Esempio n. 1
0
        internal static void Send(ulong clientId, byte messageType, string channelName, BitStream messageStream, SecuritySendFlags flags, NetworkedObject targetObject)
        {
            messageStream.PadStream();

            if (NetworkingManager.Singleton.IsServer && clientId == NetworkingManager.Singleton.ServerClientId)
            {
                return;
            }

            if (targetObject != null && !targetObject.observers.Contains(clientId))
            {
                if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
                {
                    NetworkLog.LogWarning("Silently suppressed send call because it was directed to an object without visibility");
                }
                return;
            }

            using (BitStream stream = MessagePacker.WrapMessage(messageType, clientId, messageStream, flags))
            {
                NetworkProfiler.StartEvent(TickType.Send, (uint)stream.Length, channelName, MLAPIConstants.MESSAGE_NAMES[messageType]);

                NetworkingManager.Singleton.NetworkConfig.NetworkTransport.Send(clientId, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), channelName);

                NetworkProfiler.EndEvent();
            }
        }
Esempio n. 2
0
        internal static void Send(byte messageType, NetworkChannel networkChannel, ulong clientIdToIgnore, NetworkBuffer messageBuffer)
        {
            messageBuffer.PadBuffer();

            using (var buffer = MessagePacker.WrapMessage(messageType, messageBuffer))
            {
#if !UNITY_2020_2_OR_NEWER
                NetworkProfiler.StartEvent(TickType.Send, (uint)buffer.Length, networkChannel, NetworkConstants.MESSAGE_NAMES[messageType]);
#endif

                for (int i = 0; i < NetworkManager.Singleton.ConnectedClientsList.Count; i++)
                {
                    if (NetworkManager.Singleton.ConnectedClientsList[i].ClientId == clientIdToIgnore ||
                        (NetworkManager.Singleton.IsServer && NetworkManager.Singleton.ConnectedClientsList[i].ClientId == NetworkManager.Singleton.ServerClientId))
                    {
                        continue;
                    }

                    NetworkManager.Singleton.NetworkConfig.NetworkTransport.Send(NetworkManager.Singleton.ConnectedClientsList[i].ClientId, new ArraySegment <byte>(buffer.GetBuffer(), 0, (int)buffer.Length), networkChannel);
                    ProfilerStatManager.BytesSent.Record((int)buffer.Length);
                    PerformanceDataManager.Increment(ProfilerConstants.ByteSent, (int)buffer.Length);
                }

#if !UNITY_2020_2_OR_NEWER
                NetworkProfiler.EndEvent();
#endif
            }
        }
Esempio n. 3
0
        //Slightly slower because of all the safety checks with the list but convenient
        static public void SendToSpecific(List <ulong> clientIDs, byte messageType, byte channel, BitStream messageStream)
        {
            if (clientIDs == null)
            {
                Debug.LogError("Client ID list is null.");
                return;
            }
            if (clientIDs.Count == 0)
            {
                return;                      //No one to send to.
            }
            messageStream.PadStream();

            using (BitStream stream = MessagePacker.WrapMessage(messageType, 0, messageStream, SecuritySendFlags.None))
            {
                for (int i = 0; i < clientIDs.Count; i++)
                {
                    if (NetworkManager.Get().isServer&& clientIDs[i] == NetworkManager.Get().serverID)
                    {
                        continue;
                    }

                    NetworkManager.Get().transport.Send(clientIDs[i], new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), channel);
                }
            }
        }
        /// <summary>
        /// Hides an object from all clients.
        /// Server only.
        /// </summary>
        public void NetworkHideAll()
        {
            //A faster message send bypassing MessageSender completely

            using (PooledBitStream baseStream = PooledBitStream.Get())
            {
                DoVisibleHideWrite(baseStream);
                baseStream.PadStream();

                using (BitStream stream = MessagePacker.WrapMessage(networkBehaviourManager.unspawnMessageType, 0, baseStream, SecuritySendFlags.None))
                {
                    using (List <ulong> .Enumerator clients = networkManager.clients)
                    {
                        while (clients.MoveNext())
                        {
                            if (clients.Current == networkManager.serverID)
                            {
                                continue;
                            }
                            if (!m_PendingObservers.Remove(clients.Current) && !m_Observers.Remove(clients.Current))
                            {
                                continue;
                            }

