Esempio n. 1
0
        public static unsafe uint GetLayoutVertexSize(MeshLayoutType type)
        {
            switch (type)
            {
            case MeshLayoutType.LayoutMinimal:
                return((uint)sizeof(FlverLayoutMinimal));

            case MeshLayoutType.LayoutSky:
                return((uint)sizeof(FlverLayoutSky));

            case MeshLayoutType.LayoutStandard:
                return((uint)sizeof(FlverLayout));

            case MeshLayoutType.LayoutUV2:
                return((uint)sizeof(FlverLayoutUV2));

            case MeshLayoutType.LayoutUV3:
                return((uint)sizeof(FlverLayoutUV2));

            case MeshLayoutType.LayoutUV4:
                return((uint)sizeof(FlverLayoutUV2));

            case MeshLayoutType.LayoutCollision:
                return((uint)sizeof(CollisionLayout));

            case MeshLayoutType.LayoutNavmesh:
                return((uint)sizeof(NavmeshLayout));

            case MeshLayoutType.LayoutPositionColorNormal:
                return((uint)sizeof(VertexPositionColorNormal));

            default:
                throw new ArgumentException("Invalid layout type");
            }
        }
Esempio n. 2
0
        public static VertexLayoutDescription GetLayoutDescription(MeshLayoutType type)
        {
            switch (type)
            {
            case MeshLayoutType.LayoutMinimal:
                return(FlverLayoutMinimal.Layout);

            case MeshLayoutType.LayoutSky:
                return(FlverLayoutSky.Layout);

            case MeshLayoutType.LayoutStandard:
                return(FlverLayout.Layout);

            case MeshLayoutType.LayoutUV2:
                return(FlverLayoutUV2.Layout);

            case MeshLayoutType.LayoutUV3:
                return(FlverLayoutUV2.Layout);

            case MeshLayoutType.LayoutUV4:
                return(FlverLayoutUV2.Layout);

            case MeshLayoutType.LayoutCollision:
                return(CollisionLayout.Layout);

            case MeshLayoutType.LayoutNavmesh:
                return(NavmeshLayout.Layout);

            case MeshLayoutType.LayoutPositionColorNormal:
                return(VertexPositionColorNormal.Layout);

            default:
                throw new ArgumentException("Invalid layout type");
            }
        }