// Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; meshub = GameObject.Find("MessageHub").GetComponent<MessageHub>(); meshub.setMesPos("playerpos",this.transform.position); meshub.setMesBool("gamedone", false); meshub.setMesBool("lost", false); }
// Use this for initialization void Start() { meshub = GameObject.Find("MessageHub").GetComponent<MessageHub>(); meshub.setMesPos("maxZombies", new Vector3((float)MaxZombies, 0, 0)); meshub.setMesPos("amountZombies", new Vector3(0.0f,0,0)); meshub.setMesBool("zombiereset", false); spawntime = Random.Range(minWait, maxWait); }