl_timer, MessageID.PAUSE);
     MessageServer.Subscribe(ref cl_timer, MessageID.PLAYER_FINISHED);
     MessageServer.Subscribe(ref cl_timer, MessageID.COUNTDOWN_OVER);
 }
Esempio n. 11
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 // Start is called before the first frame update
 void Start()
 {
     InitializeSpriteDisplay();
     this.c_messageClient = new InputHelpPromptMessageClient(this);
     MessageServer.Subscribe(ref c_messageClient, MessageID.EDIT_DISPLAY_UPDATE);
     MessageServer.Subscribe(ref c_messageClient, MessageID.INPUT_TYPE_CHANGED);
 }
Esempio n. 12
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        private static void Main(string[] args)
        {
            Console.Title = "GFFServer";


            ConsoleHelper.WriteLine("正在初始化消息服务器...", ConsoleColor.Green);
            messageServer                 = new MessageServer(count: 100);
            messageServer.OnAccepted     += Server_OnAccepted;
            messageServer.OnError        += Server_OnError;
            messageServer.OnDisconnected += Server_OnDisconnected;
            ConsoleHelper.WriteLine("消息服务器初始化完毕...", ConsoleColor.Green);

            ConsoleHelper.WriteLine("正在启动消息服务器...", ConsoleColor.Green);
            messageServer.Start();
            ConsoleHelper.WriteLine("消息服务器启动完毕...", ConsoleColor.Green);



            ConsoleHelper.WriteLine("正在初始化文件服务器...", ConsoleColor.DarkYellow);
            var filePort = ServerConfig.Instance().FilePort;

            fileServer = new SAEAMvcApplication(port: filePort);
            fileServer.SetDefault("File", "Test");
            ConsoleHelper.WriteLine("文件服务器初始化完毕...", ConsoleColor.DarkYellow);

            ConsoleHelper.WriteLine("正在启动文件服务器...", ConsoleColor.DarkYellow);
            fileServer.Start();
            ConsoleHelper.WriteLine("文件服务器初始化完毕,http://127.0.0.1:" + filePort + "/...", ConsoleColor.DarkYellow);



            ConsoleHelper.WriteLine("点击回车,结束服务");
            Console.ReadLine();
        }
Esempio n. 13
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    void FixedUpdate()
    {
        debugAccessor.DisplayFloat("Speed", c_playerData.f_currentSpeed);
        debugAccessor.DisplayState("air state", c_airMachine.GetCurrentState());
        if (!c_stateData.b_updateState)
        {
            return;
        }

        c_lastFrameData.v_lastFramePosition    = c_playerData.v_currentPosition;
        c_lastFrameData.q_lastFrameRotation    = c_positionData.q_currentModelRotation;
        c_lastFrameData.q_lastFrameCoGRotation = c_positionData.q_currentModelRotation * c_positionData.q_centerOfGravityRotation;

        UpdateStateMachine();

        c_airMachine.Act();
        c_accelMachine.Act();
        c_turnMachine.Act();
        sm_tricking.Act();
        sm_trickPhys.Act();

        EngineUpdate();

        LateEnginePull();
        // send normal
        MessageServer.SendMessage(MessageID.PLAYER_POSITION_UPDATED, new Message(c_playerData.v_currentPosition, c_playerData.q_currentRotation, c_playerData.f_currentSpeed)); // NOT the model rotation INCLUDE AIR STATE
    }
Esempio n. 14
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        public void StartServer(IPEndPoint socketInfo, int maxRequests = 0)
        {
            if (IsOnline)
            {
                _messages.Add(new Tuple <Guid, string>(Guid.Empty, "Cannot Start Server While Online"));
                UpdateText();
                return;
            }

