protected void Awake() { playerController = GameObject.FindWithTag("Player").GetComponent <PlayerController2D>(); sequencer = GameObject.FindWithTag("Sequencer").GetComponent <Sequencer>(); messageDialogController = GameObject.FindWithTag("GUIController").GetComponent <MessageDialogController> (); playerController.canMove = false; windowsBehavior = GameObject.FindWithTag("GameController").GetComponent <WindowsBehavior> (); }
void Start() { GameObject player = GameObject.FindWithTag("Player"); girlStats = player.GetComponent <PlayableCharacter>().charStats; animator = GameObject.FindWithTag("Player").GetComponent <Animator>(); msgController = GameObject.FindWithTag("GUIController").GetComponent <MessageDialogController>(); }
void Awake() { playerController = player.GetComponent <PlayerController2D>(); playerAnimator = player.GetComponent <Animator>(); msgController = guiControllerGO.GetComponent <MessageDialogController>(); guiController = guiControllerGO.GetComponent <GUIController>(); }
void Awake() { playerController = player.GetComponent <PlayerController2D>(); girlStats = player.GetComponent <PlayableCharacter>().charStats; animator = player.GetComponent <Animator>(); msgController = GUIControllerGO.GetComponent <MessageDialogController>(); guiController = GUIControllerGO.GetComponent <GUIController>(); }
void Start() { characterIndex = 0; msgController = GetComponent <MessageDialogController>(); if (!m_LanguageManager) { m_LanguageManager = LanguageManager.Instance; } }
public IEnumerator StartSequence(string sequenceName) { //Bloquear player controller e indicar al sistema de mensajes que puede desbloquear el siguiente paso yield return(null); if (GameManager.instance.canGetEncounter) { updateCanGetEncounter = true; GameManager.instance.canGetEncounter = false; } GameManager.instance.canGetEncounter = false; indexStep = 0; isOnSequence = true; dialogController = GameObject.FindWithTag("GUIController").GetComponent <MessageDialogController>(); //Buscar la secuencia que buscamos currentSequence = sequences.Find(p => p.sequenceName.Equals(sequenceName)); currentSequenceSteps = currentSequence.sequenceSteps; PerformNextSequenceStep(); }
void Awake() { controller = (MessageDialogController)UIManager.GetControler(UIName.MESSAGE_DIALOG); winBox = transform.Find("WinBox"); labelTipText = transform.Find("WinBox/TipText").gameObject.GetComponent <UILabel>(); //labelTitleText = transform.Find("WinBox/TitleBox/TitleText").gameObject.GetComponent<UILabel>(); closeButton = transform.Find("WinBox/CloseButton"); oKButton = transform.Find("WinBox/Grid/OKButton"); cancelButton = transform.Find("WinBox/Grid/CancelButton"); backgroundMask = transform.Find("Texture"); coolText = transform.Find("WinBox/cool").GetComponent <UILabel>(); //_toggle = transform.Find("WinBox/Checkbox"); //UIEventListener.Get(closeButton.gameObject).onClick = OnClickCancelButton; UIEventListener.Get(oKButton.gameObject).onClick = OnClickOKButton; UIEventListener.Get(cancelButton.gameObject).onClick = OnClickCancelButton; UIEventListener.Get(backgroundMask.gameObject).onClick = OnClickCancelButton; UIEventListener.Get(closeButton.gameObject).onClick = OnClickCancelButton; controller.RegisterUIEvent(UIEventID.MESSAGE_DIALOG_SET_TEXT, OnEventSetText); controller.RegisterUIEvent(UIEventID.CREATE_WIN_ACTION, UICreateAction); controller.RegisterUIEvent(UIEventID.DESTROY_WIN_ACTION, UIDestroyAction); }
public void StartDialog() { messageDialog = transform.GetChild(0).GetChild(0).GetComponent <MessageDialogController>(); messageDialog.Get_Typing(); }