void OnSceneGUI()
    {
        mesh = target as MeshStudy;
        //Debug.Log("Custom editor is running");

        EditMesh();
    }
Esempio n. 2
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        mesh = target as MeshStudy;

        // For testing Reset function
        if (mesh.isCloned)
        {
            if (GUILayout.Button("Test Edit"))
            {
                mesh.EditMesh();
            }
        }
    }
Esempio n. 3
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        mesh = target as MeshStudy;
        if (GUILayout.Button("Reset"))
        {
            mesh.Reset();
        }

        if (mesh.isCloned)
        {
            if (GUILayout.Button("Test Edit"))
            {
                mesh.EditMesh();
            }
        }
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        mesh = target as MeshStudy;

        if (GUILayout.Button("Reset")) // 1. Code draws a Reset button in Inspector
        {
            mesh.Reset();              // 2. When prssed, calls Reset() function in MeshStudy.cs
        }
        // For testing Reset function
        if (mesh.isCloned)
        {
            if (GUILayout.Button("Test Edit"))
            {
                mesh.EditMesh();
            }
        }
    }
Esempio n. 5
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        mesh = target as MeshStudy;

        if (GUILayout.Button("Reset")) //1
        {
            mesh.Reset();              //2
        }

        //MODIFIED: an error was showing up, so I had to add the exceptiong for a SkinnedMeshRenderer component.
        // For testing Reset function
        //if (mesh.isCloned)
        //{
        //    if (GUILayout.Button("Test Edit"))
        //    {
        //        mesh.EditMesh();
        //    }
        //}
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        mesh = target as MeshStudy;
        if (GUILayout.Button("Reset")) //1
        {
            mesh.Reset();              //2
        }

        // For testing Reset function
        if (mesh.isCloned)
        {
            if (GUILayout.Button("Test Edit"))
            {
                mesh = target as MeshStudy;
                Debug.Log("Custom editor is running");
                mesh.EditMesh();
            }
        }
    }
Esempio n. 7
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 void OnSceneGUI()
 {
     mesh = target as MeshStudy;
     EditMesh();
 }
Esempio n. 8
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 public void setReference(MeshStudy me, int verticee)
 {
     this.meshStudy = me;
     this.vertindex = verticee;
 }