Esempio n. 1
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        // C# is a strongly typed language. This means that when the program is compiled the compiler ensures that all actions that are performed are valid in the context of
        // the types that have been defined in the program.As an example, if a class does not contain a method with a particular name, the C# compiler will refuse to
        // generate a call to that method.As a way of making sure that C# programs are valid at the time that they are executed, strong typing works very well.Such a
        // strong typing regime, however, can cause problems when a C# program is required to interact with systems that do not have their origins in C# code. Such
        // situations arise when using Common Object Model(COM) interop, the Document Object Model(DOM), working with objects generated by C#
        // reflection, or when interworking with dynamic languages such as JavaScript. In these situations, you need a way to force the compiler to interact with
        // objects for which the strong typing information that is generated from compiled C# is not available. The keyword dynamic is used to identify items for which
        // the C# compiler should suspend static type checking. The compiler will then generate code that works with the items as described, without doing static
        // checking to make sure that they are valid.Note that this doesn’t mean that a program using dynamic objects will always work; if the description is incorrect
        // the program will fail at run time.
        public void DynamicTypes()
        {
            MessageDisplay m = new MessageDisplay();

            m.Display("Hello");

            dynamic d = new MessageDisplay();

            d.MethodThatDoesNotExist("Hello");
            //This program will compile, but when the program is executed an exception will be generated when the method is called.

            // This aspect of the dynamic keyword makes it possible to interact with objects that have behaviors, but not the C# type information that the C# compiler would
            // normally use to ensure that any interaction is valid.
        }
Esempio n. 2
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        public static int Main(string[] args)
        {
            // Create SettingsService early so we know the trace level right at the start
            SettingsService settingsService = new SettingsService();

            InternalTrace.Initialize("nunit-gui_%p.log", (InternalTraceLevel)settingsService.GetSetting("Options.InternalTraceLevel", InternalTraceLevel.Default));

            log.Info("Starting NUnit GUI");

            GuiOptions guiOptions = new GuiOptions(args);

            GuiAttachedConsole attachedConsole = null;

            if (guiOptions.console)
            {
                log.Info("Creating attached console");
                attachedConsole = new GuiAttachedConsole();
            }

            if (guiOptions.help)
            {
                MessageDisplay.Display(guiOptions.GetHelpText());
                return(0);
            }

            if (!guiOptions.Validate())
            {
                string message = "Error in command line";
                MessageDisplay.Error(message + Environment.NewLine + Environment.NewLine + guiOptions.GetHelpText());
                log.Error(message);
                return(2);
            }

            if (guiOptions.cleanup)
            {
                log.Info("Performing cleanup of shadow copy cache");
                DomainManager.DeleteShadowCopyPath();
                return(0);
            }

            if (!guiOptions.NoArgs)
            {
                if (guiOptions.lang != null)
                {
                    log.Info("Setting culture to " + guiOptions.lang);
                    Thread.CurrentThread.CurrentUICulture =
                        new CultureInfo(guiOptions.lang);
                }
            }

            try
            {
                // Add Standard Services to ServiceManager
                log.Info("Adding Services");
                ServiceManager.Services.AddService(settingsService);
                ServiceManager.Services.AddService(new DomainManager());
                ServiceManager.Services.AddService(new RecentFilesService());
                ServiceManager.Services.AddService(new ProjectService());
                ServiceManager.Services.AddService(new TestLoader(new GuiTestEventDispatcher()));
                ServiceManager.Services.AddService(new AddinRegistry());
                ServiceManager.Services.AddService(new AddinManager());
                ServiceManager.Services.AddService(new TestAgency());

                // Initialize Services
                log.Info("Initializing Services");
                ServiceManager.Services.InitializeServices();
            }
            catch (Exception ex)
            {
                MessageDisplay.FatalError("Service initialization failed.", ex);
                log.Error("Service initialization failed", ex);
                return(2);
            }

            // Create container in order to allow ambient properties
            // to be shared across all top-level forms.
            log.Info("Initializing AmbientProperties");
            AppContainer      c       = new AppContainer();
            AmbientProperties ambient = new AmbientProperties();

            c.Services.AddService(typeof(AmbientProperties), ambient);

            log.Info("Constructing Form");
            NUnitForm form = new NUnitForm(guiOptions);

            c.Add(form);

            try
            {
                log.Info("Starting Gui Application");
                Application.Run(form);
                log.Info("Application Exit");
            }
            catch (Exception ex)
            {
                log.Error("Gui Application threw an excepion", ex);
                throw;
            }
            finally
            {
                log.Info("Stopping Services");
                ServiceManager.Services.StopAllServices();
            }

            if (attachedConsole != null)
            {
                Console.WriteLine("Press Enter to exit");
                Console.ReadLine();
                attachedConsole.Close();
            }

            log.Info("Exiting NUnit GUI");
            InternalTrace.Close();

            return(0);
        }
Esempio n. 3
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        private static void dynamics()
        {
            dynamic display = new MessageDisplay("Hello World");

            display.Display();
        }