public GCompositeRing2NodeTerrainCreator( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, MeshGeneratorUTProxy meshGenerator, ITerrainShapeDb terrainShapeDb, UnityCoordsCalculator coordsCalculator, GRing2PatchesCreatorProxy patchesCreator, GRingSpotUpdater spotUpdater, HeightArrayWeldingPack weldingPack, Ring2PatchStamplingOverseerFinalizer patchStamper, GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration, GRingTerrainMeshProviderConfiguration terrainMeshProviderConfiguration) { _orderGrabber = orderGrabber; _parentObject = parentObject; _meshGenerator = meshGenerator; _terrainShapeDb = terrainShapeDb; _coordsCalculator = coordsCalculator; _patchesCreator = patchesCreator; _spotUpdater = spotUpdater; _weldingPack = weldingPack; _patchStamper = patchStamper; _groundShapeProviderConfiguration = groundShapeProviderConfiguration; _terrainMeshProviderConfiguration = terrainMeshProviderConfiguration; }
public GDebugLodNodeTerrainCreator(Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, UnityCoordsCalculator coordsCalculator, MeshGeneratorUTProxy meshGeneratorUtProxy) { _orderGrabber = orderGrabber; _parentObject = parentObject; _coordsCalculator = coordsCalculator; _meshGeneratorUtProxy = meshGeneratorUtProxy; }
public GRingTerrainMeshProvider(MeshGeneratorUTProxy meshGenerator, FlatLod flatLod, GRingTerrainMeshProviderConfiguration configuration) { _meshGenerator = meshGenerator; _flatLod = flatLod; _configuration = configuration; CalculateMeshResolution(); }
public ETerrainHeightPyramidFacade(ETerrainHeightBuffersManager buffersManager, MeshGeneratorUTProxy meshGeneratorUtProxy, UTTextureRendererProxy textureRendererProxy, ETerrainHeightPyramidFacadeStartConfiguration startConfiguration) { _buffersManager = buffersManager; _meshGeneratorUtProxy = meshGeneratorUtProxy; _textureRendererProxy = textureRendererProxy; _startConfiguration = startConfiguration; }
public GDebugLodNodeTerrain( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, GRingTripletProvider tripletProvider, FlatLod flatLod, MeshGeneratorUTProxy meshGeneratorUtProxy) { _orderGrabber = orderGrabber; _parentObject = parentObject; _tripletProvider = tripletProvider; _flatLod = flatLod; _meshGeneratorUtProxy = meshGeneratorUtProxy; }
public GDebugTerrainedLodNodeTerrainCreator( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, UnityCoordsCalculator coordsCalculator, MeshGeneratorUTProxy meshGeneratorUtProxy, ITerrainShapeDb terrainShapeDb, GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration, GRingSpotUpdater gRingSpotUpdater = null) { _orderGrabber = orderGrabber; _parentObject = parentObject; _coordsCalculator = coordsCalculator; _meshGeneratorUtProxy = meshGeneratorUtProxy; _terrainShapeDb = terrainShapeDb; _groundShapeProviderConfiguration = groundShapeProviderConfiguration; _gRingSpotUpdater = gRingSpotUpdater; }
public Ring1NodeShaderHeightTerrain( Ring1Node ring1Node, Ring1VisibilityTextureChangeGrabber ring1VisibilityTextureChangeGrabber, Texture2D visibilityTexture, GameObject terrainParentObject, UnityCoordsCalculator coordsCalculator, Ring1PaintingOrderGrabber orderGrabber, TerrainShapeDbProxy terrainShapeDb, MeshGeneratorUTProxy meshGenerator, StainTerrainServiceProxy stainTerrainServiceProxy) : base(ring1Node, ring1VisibilityTextureChangeGrabber, orderGrabber, terrainParentObject) { _visibilityTexture = visibilityTexture; _coordsCalculator = coordsCalculator; _terrainShapeDb = terrainShapeDb; _meshGenerator = meshGenerator; _stainTerrainServiceProxy = stainTerrainServiceProxy; }
public Ring1NodeDirectHeightTerrain( Ring1Node ring1Node, Ring1VisibilityTextureChangeGrabber ring1VisibilityTextureChangeGrabber, Texture2D visibilityTexture, GameObject terrainParentObject, UnityCoordsCalculator coordsCalculator, Ring1PaintingOrderGrabber orderGrabber, TerrainShapeDbProxy terrainShapeDb, HeightmapArray globalHeightmap, MeshGeneratorUTProxy meshGenerator ) : base(ring1Node, ring1VisibilityTextureChangeGrabber, orderGrabber, terrainParentObject) { _visibilityTexture = visibilityTexture; _coordsCalculator = coordsCalculator; _globalHeightmap = globalHeightmap; _meshGenerator = meshGenerator; _terrainShapeDb = terrainShapeDb; }