            _networkServer                     = new NetworkServer(socketInfo);
            _messageServer                     = new MessageServer(_networkServer);
            _messageServer.Started            += ServerOnServerStarted;
            _messageServer.Stopped            += ServerOnSeverStopped;
            _messageServer.ClientConnected    += ServerOnClientConnected;
            _messageServer.ClientDisconnected += ServerOnClientDisconnected;
            _messageServer.ReceivedFrom.Register(NetCode.UserMessage, ServerOnUserMessageReceived);
            _messageServer.ReceivedFrom.Register(NetCode.RawMessage, ServerOnUserMessageReceived);
            _messageServer.ReceivedFrom.Register(NetCode.UpdateUsername, ServerOnUpdateUserNameReceived);
            // _messageServer.SentTo.Register(NetCode.GuidNotification, ServerOnGuidNotifcationSent);
            // _messageServer.Sent.Register(NetCode.UpdateUsername, ServerOnUpdateUsernameSent);
            if (maxRequests <= 0)
            {
                _messageServer.Start();
            }
            else
            {
                _messageServer.Start(maxRequests);
            }
        }
Esempio n. 15
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        /// <summary>
        /// Initialises the TCP Server
        /// </summary>
        /// <param name="port">Port listening to</param>
        /// <param name="timeout">Timeout in seconds</param>
        protected void InitializeTCPServer(int port, int timeout = 60)
        {
            _messageServerError = false;

            if (!MessageServerActive)
            {
                return;
            }

            _messageServer = new MessageServer(Utilities.CheckMinMax(port, 0, 65535));
            _messageServer.MessageReceived    += _messageServer_MessageReceived;
            _messageServer.ClientConnected    += _messageServer_ClientConnected;
            _messageServer.ClientDisconnected += _messageServer_ClientDisconnected;
            _messageServer.OnError            += _messageServer_OnError;
            _messageServer.Started            += _messageServer_Started;
            _messageServer.Stopped            += _messageServer_Stopped;
            _messageServer.AllowClientConnect += _messageServer_AllowClientConnect;
            _messageServer.ClientLogin        += _messageServer_ClientLogin;
            _messageServer.ClientTimeOut       = (ushort)Utilities.CheckMinMax(timeout, 5, 180); // 60 second timeout
            _messageServer.LoginRequird        = MessageServerLogin;
            _messageServer.Start();

            if (!Classes.ThreadManager.Exists("Service Message Server Manager"))
            {
                MessageServerManagementThread thread = new MessageServerManagementThread(this);
                Classes.ThreadManager.ThreadStart(thread, "Service Message Server Manager",
                                                  System.Threading.ThreadPriority.Lowest);
            }
        }
Esempio n. 16
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 private void InitializeMessageClient()
 {
     cl_character = new CharacterMessageClient(ref c_stateData, ref c_entityData, ref c_audioController);
     MessageServer.Subscribe(ref cl_character, MessageID.PAUSE);
     MessageServer.Subscribe(ref cl_character, MessageID.PLAYER_FINISHED);
     MessageServer.Subscribe(ref cl_character, MessageID.COUNTDOWN_OVER);
 }
        public EndpointAddress Build(string address, MessageServer defaultServer)
        {
            Contract.Requires(!string.IsNullOrEmpty(address));
            Contract.Requires(defaultServer != null);

            return new EndpointAddress(GetChannelName(address), GetServer(address, defaultServer));
        }
    public override void ExecuteMenuCommand()
    {
        GlobalInputController.LockInput();
        switch (MenuAction)
        {
        case MenuCommand.EXIT_GAME:
            Application.Quit();
            break;

        case MenuCommand.RESTART:
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex, LoadSceneMode.Single);
            break;

        case MenuCommand.CHANGE_SCENE:
            if (c_itemActiveData.i_nextScene > -1)
            {
                MessageServer.OnSceneChange();
                SceneManager.LoadScene(c_itemActiveData.i_nextScene, LoadSceneMode.Single);
            }
            break;

        case MenuCommand.RESUME:
            MessageServer.SendMessage(MessageID.PAUSE, new Message(0));
            break;

