private void Awake() { // Start input MLInput.Start(); // Add button callbacks MLInput.OnControllerButtonDown += HandleOnButtonDown; MLInput.OnControllerButtonUp += HandleOnButtonUp; // Assign meshing component _meshing = GetComponent <Meshing>(); // Initial State of the Control is Normal BtnState = ButtonStates.Normal; }
public TerrainManager(PhysX.Scene scene, Meshing.TerrainMesher mesher, UUID regionId) { _scene = scene; _terrainMesher = mesher; _regionId = regionId; }