Esempio n. 1
0
    void OnDrawGizmos()
    {
        Gizmos.color = Color.green;
        Gizmos.DrawWireCube(startingBounds.center, startingBounds.size);

        List <Bullet> bullets = bullet_pool.GetBullets();

        for (int i = 0; i < bullets.Count; i++)
        {
            if (bullets [i].Type == EType.ENEMY || bullets [i].Type == EType.NIGHTMARE || bullets [i].Type == EType.DREAM || bullets [i].Type == EType.SHOT)
            {
                Gizmos.color = Color.yellow;
                OBB OBB = bullets [i].OBB;
                Gizmos.DrawLine(OBB.FL, OBB.FR);
                Gizmos.DrawLine(OBB.FR, OBB.BR);
                Gizmos.DrawLine(OBB.BR, OBB.BL);
                Gizmos.DrawLine(OBB.BL, OBB.FL);

                if (bullets [i].AABB != Rect.zero)
                {
                    Gizmos.color = Color.green;
                    Gizmos.DrawWireCube(bullets [i].AABB.center, bullets [i].AABB.size);

                    Gizmos.color = Color.red;
                    if (bullets [i].Radius != 0)
                    {
                        Gizmos.DrawWireSphere(bullets [i].AABB.center, bullets [i].Radius);
                    }
                }
            }
        }

        if (player.obj != null)
        {
            Gizmos.color = Color.red;
            Gizmos.DrawWireSphere(player.obj.Position, player.hitbox_radius);
            Gizmos.color = Color.blue;
            Gizmos.DrawWireSphere(player.obj.Position, player.grazebox_radius);
        }

        if (player.bomb.obj != null)
        {
            Gizmos.color = Color.yellow;
            float radius = player.bomb.obj.Radius;
            Gizmos.DrawWireSphere(player.bomb.obj.Position, radius);
            Gizmos.DrawWireCube(player.bomb.obj.AABB.center, player.bomb.obj.AABB.size);
        }
    }
Esempio n. 2
0
    void OnDrawGizmos()
    {
        Gizmos.color = Color.green;
        Gizmos.DrawWireCube(startingBounds.center, startingBounds.size);

        List <Bullet> bullets = bullet_pool.GetBullets();

        for (int i = 0; i < bullets.Count; i++)
        {
            Gizmos.color = Color.green;
            Gizmos.DrawWireCube(bullets[i].AABB.center, bullets[i].AABB.size);

            Gizmos.color = Color.yellow;
            OBB OBB = bullets[i].OBB;
            Gizmos.DrawLine(OBB.FL, OBB.FR);
            Gizmos.DrawLine(OBB.FR, OBB.BR);
            Gizmos.DrawLine(OBB.BR, OBB.BL);
            Gizmos.DrawLine(OBB.BL, OBB.FL);
        }
    }