        case MenuCommand.MENU_BACK:
            MessageServer.SendMessage(MessageID.MENU_BACK, new Message());
            break;

        case MenuCommand.MENU_FORWARD:
            if (ChildMenuController == null)
            {
                return;
            }
            MessageServer.SendMessage(MessageID.MENU_FORWARD, new Message(ChildMenuController.GetSuperMenuIndex()));
            break;

        case MenuCommand.CONFIRM:
            break;

        case MenuCommand.EDIT_DATA:
            if (DataItem == DataTarget.ERROR_TARGET)
            {
                return;
            }
            if (ChildEditController == null)
            {
                return;
            }
            // open data editor, wait for return
            ChildEditController.Activate(DataItem);
            MessageServer.SendMessage(MessageID.EDIT_START, new Message());
            break;

        case MenuCommand.RESET_CONTROLS:
            GlobalGameData.SetControlsToDefault(DataItem == DataTarget.CONTROLLER_CONTROLS ? InputType.CONTROLLER_GENERIC : InputType.KEYBOARD_GENERIC);
            break;
        }
    }
        public void Track(MessageServer server, AuthenticationSession toTrack)
        {
            Contract.Requires(toTrack != null);
            Contract.Requires(server != null);

            if (toTrack.NeverExpires()) return;
            ScheduleDecache(server, toTrack);
        }
 public IEnumerable<MessagePayload> DequeueAll(MessageServer server)
 {
     Contract.Requires(server != null);
     
     CreateQueueIfNonExistant(server);
     
     return queues[server].DequeueAll();
 }
Esempio n. 21
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 public override void ConfirmDataEdit(DataTarget targetIn)
 {
     MessageServer.SendMessage(MessageID.EDIT_END, new Message());
     GlobalInputController.UpdateAction(InputAction, c_controllerData.k, this.InputType);
     GlobalGameData.SetActionSetting(InputAction, c_controllerData.k, this.InputType);
     MessageServer.SendMessage(MessageID.EDIT_DISPLAY_UPDATE, new Message((int)c_controllerData.k, (uint)InputAction).withInputType(this.InputType));
     Deactivate();
 }
Esempio n. 22
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 private void EnginePush()
 {
     if (c_countdownData.i_countdownTime == c_countdownData.i_targetTime)
     {
         MessageServer.SendMessage(MessageID.COUNTDOWN_OVER, new Message());
         Destroy(gameObject);
     }
 }
        public AuthenticationSessionCachedChange(MessageServer server, AuthenticationSession session)
        {
            Contract.Requires(session != null);
            Contract.Requires(server != null);

            Server = server;
            Session = session;
        }
Esempio n. 24
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 // Update is called once per frame
 void FixedUpdate()
 {
     if (GlobalInputController.GetInputAction(ControlAction.PAUSE, KeyValue.PRESSED))
     {
         Message pauseMessage = new Message((c_data.b_isPaused ? 0 : 1)); // if we want to pause, send 1, otherwise 0
         //isPaused = !isPaused;
         MessageServer.SendMessage(MessageID.PAUSE, pauseMessage);
     }
 }
Esempio n. 25
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 public override void InitializeData()
 {
     c_controllerData = new EditControllerData();
     c_controllerData.b_editorActive = false;
     c_controllerData.k = GlobalGameData.GetActionSetting(InputAction, this.InputType);
     c_messageClient    = new InputEditMessageClient(this);
     MessageServer.Subscribe(ref c_messageClient, MessageID.EDIT_SWAP);
     MessageServer.Subscribe(ref c_messageClient, MessageID.EDIT_RESET);
 }
Esempio n. 26
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 public JsonDataProvider(MessageServer server)
 {
     _server     = server;
     _typeBinder = server.TypeBinder;
     _settings   = new JsonSerializerSettings()
     {
         TypeNameHandling    = TypeNameHandling.Objects,
         SerializationBinder = _typeBinder
     };
 }
Esempio n. 27
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        public override void KeyPressed(KeyPayload payload)
        {
            base.KeyPressed(payload);