                            networkManager.transport.Send(clients.Current, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), networkManager.networkInternalChannel);
                        }
                    }
                }
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Removes all ownership of an object from any client and returns ownership to the server. Can only be called by the server or the owner of this Network Behaviour.
        /// </summary>
        public void RemoveOwnership()
        {
            if (!networkManager.isRunning)
            {
                Debug.LogError("Cannot remove ownership. The network is not running.");
                return;
            }


            if (!isNetworkSpawned)
            {
                throw new NetworkException("Cannot change ownership. This Network Behaviour is not spawned.");
            }

            if (!isServer && !isOwner)
            {
                throw new NotServerException("Only the server can call NetworkBehaviour.RemoveOwnership when they are not the owner of the Network Behaviour.");
            }

            //Owner does not change
            if (isOwnedByServer)
            {
                return;
            }

            if (isServer)
            {
                m_OwnerClientID = networkManager.serverID;
                OnGainedOwnership();
            }

            using (PooledBitStream baseStream = PooledBitStream.Get())
            {
                DoOwnershipWrite(baseStream, networkManager.serverID);
                if (isServer)
                {
                    baseStream.PadStream();

                    using (BitStream stream = MessagePacker.WrapMessage(networkBehaviourManager.ownerChangeMessageType, 0, baseStream, SecuritySendFlags.None))
                    {
                        using (HashSet <ulong> .Enumerator observers = GetObservers())
                        {
                            while (observers.MoveNext())
                            {
                                if (observers.Current == NetworkManager.Get().serverID)
                                {
                                    continue;
                                }

                                NetworkManager.Get().transport.Send(observers.Current, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), networkManager.networkInternalChannel);
                            }
                        }
                    }
                }
                else
                {
                    MessageSender.Send(networkManager.serverID, networkBehaviourManager.ownerChangeMessageType, networkManager.networkInternalChannel, baseStream);
                }
            }
        }
Esempio n. 6
0
        internal void Send(byte messageType, NetworkChannel networkChannel, List <ulong> clientIds, NetworkBuffer messageBuffer)
        {
            if (clientIds == null)
            {
                Send(messageType, networkChannel, messageBuffer);
                return;
            }

            messageBuffer.PadBuffer();

            using (var buffer = MessagePacker.WrapMessage(messageType, messageBuffer))
            {
#if !UNITY_2020_2_OR_NEWER
                NetworkProfiler.StartEvent(TickType.Send, (uint)buffer.Length, networkChannel, NetworkConstants.MESSAGE_NAMES[messageType]);
#endif

                for (int i = 0; i < clientIds.Count; i++)
                {
                    if (m_NetworkManager.IsServer && clientIds[i] == m_NetworkManager.ServerClientId)
                    {
                        continue;
                    }

                    m_NetworkManager.NetworkConfig.NetworkTransport.Send(clientIds[i], new ArraySegment <byte>(buffer.GetBuffer(), 0, (int)buffer.Length), networkChannel);
                    ProfilerStatManager.BytesSent.Record((int)buffer.Length);
                    PerformanceDataManager.Increment(ProfilerConstants.ByteSent, (int)buffer.Length);
                }

#if !UNITY_2020_2_OR_NEWER
                NetworkProfiler.EndEvent();
#endif
            }
        }
Esempio n. 7
0
        static public void Send(ulong clientID, byte messageType, byte channel, BitStream messageStream)
        {
            messageStream.PadStream();

            if (NetworkManager.Get().isServer&& clientID == NetworkManager.Get().serverID)
            {
                return;
            }

            using (BitStream stream = MessagePacker.WrapMessage(messageType, clientID, messageStream, SecuritySendFlags.None))
            {
                NetworkManager.Get().transport.Send(clientID, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), channel);
            }
        }
Esempio n. 8
0
        internal static void Send(byte messageType, string channelName, ulong clientIdToIgnore, BitStream messageStream, SecuritySendFlags flags, NetworkedObject targetObject)
        {
            bool encrypted     = ((flags & SecuritySendFlags.Encrypted) == SecuritySendFlags.Encrypted) && NetworkingManager.Singleton.NetworkConfig.EnableEncryption;
            bool authenticated = ((flags & SecuritySendFlags.Authenticated) == SecuritySendFlags.Authenticated) && NetworkingManager.Singleton.NetworkConfig.EnableEncryption;

            if (encrypted || authenticated)
            {
                for (int i = 0; i < NetworkingManager.Singleton.ConnectedClientsList.Count; i++)
                {
                    if (NetworkingManager.Singleton.ConnectedClientsList[i].ClientId == clientIdToIgnore)
                    {
                        continue;
                    }

