void CreateEvent(MessageName message) { MovingJoystick move = new MovingJoystick(); move.joystickName = gameObject.name; move.joystickAxis = joystickAxis; move.joystickValue = joystickValue; move.joystick = this; // if (!useBroadcast){ switch (message){ case MessageName.On_JoystickMoveStart: if (On_JoystickMoveStart!=null){ On_JoystickMoveStart( move); } break; case MessageName.On_JoystickMove: if (On_JoystickMove!=null){ On_JoystickMove( move); } break; case MessageName.On_JoystickMoveEnd: if (On_JoystickMoveEnd!=null){ On_JoystickMoveEnd( move); } break; case MessageName.On_JoystickTouchStart: if (On_JoystickTouchStart!=null){ On_JoystickTouchStart( move); } break; case MessageName.On_JoystickTap: if (On_JoystickTap!=null){ On_JoystickTap( move); } break; case MessageName.On_JoystickDoubleTap: if (On_JoystickDoubleTap!=null){ On_JoystickDoubleTap( move); } break; case MessageName.On_JoystickTouchUp: if (On_JoystickTouchUp!=null){ On_JoystickTouchUp( move); } break; } } else if (useBroadcast){ if (receiverGameObject!=null){ switch(messageMode){ case Broadcast.BroadcastMessage: receiverGameObject.BroadcastMessage( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessage: receiverGameObject.SendMessage( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessageUpwards: receiverGameObject.SendMessageUpwards( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; } } else{ Debug.LogError("Joystick : " + gameObject.name + " : you must setup receiver gameobject"); } } }
void RaiseEvent(MessageName msg) { if (interaction == InteractionType.Event){ if (!useBroadcast){ switch (msg){ case MessageName.On_ButtonDown: if (On_ButtonDown!=null){ On_ButtonDown( gameObject.name); } break; case MessageName.On_ButtonUp: if (On_ButtonUp!=null){ On_ButtonUp( gameObject.name); } break; case MessageName.On_ButtonPress: if (On_ButtonPress!=null){ On_ButtonPress( gameObject.name); } break; } } else{ string method = msg.ToString(); if (msg == MessageName.On_ButtonDown && downMethodName!="" && useSpecificalMethod){ method = downMethodName; } if (msg == MessageName.On_ButtonPress && pressMethodName!="" && useSpecificalMethod){ method = pressMethodName; } if (msg == MessageName.On_ButtonUp && upMethodName!="" && useSpecificalMethod){ method = upMethodName; } if (receiverGameObject!=null){ switch(messageMode){ case Broadcast.BroadcastMessage: receiverGameObject.BroadcastMessage( method,name,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessage: receiverGameObject.SendMessage( method,name,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessageUpwards: receiverGameObject.SendMessageUpwards( method,name,SendMessageOptions.DontRequireReceiver); break; } } else{ Debug.LogError("Button : " + gameObject.name + " : you must setup receiver gameobject"); } } } }
public IEnumerable<Type> BindExchangesForPublisher(Type messageType) { var messageName = new MessageName(messageType); using (IModel model = _connection.CreateModel()) { model.ExchangeDeclare(messageName.ToString(), ExchangeType.Fanout, true, false, null); yield return messageType; foreach (var type in messageType.GetMessageTypes().Skip(1)) { var interfaceName = new MessageName(type); model.ExchangeDeclare(interfaceName.ToString(), ExchangeType.Fanout, true, false, null); model.ExchangeBind(interfaceName.ToString(), messageName.ToString(), ""); yield return type; } model.Close(200, "ok"); } }
void CreateEvent(MessageName message){ MovingJoystick move = new MovingJoystick(); move.joystickName = gameObject.name; move.joystickAxis = joystickAxis; move.joystickValue = joystickValue; // if (!useBroadcast){ switch (message){ case MessageName.On_JoystickMove: if (On_JoystickMove!=null){ On_JoystickMove( move); } break; case MessageName.On_JoystickMoveEnd: if (On_JoystickMoveEnd!=null){ On_JoystickMoveEnd( move); } break; } } else{ switch(messageMode){ case Broadcast.BroadcastMessage: ReceiverObjectGame.BroadcastMessage( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessage: ReceiverObjectGame.SendMessage( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessageUpwards: ReceiverObjectGame.SendMessageUpwards( message.ToString(),move,SendMessageOptions.DontRequireReceiver); break; } } }