public GRing0NodeTerrainCreator( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, MeshGeneratorUTProxy meshGenerator, ITerrainShapeDb terrainShapeDb, UnityCoordsCalculator coordsCalculator, GRingSpotUpdater spotUpdater, HeightArrayWeldingPack weldingPack, GRingGroundShapeProviderConfiguration groundShapeProviderConfiguration, GRingTerrainMeshProviderConfiguration terrainMeshProviderConfiguration) { _orderGrabber = orderGrabber; _parentObject = parentObject; _meshGenerator = meshGenerator; _terrainShapeDb = terrainShapeDb; _coordsCalculator = coordsCalculator; _spotUpdater = spotUpdater; _groundShapeProviderConfiguration = groundShapeProviderConfiguration; _terrainMeshProviderConfiguration = terrainMeshProviderConfiguration; _weldingPack = weldingPack; }
public void Start() { TaskUtils.SetGlobalMultithreading(false); ComputeShaderContainerGameObject containerGameObject = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>(); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(400, 400) })); var meshGeneratorUtProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); eTerrainHeightPyramidFacades = new List <ETerrainHeightPyramidFacade>() { StartTerrainThings(meshGeneratorUtProxy, textureRendererProxy, containerGameObject, new List <HeightPyramidLevel>() { HeightPyramidLevel.Top }), //StartTerrainThings(meshGeneratorUtProxy, textureRendererProxy, containerGameObject, // new List<HeightPyramidLevel>() {HeightPyramidLevel.Top, HeightPyramidLevel.Mid, HeightPyramidLevel.Bottom}) }; }
private ETerrainHeightPyramidFacade StartTerrainThings(MeshGeneratorUTProxy meshGeneratorUtProxy, UTTextureRendererProxy textureRendererProxy, ComputeShaderContainerGameObject containerGameObject, List <HeightPyramidLevel> startConfigurationHeightPyramidLevels) { var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration; //startConfiguration.HeightPyramidLevels = new List<HeightPyramidLevel>() {HeightPyramidLevel.Top}; startConfiguration.HeightPyramidLevels = startConfigurationHeightPyramidLevels; ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager(); var eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration); var perLevelTemplates = eTerrainHeightPyramidFacade.GenerateLevelTemplates(); var levels = startConfiguration.HeightPyramidLevels; buffersManager.InitializeBuffers(levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput() { FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X, //TODO i use only X, - works only for squares HeightMergeRanges = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange), CeilSliceWorldSize = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width RingUvRanges = startConfiguration.CommonConfiguration.RingsUvRange }), startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount); var configuration = new FEConfiguration(new FilePathsConfiguration()); GlobalServicesProfileInfo servicesProfileInfo = new GlobalServicesProfileInfo(); var ultraUpdatableContainer = new UltraUpdatableContainer( configuration.SchedulerConfiguration, servicesProfileInfo, configuration.UpdatableContainerConfiguration); var updatableContainer = new UpdatableContainer(); var intensityPatternPixelsPerUnit = new Dictionary <int, float>() { { 1, 1 } }; int mipmapLevelToExtract = 2; var plateStampPixelsPerUnit = new Dictionary <int, float>() { { 1, 3 } }; var surfacePatchProvider = ESurfaceProviderInitializationHelper.ConstructProvider( ultraUpdatableContainer, intensityPatternPixelsPerUnit, containerGameObject, mipmapLevelToExtract, plateStampPixelsPerUnit); var surfaceTextureFormat = RenderTextureFormat.ARGB32; eTerrainHeightPyramidFacade.Start(perLevelTemplates, new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>() { //{ // EGroundTextureType.SurfaceTexture, new OneGroundTypeLevelTextureEntitiesGenerator() // { // SegmentFillingListenerGeneratorFunc = (level) => // { // var floorTexture = EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize, // surfaceTextureFormat); // var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture // , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize); // var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize); // var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager); // return