public override void OnInspectorGUI() { DrawDefaultInspector(); MeshGenerator myScript = (MeshGenerator)target; if (GUILayout.Button("Save mesh to Data")) { myScript.SaveMeshToData(); } if (GUILayout.Button("Clear Data")) { myScript.ClearData(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); MeshGenerator myScript = (MeshGenerator)target; if (GUILayout.Button("Save mesh to Data")) { myScript.SaveMeshToData(); } if (GUILayout.Button("Clear Data")) { myScript.ClearData(); } }