                    Send(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId, messageType, channelName, messageStream, flags, targetObject);
                }
            }
            else
            {
                messageStream.PadStream();

                using (BitStream stream = MessagePacker.WrapMessage(messageType, 0, messageStream, flags))
                {
                    NetworkProfiler.StartEvent(TickType.Send, (uint)stream.Length, channelName, MLAPIConstants.MESSAGE_NAMES[messageType]);
                    for (int i = 0; i < NetworkingManager.Singleton.ConnectedClientsList.Count; i++)
                    {
                        if (NetworkingManager.Singleton.ConnectedClientsList[i].ClientId == clientIdToIgnore ||
                            (NetworkingManager.Singleton.IsServer && NetworkingManager.Singleton.ConnectedClientsList[i].ClientId == NetworkingManager.Singleton.ServerClientId))
                        {
                            continue;
                        }

                        if (targetObject != null && !targetObject.observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId))
                        {
                            if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
                            {
                                NetworkLog.LogWarning("Silently suppressed send(ignore) call because it was directed to an object without visibility");
                            }
                            continue;
                        }

                        NetworkingManager.Singleton.NetworkConfig.NetworkTransport.Send(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), channelName);
                    }
                    NetworkProfiler.EndEvent();
                }
            }
        }
        /// <summary>
        /// Does not supress errors invloving clients that already have visibility of this Network Behaviour.
        /// Server only.
        /// </summary>
        /// <param name="clientIDs"></param>
        public void NetworkShow(List <ulong> clientIDs, Stream spawnPayload = null)
        {
            //A faster message send bypassing MessageSender completely

            if (clientIDs == null)
            {
                throw new ArgumentNullException(nameof(clientIDs));
            }

            using (PooledBitStream baseStream = PooledBitStream.Get())
            {
                DoVisibleShowWrite(baseStream, spawnPayload);
                baseStream.PadStream();
                if (clientIDs.Count == 0)
                {
                    return;                      //No one to send to.
                }
                using (BitStream stream = MessagePacker.WrapMessage(networkBehaviourManager.spawnMessageType, 0, baseStream, SecuritySendFlags.None))
                {
                    for (int i = 0; i < clientIDs.Count; i++)
                    {
                        if (clientIDs[i] == NetworkManager.Get().serverID)
                        {
                            continue;
                        }
                        if (m_PendingObservers.Contains(clientIDs[i]))
                        {
                            Debug.LogError("This Network Behaviour is already pending visibility to client '" + clientIDs[i] + "'. Watch for a call to NetworkStart for when it successfully connects.", this);
                            continue;
                        }
                        if (m_Observers.Contains(clientIDs[i]))
                        {
                            Debug.LogError("This Network Behaviour is already pending visibility to client '" + clientIDs[i] + "'. Watch for a call to NetworkStart for when it successfully connects.", this);
                            continue;
                        }
                        m_PendingObservers.Add(clientIDs[i]);

                        NetworkManager.Get().transport.Send(clientIDs[i], new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), networkManager.networkInternalChannel);
                    }
                }
            }
        }
Esempio n. 10
0
        static public void SendToAll(byte messageType, byte channel, BitStream messageStream)
        {
            messageStream.PadStream();

            using (BitStream stream = MessagePacker.WrapMessage(messageType, 0, messageStream, SecuritySendFlags.None))
            {
                using (List <ulong> .Enumerator clients = NetworkManager.Get().clients)
                {
                    while (clients.MoveNext())
                    {
                        if (NetworkManager.Get().isServer&& clients.Current == NetworkManager.Get().serverID)
                        {
                            continue;
                        }

                        NetworkManager.Get().transport.Send(clients.Current, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), channel);
                    }
                }
            }
        }
Esempio n. 11
0
        internal static void Send(ulong clientId, byte messageType, NetworkChannel networkChannel, NetworkBuffer messageBuffer)
        {
            messageBuffer.PadBuffer();

            if (NetworkManager.Singleton.IsServer && clientId == NetworkManager.Singleton.ServerClientId)
            {
                return;
            }

            using (var buffer = MessagePacker.WrapMessage(messageType, messageBuffer))
            {
                NetworkProfiler.StartEvent(TickType.Send, (uint)buffer.Length, networkChannel, NetworkConstants.MESSAGE_NAMES[messageType]);