new SegmentFillingListenerWithFloorTexture() // { // FloorTexture = floorTexture, // SegmentFillingListener = // new LambdaSegmentFillingListener( // (c) => // { // var segmentLength = startConfiguration.PerLevelConfigurations[level].BiggestShapeObjectInGroupLength; // var sap = c.SegmentAlignedPosition; // MyRectangle surfaceWorldSpaceRectangle = new MyRectangle(sap.X * segmentLength, sap.Y * segmentLength, // segmentLength, segmentLength); // var texturesPack = surfacePatchProvider.ProvideSurfaceDetailAsync(surfaceWorldSpaceRectangle, new FlatLod(1, 1)).Result; // if (texturesPack != null) // { // var mainTexture = texturesPack.MainTexture; // segmentModificationManager.AddSegmentAsync(mainTexture, c.SegmentAlignedPosition); // GameObject.Destroy(mainTexture); // } // //} // }, // (c) => { }, // (c) => { }) // }; // }, // } //} } ); Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y); eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom); return(eTerrainHeightPyramidFacade); }
// Use this for initialization void Start() { _updatableContainer = new UpdatableContainer(); TaskUtils.SetGlobalMultithreading(false); _ring1Tree = new Ring1Tree(); ////////////////// var rgbaMainTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png", 3600, 3600, TextureFormat.ARGB32, true, false); CommonExecutorUTProxy commonExecutorUtProxy = new CommonExecutorUTProxy(); //todo _updatableContainer.AddUpdatableElement(commonExecutorUtProxy); TerrainTextureFormatTransformator transformator = new TerrainTextureFormatTransformator(commonExecutorUtProxy); var globalHeightTexture = transformator.EncodedHeightTextureToPlain(new TextureWithSize() { Size = new IntVector2(3600, 3600), Texture = rgbaMainTexture }); /// /// VISIBILITY TEXTURE var visibilityTextureSideLength = 16; var visibilityTexture = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength, TextureFormat.RFloat, false); visibilityTexture.filterMode = FilterMode.Point; var visibilityTextureProcessorProxy = new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture)); _updatableContainer.AddUpdatableElement(visibilityTextureProcessorProxy); var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber(); var terrainParentGameObject = new GameObject("TerrainParent"); var unityCoordsCalculator = new UnityCoordsCalculator(new Vector2(24 * 240 * 2, 24 * 240 * 2)); var orderGrabber = new Ring1PaintingOrderGrabber(); var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter()); _updatableContainer.AddUpdatableElement(painterProxy); painterProxy.Update(); var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder()); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = mainRespondingProxy, EveryPostAction = () => { var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); if (delta.AnyChange) { var visibilityTextureChagnes = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes); } if (orderGrabber.IsAnyOrder) { painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear()); } } }); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(ContainerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(500, 500) })); _updatableContainer.AddUpdatableElement(textureRendererProxy); UnityThreadComputeShaderExecutorObject computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); _updatableContainer.AddUpdatableElement(computeShaderExecutorObject); _updatableContainer.AddUpdatableElement(commonExecutorUtProxy); TerrainDetailGenerator terrainDetailGenerator = CreateTerrainDetailGenerator( globalHeightTexture, textureRendererProxy, commonExecutorUtProxy, computeShaderExecutorObject, ContainerGameObject); TerrainDetailProvider terrainDetailProvider = CreateTerrainDetailProvider(terrainDetailGenerator); var terrainShapeDb = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, commonExecutorUtProxy , new TerrainDetailAlignmentCalculator(240), false, false, false, null); TerrainShapeDbProxy terrainShapeDbProxy = new TerrainShapeDbProxy(terrainShapeDb); terrainDetailGenerator.SetBaseTerrainDetailProvider(BaseTerrainDetailProvider.CreateFrom(terrainShapeDb)); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = terrainShapeDbProxy }); var meshGeneratorProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); _updatableContainer.AddUpdatableElement(meshGeneratorProxy); _stainTerrainResourceCreatorUtProxy = new StainTerrainResourceCreatorUTProxy(new StainTerrainResourceCreator()); _updatableContainer.AddUpdatableElement(_stainTerrainResourceCreatorUtProxy); var stainTerrainServiceProxy = new StainTerrainServiceProxy( new StainTerrainService( new ComputationStainTerrainResourceGenerator( new StainTerrainResourceComposer( _stainTerrainResourceCreatorUtProxy ), new StainTerrainArrayMelder(), new DummyStainTerrainArrayFromBiomesGenerator( new DebugBiomeContainerGenerator().GenerateBiomesContainer( new BiomesContainerConfiguration()), new StainTerrainArrayFromBiomesGeneratorConfiguration() )), new MyRectangle(0, 0, 24 * 240 * 2, 24 * 240 * 2))); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = stainTerrainServiceProxy }); var gRing1NodeTerrainCreator = new GRing1NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, stainTerrainServiceProxy, unityCoordsCalculator, null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); var gRing2NodeTerrainCreator = new GRing2NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, unityCoordsCalculator, new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()), null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); UTRing2PlateStamperProxy stamperProxy = new UTRing2PlateStamperProxy( new Ring2PlateStamper(new Ring2PlateStamperConfiguration() { PlateStampPixelsPerUnit = new Dictionary <int, float>() }, ContainerGameObject)); _updatableContainer.AddUpdatableElement(stamperProxy); Ring2PatchStamplingOverseerFinalizer patchStamper = new Ring2PatchStamplingOverseerFinalizer(stamperProxy, textureRendererProxy, commonExecutorUtProxy); var gStampedRing2NodeTerrainCreator = new GStampedRing2NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, unityCoordsCalculator, new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()), patchStamper, null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); var subCreator = new SupremeGRingNodeTerrainCreator(new List <NewListenersCreatorWithLimitation>() { //new NewListenersCreatorWithMaximumLod() //{ // Creator = gRing1NodeTerrainCreator, // MaximumLod = new FlatLod(6) //}, new NewListenersCreatorWithLimitation() { Creator = new GVoidNodeTerrainCreator(), MaximumLod = new FlatLod(6) }, //new NewListenersCreatorWithMaximumLod() //{ // Creator = gRing2NodeTerrainCreator, // MaximumLod = new FlatLod(8) //} new NewListenersCreatorWithLimitation() { Creator = gStampedRing2NodeTerrainCreator, MaximumLod = new FlatLod(9) } }); var eventCollector = new Ring1NodeEventCollector( new DynamicFlatLodGRingNodeTerrainCreator(subCreator, new FlatLodCalculator(unityCoordsCalculator))); _ring1TreeProxy = new Ring1TreeProxy(_ring1Tree); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = _ring1TreeProxy, EveryPostAction = () => { if (eventCollector.Any) { mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear()); } } }); var baseQuadSideLength = 90f; StartThreading(_otherThreadActionPairs); _ring1TreeProxy.CreateHeightmap(new Ring1Tree.RootNodeCreationParameters() { UnityCoordsCalculator = unityCoordsCalculator, NodeListener = eventCollector, PrecisionDistances = new Dictionary <float, int> { //{4f * 50f/3f, 9}, //{4f * 50f/2f, 8}, { CalculatePrecisionDistance(baseQuadSideLength, 2, 1), 7 }, { 6.5f * 50f, 6 }, { 20 * 50f, 5 }, { 40 * 50f, 4 }, { 50 * 50f, 3 }, { 100 * 50f, 2 }, { 200 * 50f, 1 } }, InitialCameraPosition = Vector3.zero, }); }
public SeparateMeshPerTemplateShapeInstancer(MeshGeneratorUTProxy meshGenerator, HeightPyramidCommonConfiguration commonConfiguration, HeightPyramidPerLevelConfiguration perLevelConfiguration) { _meshGenerator = meshGenerator; _commonConfiguration = commonConfiguration; _perLevelConfiguration = perLevelConfiguration; }
public MergedMeshesPyramidShapeInstancer(MeshGeneratorUTProxy meshGenerator, HeightPyramidCommonConfiguration commonConfiguration, HeightPyramidPerLevelConfiguration perLevelConfiguration) { _meshGenerator = meshGenerator; _commonConfiguration = commonConfiguration; _perLevelConfiguration = perLevelConfiguration; }