            var pid = GetForeground().processId;

            if (IsUnityForeground(pid))
            {
                MessageServer.Send(pid.ToString(), new ToggleObjectStateMessage(settings.State));
            }
        }
Esempio n. 28
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    private void Awake()
    {
        c_messageClient = new CharacterSelectSceneClient(this);
        MessageServer.Subscribe(ref c_messageClient, MessageID.CHARACTER_SELECTED);
        MessageServer.Subscribe(ref c_messageClient, MessageID.CHARACTER_UNSELECTED);

        b_messageRecieved = false;

        playersReady = new Dictionary <PlayerID, bool>();
        playersReady.Add(PlayerID.PLAYER1, false);
    }
Esempio n. 29
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        public override void KeyPressed(KeyPayload payload)
        {
            base.KeyPressed(payload);

            var pid = GetForeground().processId;

            if (IsUnityForeground(pid))
            {
                MessageServer.Send(pid.ToString(), new ExecuteMenuMessage(settings.Path));
            }
        }
Esempio n. 30
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 /// <summary>
 /// Stops the message server.
 /// </summary>
 private void Stop()
 {
     lock (_objLock) {
         if (_messageServer != null)
         {
             _messageServer.Stop();
         }
         _messageServer = null;
         Log.Info("Stopped GodLesZ.Library.Amf Gateway");
     }
 }
        public override void KeyPressed(KeyPayload payload)
        {
            base.KeyPressed(payload);

            var pid = GetForeground().processId;

            if (IsUnityForeground(pid))
            {
                MessageServer.Send(pid.ToString(), new PasteComponentMessage());
            }
        }
Esempio n. 32
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        public void TestMethod1()
        {
            LogManager.Factory = new Nega.Entlib.LoggerFactoryImpl();

            MessageServer server = new MessageServer();

            server.Initialize();
            Assert.IsTrue(server.IsInitialized);
            server.Destroy();
            Assert.IsFalse(server.IsInitialized);
        }
Esempio n. 33
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        public override void KeyPressed(KeyPayload payload)
        {
            base.KeyPressed(payload);

            var pid = GetForeground().processId;

            if (IsUnityForeground(pid))
            {
                MessageServer.Send(pid.ToString(), new SelectObjectMessage(settings.Name, settings.Tag));
            }
        }
Esempio n. 34
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 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         // free managed resources
         if (_server != null)
         {
             _server.Dispose();
             _server = null;
         }
     }
 }
Esempio n. 35
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 /// <summary>
 /// Stops the message server.
 /// </summary>
 private void Stop()
 {
     lock (_objLock)
     {
         if (_messageServer != null)
         {
             _messageServer.Stop();
         }
         _messageServer = null;
         Log.Info("Stopped FluorineFx Gateway");
     }
 }
 public ChannelConfiguration(
     EndpointAddress address,
     MessageServer server, 
     MessagingConfiguration messagingConfiguration)
 {
     Contract.Requires(address != EndpointAddress.Empty);
     Contract.Requires(server != null);
     Contract.Requires(messagingConfiguration != null);
     
     this.address = address;
     this.server = server;
     this.messagingConfiguration = messagingConfiguration;
 }
Esempio n. 37
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        static void Main(string[] args)
        {
            Trace.Listeners.Add(new ConsoleTraceListener());

            // 启动服务器
            using (MessageServer server = new MessageServer()) {
                server.Port = 8088;
                server.Start();

                Console.WriteLine("Press enter key to exit...");
                Console.ReadLine();
                server.Stop();
            }
        }
        public MessageServerConfiguration(MessagingConfiguration messagingConfiguration, MessageServer server)
        {
            Contract.Requires(messagingConfiguration != null);
            Contract.Requires(server != null);

            this.server = server;
            this.messagingConfiguration = messagingConfiguration;