public void BindExchangesForSubscriber(Type messageType) { var messageName = new MessageName(messageType); BindExchange(_address.Name, messageName.ToString(), ExchangeType.Fanout, ""); }
private void RaiseEvent(MessageName msg) { if (this.interaction == InteractionType.Event) { if (!this.useBroadcast) { switch (msg) { case MessageName.On_ButtonDown: if (On_ButtonDown != null) { On_ButtonDown(base.gameObject.name); } break; case MessageName.On_ButtonPress: if (On_ButtonPress != null) { On_ButtonPress(base.gameObject.name); } break; case MessageName.On_ButtonUp: if (On_ButtonUp != null) { On_ButtonUp(base.gameObject.name); } break; } } else { string methodName = msg.ToString(); if (((msg == MessageName.On_ButtonDown) && (this.downMethodName != string.Empty)) && this.useSpecificalMethod) { methodName = this.downMethodName; } if (((msg == MessageName.On_ButtonPress) && (this.pressMethodName != string.Empty)) && this.useSpecificalMethod) { methodName = this.pressMethodName; } if (((msg == MessageName.On_ButtonUp) && (this.upMethodName != string.Empty)) && this.useSpecificalMethod) { methodName = this.upMethodName; } if (this.receiverGameObject != null) { switch (this.messageMode) { case Broadcast.SendMessage: this.receiverGameObject.SendMessage(methodName, base.name, SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessageUpwards: this.receiverGameObject.SendMessageUpwards(methodName, base.name, SendMessageOptions.DontRequireReceiver); break; case Broadcast.BroadcastMessage: this.receiverGameObject.BroadcastMessage(methodName, base.name, SendMessageOptions.DontRequireReceiver); break; } } else { Debug.LogError("Button : " + base.gameObject.name + " : you must setup receiver gameobject"); } } } }
void RaiseEvent(MessageName msg) { if (interaction == InteractionType.Event) { if (!useBroadcast) { switch (msg) { case MessageName.On_ButtonDown: if (On_ButtonDown != null) { On_ButtonDown(gameObject.name); } break; case MessageName.On_ButtonUp: if (On_ButtonUp != null) { On_ButtonUp(gameObject.name); } break; case MessageName.On_ButtonPress: if (On_ButtonPress != null) { On_ButtonPress(gameObject.name); } break; } } else { string method = msg.ToString(); if (msg == MessageName.On_ButtonDown && downMethodName != "" && useSpecificalMethod) { method = downMethodName; } if (msg == MessageName.On_ButtonPress && pressMethodName != "" && useSpecificalMethod) { method = pressMethodName; } if (msg == MessageName.On_ButtonUp && upMethodName != "" && useSpecificalMethod) { method = upMethodName; } if (receiverGameObject != null) { switch (messageMode) { case Broadcast.BroadcastMessage: receiverGameObject.BroadcastMessage(method, name, SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessage: receiverGameObject.SendMessage(method, name, SendMessageOptions.DontRequireReceiver); break; case Broadcast.SendMessageUpwards: receiverGameObject.SendMessageUpwards(method, name, SendMessageOptions.DontRequireReceiver); break; } } else { Debug.LogError("Button : " + gameObject.name + " : you must setup receiver gameobject"); } } } }
/// <summary> /// Adds an endpoint for the message type. This will look up all super-classes /// of the message's type (running for those as well) and then create /// message sinks corresponding to the type of message that is being published. /// </summary> /// <param name="messageType">The type of message to add an endpoint for.</param> void AddEndpointForType(Type messageType) { IEnumerable <Type> types = _inbound.SubscribeTopicsForPublisher(messageType, _formatter); foreach (Type type in types) { if (_added.Has(type)) { continue; } MessageName messageName = _formatter.GetMessageName(type); IAzureServiceBusEndpointAddress messageEndpointAddress = _address.ForTopic(messageName.ToString()); FindOrAddEndpoint(type, messageEndpointAddress); } }