// Use this for initialization void Start() { _updatableContainer = new UpdatableContainer(); TaskUtils.SetGlobalMultithreading(true); int minSubmapWidth = 256; //(int)Math.Floor((double)filePixelWidth/subTerrainCount)-1 ; var ring1Array = SavingFileManager.LoadFromFile("map.dat", 2048, 2048); ring1Array = BasicHeightmapModifier.Multiply(1000, ring1Array); _ring1Tree = new Ring1Tree(); ////////////////// var tessalationRequirementTextureGenerator = new TessalationRequirementTextureGenerator(); var tessalationReqTexture = tessalationRequirementTextureGenerator.GenerateTessalationRequirementTexture(ring1Array, 64); var heightmapBundle = SavingFileManager.LoadHeightmapBundlesFromFiles("heightmapBundle", 4, 2048); var submapTextures = new Ring1SubmapTextures(heightmapBundle, tessalationReqTexture); /// /// VISIBILITY TEXTURE var visibilityTextureSideLength = 16; var visibilityTexture = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength, TextureFormat.RFloat, false); visibilityTexture.filterMode = FilterMode.Point; var visibilityTextureProcessorProxy = new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture)); _updatableContainer.AddUpdatableElement(visibilityTextureProcessorProxy); var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber(); var terrainParentGameObject = new GameObject("TerrainParent"); var unityCoordsCalculator = new UnityCoordsCalculator(new Vector2(256, 256)); var orderGrabber = new Ring1PaintingOrderGrabber(); var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter()); _updatableContainer.AddUpdatableElement(painterProxy); painterProxy.Update(); var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder()); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = mainRespondingProxy, EveryPostAction = () => { var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); if (delta.AnyChange) { var visibilityTextureChagnes = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes); } if (orderGrabber.IsAnyOrder) { painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear()); } } }); var commonExecutor = new CommonExecutorUTProxy(); _updatableContainer.AddUpdatableElement(commonExecutor); TerrainShapeDbProxy terrainShapeDbProxy = new TerrainShapeDbProxy( FETerrainShapeDbInitialization.CreateTerrainShapeDb(null /*todo here*/, commonExecutor, new TerrainDetailAlignmentCalculator(240), false, false, false, null)); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = terrainShapeDbProxy }); var meshGeneratorProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); _updatableContainer.AddUpdatableElement(meshGeneratorProxy); //var eventCollector = new Ring1NodeEventCollector((node) => // new Ring1NodeDirectHeightTerrain( // node, // visibilityTextureChangeGrabber, // visibilityTexture, // terrainParentGameObject, // unityCoordsCalculator, // orderGrabber, // terrainShapeDbProxy, // ring1Array, // meshGeneratorProxy)); var eventCollector = new Ring1NodeEventCollector(new FromLambdaListenersCreator((node) => new Ring1ListenerToGRingListener( new Ring1NodeShaderHeightTerrain( node, visibilityTextureChangeGrabber, visibilityTexture, terrainParentGameObject, unityCoordsCalculator, orderGrabber, terrainShapeDbProxy, meshGeneratorProxy, null)))); //todo if you want this to work var ring1Proxy = new Ring1TreeProxy(_ring1Tree); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = ring1Proxy, EveryPostAction = () => { if (eventCollector.Any) { mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear()); } } }); StartThreading(); ring1Proxy.CreateHeightmap( new Ring1Tree.RootNodeCreationParameters() { UnityCoordsCalculator = unityCoordsCalculator, NodeListener = eventCollector, PrecisionDistances = Ring1TestDefaults.PrecisionDistances, InitialCameraPosition = Vector3.zero, }); }