            IIocContainer container = IocContainerLocator.Locate();

            RegisterNullPersistence(container);
            RegisterJsonSerialiser(container);
            ConfigureExternalSources(container);
        }
Esempio n. 39
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        void Poll(MessageServer toListenFor)
        {
            Logger.Debug("Long polling for messages for {0}", toListenFor);

            this.requestor.SendPut(
                toListenFor.GetUrl(),
                requestStream => this.formatter.Serialise(requestStream, CreateLongPollPayload(toListenFor)),
                RecieveResponse,
                e =>
                {
                    Logger.Info("Cannot long poll server: {0}", e.Message);
                    StartNextPoll(toListenFor, TimeSpan.FromSeconds(4));
                },
                () => StartNextPoll(toListenFor));
        }
 public void Register(MessageServer toRegister)
 {
     Contract.Requires(toRegister != null);
     Register(toRegister.Name);
 }
 public ServerSession(MessageServer server, AuthenticationSession session)
 {
     Server = server;
     Session = session;
 }
 public void Build(MessageServer toListenFor)
 {
     httpServerBuilder
         .Build(toListenFor.GetUrl(), BuildMessagingServerHandler())
         .Start();
 }
Esempio n. 43
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        public void ListenTo(MessageServer toListenFor)
        {
            Contract.Requires(toListenFor != null);

            StartNextPoll(toListenFor);
        }
 static void ExpireSession(MessageServer server, AuthenticationSession toTrack)
 {
     Logger.Debug("Expiring authentication session {0}", toTrack.Id);
     Messenger.Send(new AuthenticationSessionExpired {Server = server, Session = toTrack});
 }
 public void Build(MessageServer toListenFor)
 {
     Contract.Requires(toListenFor != null);
 }
Esempio n. 46
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 void StartNextPoll(MessageServer toListenFor)
 {
     this.starter.StartTask(() => Poll(toListenFor));
 }
 public LongPollRequestHeader(MessageServer server)
 {
     Server = server;
 }
 void ReassignServerAddressIfRegistered(MessageServer serverToCheck)
 {
     if (serverToCheck.IsUnspecified || !ServerIsInRegistry(serverToCheck)) return;
     serverToCheck.Address = registry.Lookup(serverToCheck.Name);
 }
Esempio n. 49
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 void StartNextPoll(MessageServer toListenFor, TimeSpan after)
 {
     this.scheduler.ScheduleTask(after,() => Poll(toListenFor));
 }
 void ScheduleDecache(MessageServer server, AuthenticationSession toTrack)
 {
     taskScheduler.ScheduleTask(GetDecacheTime(toTrack), () => ExpireSession(server, toTrack));
 }
 void CreateQueueIfNonExistant(MessageServer server)
 {
     if (!queues.ContainsKey(server))
         queues[server] = new UniqueBlockingQueue<MessagePayload>(blockingTimeout);
 }
 public bool Contains(MessageServer toCheck)
 {
     Contract.Requires(toCheck != null);
     return !toCheck.IsUnspecified && servers.ContainsKey(toCheck.Name);
 }
 public void Build(MessageServer toListenFor)
 {
     this.longPoller.ListenTo(toListenFor);
 }
 public void Build(MessageServer toListenFor) 
 {
     container.RegisterInstance(() => messageServerFactory.Create(
         new MessageReceiverHandler(messageReceiver), 
         new DirectChannelMessageReceiverHandler(messageReceiver)));
 }
 bool ServerIsInRegistry(MessageServer serverToCheck)
 {
     return registry.Contains(serverToCheck.Name);
 }
 MessageServer GetServer(string address, MessageServer defaultServer)
 {
     return AddressHasServerName(address)
         ? messageServerBuilder.Build(GetServerName(address)) 
         : defaultServer;
 }