                NetworkManager.Singleton.NetworkConfig.NetworkTransport.Send(clientId, new ArraySegment <byte>(buffer.GetBuffer(), 0, (int)buffer.Length), networkChannel);
                ProfilerStatManager.BytesSent.Record((int)buffer.Length);
                PerformanceDataManager.Increment(ProfilerConstants.ByteSent, (int)buffer.Length);

#if !UNITY_2020_2_OR_NEWER
                NetworkProfiler.EndEvent();
#endif
            }
        }
        /// <summary>
        /// Hides an object from a specific clients.
        /// Server only.
        /// </summary>
        /// <param name="clientIDs">The clients to hide the object from.</param>
        public void NetworkHide(List <ulong> clientIDs)
        {
            //A faster message send bypassing MessageSender completely

            if (clientIDs == null)
            {
                throw new ArgumentNullException(nameof(clientIDs));
            }

            using (PooledBitStream baseStream = PooledBitStream.Get())
            {
                DoVisibleHideWrite(baseStream);
                baseStream.PadStream();
                if (clientIDs.Count == 0)
                {
                    return;                      //No one to send to.
                }
                using (BitStream stream = MessagePacker.WrapMessage(networkBehaviourManager.unspawnMessageType, 0, baseStream, SecuritySendFlags.None))
                {
                    for (int i = 0; i < clientIDs.Count; i++)
                    {
                        if (clientIDs[i] == networkManager.serverID)
                        {
                            continue;
                        }
                        if (!m_PendingObservers.Remove(clientIDs[i]) && !m_Observers.Remove(clientIDs[i]))
                        {
                            Debug.LogError("This Network Behaviour is already not visible to client '" + clientIDs[i] + "'.", this);
                            continue;
                        }

                        networkManager.transport.Send(clientIDs[i], new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), networkManager.networkInternalChannel);
                    }
                }
            }
        }
        public void MessageHandlerReceivedMessageServerClient()
        {
            // Init
            var gameObject     = new GameObject(nameof(MessageHandlerReceivedMessageServerClient));
            var networkManager = gameObject.AddComponent <NetworkManager>();
            var transport      = gameObject.AddComponent <DummyTransport>();

            // MLAPI sets this in validate
            networkManager.NetworkConfig = new NetworkConfig()
            {
                // Set the current scene to prevent unexpected log messages which would trigger a failure
                RegisteredScenes = new List <string>()
                {
                    SceneManager.GetActiveScene().name
                }
            };

            // Set dummy transport that does nothing
            networkManager.NetworkConfig.NetworkTransport = transport;

            // Replace the real message handler with a dummy one that just prints a result
            networkManager.MessageHandler = new DummyMessageHandler();

            using (var inputBuffer = new NetworkBuffer())
            {
                // Start server since pre-message-handler passes IsServer & IsClient checks
                networkManager.StartServer();

                // Disable batching to make the RPCs come straight through
                // This has to be done post start
                networkManager.RpcQueueContainer.EnableBatchedRpcs(false);

                // Should cause log (server only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleConnectionRequest));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CONNECTION_REQUEST, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CONNECTION_APPROVED, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.ADD_OBJECT, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.DESTROY_OBJECT, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SWITCH_SCENE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CHANGE_OWNER, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.ADD_OBJECTS, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.DESTROY_OBJECTS, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.TIME_SYNC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNetworkVariableDelta));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NETWORK_VARIABLE_DELTA, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNetworkVariableUpdate));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NETWORK_VARIABLE_UPDATE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleUnnamedMessage));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.UNNAMED_MESSAGE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNamedMessage));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NAMED_MESSAGE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleClientSwitchSceneCompleted));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CLIENT_SWITCH_SCENE_COMPLETED, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNetworkLog));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SERVER_LOG, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.RpcReceiveQueueItem));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SERVER_RPC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (client only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CLIENT_RPC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Stop server to trigger full shutdown
                networkManager.StopServer();

                // Replace the real message handler with a dummy one that just prints a result
                networkManager.MessageHandler = new DummyMessageHandler();