public void Start() { UnityEngine.Random.InitState(412); TaskUtils.SetGlobalMultithreading(false); UnityThreadComputeShaderExecutorObject shaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); ComputeShaderContainerGameObject containerGameObject = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>(); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(400, 400) })); var meshGeneratorUtProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration; ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager(); _eTerrainHeightPyramidFacade = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration); var perLevelTemplates = _eTerrainHeightPyramidFacade.GenerateLevelTemplates(); var levels = startConfiguration.PerLevelConfigurations.Keys; var ePyramidShaderBuffersGeneratorPerRingInputs = levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput() { FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X, //TODO i use only X, - works only for squares HeightMergeRanges = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange), CeilSliceWorldSize = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width RingUvRanges = startConfiguration.CommonConfiguration.RingsUvRange }); buffersManager.InitializeBuffers(ePyramidShaderBuffersGeneratorPerRingInputs, startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount); _eTerrainHeightPyramidFacade.Start(perLevelTemplates, new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>() { //{ // EGroundTextureType.HeightMap, new OneGroundTypeLevelTextureEntitiesGenerator() // { // SegmentFillingListenerGeneratorFunc = (level) => // { // var floorTexture = // EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize, // startConfiguration.CommonConfiguration.HeightTextureFormat); // var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture // , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize); // var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize); // var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager); // return new SegmentFillingListenerWithFloorTexture() // { // FloorTexture = floorTexture, // SegmentFillingListener = new LambdaSegmentFillingListener( // (c) => // { // var segmentTexture = ETerrainIntegrationMultipleSegmentsDEO.CreateDummySegmentTexture(c, level); // segmentModificationManager.AddSegmentAsync(segmentTexture, c.SegmentAlignedPosition); // }, // (c) => { }, // (c) => { } // ) // }; // }, // } //} } ); //_eTerrainHeightPyramidFacade.DisableShapes(); _eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom); Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y); var ePropLocationConfiguration = new EPropElevationConfiguration(); EPropConstantPyramidParameters ePropConstantPyramidParameters = new EPropConstantPyramidParameters() { LevelsCount = startConfiguration.HeightPyramidLevels.Count, RingsPerLevelCount = startConfiguration.CommonConfiguration.MaxRingsPerLevelCount, //TODO parametrize HeightScale = startConfiguration.CommonConfiguration.YScale }; _elevationManager = new EPropElevationManager(new CommonExecutorUTProxy(), shaderExecutorObject, ePropLocationConfiguration, ePropConstantPyramidParameters); var heightFloorTextureArray = _eTerrainHeightPyramidFacade.FloorTextureArrays.Where(c => c.TextureType == EGroundTextureType.HeightMap).Select(c => c.Texture).First(); var initializedBuffers = _elevationManager.Initialize(buffersManager.PyramidPerFrameParametersBuffer, buffersManager.EPyramidConfigurationBuffer, heightFloorTextureArray); var ePropLocaleBuffer = initializedBuffers.EPropLocaleBuffer; var ePropIdsBuffer = initializedBuffers.EPropIdsBuffer; _dummyObjectsDisplayer = new EPropDummyObjectsDisplayer(ePropLocationConfiguration.ScopeLength, ePropLocaleBuffer, ePropIdsBuffer, FindObjectOfType <BufferReloaderRootGO>()); _dummyObjectsDisplayer.Start(); _dummyObjectsInstancingDisplayer = new EPropDummyObjectsInstancingDisplayer(DebugMesh, DebugMeshMaterial); _dummyObjectsInstancingDisplayer.Start(); _dummyObjectsInstancingDisplayer.SetLocaleBuffers(ePropLocaleBuffer, ePropIdsBuffer, ePropLocationConfiguration.ScopeLength); _sectorAreasDisplayer = new EPropDebugSectorAreasDisplayer(); _sectorAreasDisplayer.Start(); _mergeRingsDisplayer = new EPropDebugMergeRingsDisplayer(); _mergeRingsDisplayer.Start(); var levelWorldSizes = startConfiguration.PerLevelConfigurations.ToDictionary(c => c.Key, c => c.Value.FloorTextureWorldSize); var ringMergeRanges = perLevelTemplates.ToDictionary(c => c.Key, c => c.Value.PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange)); _ePropHotAreaSelector = new EPropHotAreaSelector(levelWorldSizes, ringMergeRanges); _elevationManager.DebugInitializeSectors(new MyRectangle(-200, -200, 400, 400)); }