Esempio n. 1
0
        async void DownloadSceneResultAs_Click(object sender, EventArgs e)
        {
            var scene = _TreeViewScenes.SelectedNode.Tag
                        as ReCapPhotoscene;

            string sceneName = scene.SceneName;

            SceneSettingsForm settingsForm = new SceneSettingsForm(
                sceneName,
                scene.MeshQuality,
                MeshFormatEnumExtensions.FromString(scene.ConvertFormat));

            if (settingsForm.ShowDialog() != System.Windows.Forms.DialogResult.OK)
            {
                return;
            }

            var linkResult = await _reCapClient.GetPhotosceneLinkAsync(
                scene.PhotosceneId,
                settingsForm.MeshFormat);

            if (!linkResult.IsOk())
            {
                LogReCapError(linkResult.Error);
                return;
            }

            scene = linkResult.Photoscene;

            if (scene.Progress != 100.0)
            {
                LogMessage("Start processing for scene: " + sceneName);

                ShowProgressForm(sceneName, scene.PhotosceneId);
            }
            else
            {
                DownloadSceneResult(scene);
            }
        }
        async void DownloadSceneResultAs_Click(object sender, RoutedEventArgs e)
        {
            var scene = SelectedItem.Photoscene;

            SceneSettingsDlg settingsDlg = new SceneSettingsDlg(
                scene.SceneName,
                scene.MeshQuality,
                MeshFormatEnumExtensions.FromString(scene.ConvertFormat));

            settingsDlg.ShowDialog();

            if (!settingsDlg.DialogResult.HasValue || !settingsDlg.DialogResult.Value)
            {
                return;
            }

            var linkResult = await _reCapClient.GetPhotosceneLinkAsync(
                scene.PhotosceneId,
                settingsDlg.MeshFormat);

            if (!linkResult.IsOk())
            {
                OnLogReCapError(linkResult.Error);
                return;
            }

            scene = linkResult.Photoscene;

            if (scene.Progress != 100.0)
            {
                OnLogMessage("Start processing for scene: " + scene.SceneName);

                ShowProgressDlg(scene.SceneName, scene.PhotosceneId);
            }
            else
            {
                DownloadSceneResult(scene);
            }
        }
        private async Task <ReCapPhotoscene> RetrieveSceneInfo(string photosceneId)
        {
            try
            {
                var scenePropsResponse = await _reCapClient.GetPhotoscenePropertiesAsync(
                    photosceneId);

                if (!scenePropsResponse.IsOk())
                {
                    OnLogReCapError(scenePropsResponse.Error);
                    return(null);
                }

                ReCapPhotoscene scene = scenePropsResponse.Photoscene;

                var sceneProgResponse = await _reCapClient.GetPhotosceneProgressAsync(
                    photosceneId);

                if (!sceneProgResponse.IsOk())
                {
                    OnLogReCapError(sceneProgResponse.Error);
                    return(null);
                }

                double progress    = sceneProgResponse.Photoscene.Progress;
                string progressMsg = sceneProgResponse.Photoscene.ProgressMsg;

                Uri link = null;

                if (progress == 100.0)
                {
                    var sceneLinkResponse = await _reCapClient.GetPhotosceneLinkAsync(
                        scene.PhotosceneId,
                        MeshFormatEnumExtensions.FromString(
                            scene.ConvertFormat));

                    if (!sceneLinkResponse.IsOk())
                    {
                        OnLogReCapError(sceneLinkResponse.Error);
                    }
                    else
                    {
                        link = sceneLinkResponse.Photoscene.SceneLink;
                    }
                }

                return(new ReCapPhotoscene(
                           scene.SceneName,
                           scene.PhotosceneId,
                           progressMsg,
                           progress,
                           link,
                           scene.FileSize,
                           scene.UserId,
                           scene.MeshQuality,
                           scene.ConvertFormat,
                           scene.ConvertStatus,
                           scene.ProcessingTime,
                           scene.Deleted,
                           scene.Files,
                           scene.Nb3dPoints,
                           scene.NbFaces,
                           scene.NbShots,
                           scene.NbStitchedShots,
                           scene.NbVertices));
            }
            catch
            {
                return(null);
            }
        }