/// <summary>Create mesh from arrays.</summary> /// <remarks>This is the recommended way of creating them when the data size is small, a few kilobytes.</remarks> public static IndexedMesh createIndexedMesh <TVertex, TIndex>(this IRenderDevice device, TVertex[] vertices, TIndex[] indices, string name = null) where TVertex : unmanaged where TIndex : unmanaged { return(MeshLoader.createIndexed(device, vertices, indices, name)); }