void DataLoaded(byte[] data) { var feature = new MeshImportFeature(data); feature.source = DetailEditor.instance.activeFeature; DetailEditor.instance.AddFeature(feature); DetailEditor.instance.ActivateFeature(feature); }
void DataLoaded(byte[] data) { editor.PushUndo(); var feature = new MeshImportFeature(data); feature.source = DetailEditor.instance.activeFeature; feature.operation = CombineOp.Assembly; DetailEditor.instance.AddFeature(feature); DetailEditor.instance.ActivateFeature(feature); }
public MeshEdgeEntity(MeshImportFeature f, int v0, int v1) { feature = f; this.v0 = v0; this.v1 = v1; }
public MeshVertexEntity(MeshImportFeature f, int v0) { feature = f; this.v0 = v0; }