void CreateMesh(MeshGroupFrame frame, Dictionary <string, ha_ani_tool.hadata.Node.Frame> frames) { Debug.Log("MeshGroupFrame.CreateMesh"); MeshGroupFrame.InitShader(); frame.BeginMesh(); foreach (var n in frames) { DoAttm(frame, n.Key, n.Value); } frame.FinishMesh(); }
void CreateMesh(MeshGroupFrame frame, Vector2 size, KAnim.Frame srcframe) { //Debug.Log("MeshGroupGroupDataK.CreateMesh"); MeshGroupFrame.InitShader(); frame.BeginMesh(); for (int i = srcframe.elems.Count - 1; i >= 0; i--) { DoAttm(frame, size, srcframe.elems[i]); } frame.FinishMesh(); }
void CreateMesh(MeshGroupFrame frame, Dictionary<string, ha_ani_tool.hadata.Node.Frame> frames) { Debug.Log("MeshGroupFrame.CreateMesh"); MeshGroupFrame.InitShader(); frame.BeginMesh(); foreach (var n in frames) { DoAttm(frame,n.Key, n.Value); } frame.FinishMesh(); }
void CreateMesh(MeshGroupFrame frame,Vector2 size, KAnim.Frame srcframe) { //Debug.Log("MeshGroupGroupDataK.CreateMesh"); MeshGroupFrame.InitShader(); frame.BeginMesh(); for(int i =srcframe.elems.Count-1;i>=0;i--) { DoAttm(frame, size, srcframe.elems[i]); } frame.FinishMesh(); }