                // Start client since pre-message-handler passes IsServer & IsClient checks
                networkManager.StartClient();

                // Disable batching to make the RPCs come straight through
                // This has to be done post start (and post restart since the queue container is reset)
                networkManager.RpcQueueContainer.EnableBatchedRpcs(false);

                // Should not cause log (server only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CONNECTION_REQUEST, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleConnectionApproved));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CONNECTION_APPROVED, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleAddObject));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.ADD_OBJECT, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleDestroyObject));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.DESTROY_OBJECT, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleSwitchScene));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SWITCH_SCENE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleChangeOwner));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CHANGE_OWNER, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleAddObjects));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.ADD_OBJECTS, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleDestroyObjects));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.DESTROY_OBJECTS, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleTimeSync));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.TIME_SYNC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNetworkVariableDelta));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NETWORK_VARIABLE_DELTA, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNetworkVariableUpdate));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NETWORK_VARIABLE_UPDATE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleUnnamedMessage));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.UNNAMED_MESSAGE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (server and client)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.HandleNamedMessage));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.NAMED_MESSAGE, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (server only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CLIENT_SWITCH_SCENE_COMPLETED, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (server only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SERVER_LOG, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should not cause log (server only)
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.SERVER_RPC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Should cause log (client only)
                LogAssert.Expect(LogType.Log, nameof(MessageHandlerReceivedMessageServerClient) + " " + nameof(DummyMessageHandler.RpcReceiveQueueItem));
                using (var messageStream = MessagePacker.WrapMessage(NetworkConstants.CLIENT_RPC, inputBuffer))
                {
                    networkManager.HandleIncomingData(0, NetworkChannel.Internal, new ArraySegment <byte>(messageStream.GetBuffer(), 0, (int)messageStream.Length), 0, true);
                }

                // Full cleanup
                networkManager.StopClient();
            }

            // Ensure no missmatches with expectations
            LogAssert.NoUnexpectedReceived();

            // Cleanup
            Object.DestroyImmediate(gameObject);
        }
Esempio n. 14
0
        /// <summary>
        /// Changes the owner of the object. Can only be called from the server or the owner of this Network Behaviour.
        /// </summary>
        /// <param name="targetClientID">The new owner clientId</param>
        public void SetOwner(ulong targetClientID)
        {
            if (!networkManager.isRunning)
            {
                Debug.LogError("Cannot set ownership. The network is not running.");
                return;
            }

            if (!isServer)
            {
                if (isOwner && targetClientID == networkManager.serverID)
                {
                    RemoveOwnership();
                    return;
                }
                throw new NotServerException("Only the server can call NetworkBehaviour.SetOwner to target anything but the server.");
            }

            if (!isNetworkSpawned)
            {
                throw new NetworkException("Cannot change ownership. This Network Behaviour is not spawned.");
            }

            if (!IsNetworkVisibleTo(targetClientID))
            {
                throw new NetworkException("Cannot change ownership to a client that does not have visibility of this Network Behaviour.");
            }

            //Owner does not change
            if (targetClientID == ownerID)
            {
                return;
            }

            if (targetClientID == networkManager.serverID)
            {
                RemoveOwnership();
                return;
            }

            if (isOwner)
            {
                m_OwnerClientID = targetClientID;
                OnLostOwnership();
            }
            else //This may seem redundant but we want ownership changes to be set before the OnLostOwnership call
            {
                m_OwnerClientID = targetClientID;
            }

            //Send to all (not pending)observers
            using (PooledBitStream baseStream = PooledBitStream.Get())
            {
                DoOwnershipWrite(baseStream, targetClientID);
                baseStream.PadStream();

                using (BitStream stream = MessagePacker.WrapMessage(networkBehaviourManager.ownerChangeMessageType, 0, baseStream, SecuritySendFlags.None))
                {
                    using (HashSet <ulong> .Enumerator observers = GetObservers())
                    {
                        while (observers.MoveNext())
                        {
                            if (observers.Current == NetworkManager.Get().serverID)
                            {
                                continue;
                            }

                            NetworkManager.Get().transport.Send(observers.Current, new ArraySegment <byte>(stream.GetBuffer(), 0, (int)stream.Length), networkManager.networkInternalChannel);
                        }
                    }
                }
            }
        }