private void sendMsgButton_Click(object sender, EventArgs e) { if (Data.authorizedOnServer) { if (this.inputMsg.Text.Length > 0) { SocketIO.SendAll( Data.serverSocket, CmdPrefix.sendMessageCommandPrefix + SocketIO.Serialize( MessageDescriptor.NewMessageNoTime(new UserDescriptor(Data.loggedUserName), this.inputMsg.Text) ) ); } } }