private void Awake() { animator = GetComponent <Animator>(); meshFader = GetComponent <MeshFader>(); audioSource = GetComponent <AudioSource>(); healthComponent = GetComponent <HealthComponent>(); }
protected virtual void Awake() { rigid = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); playerController = GameFacade.GetInstance().PlayerController; meshFader = GetComponent <MeshFader>(); col = GetComponent <Collider>(); }
private void Awake() { animator = GetComponent <Animator>();//抓物件 meshFader = GetComponent <MeshFader>(); audioSource = GetComponent <AudioSource>(); healthComponent = GetComponent <HealthComponent>(); //GameFacade.GetInstance();--測試用 }
private void Awake() { animator = GetComponent <Animator>(); meshFader = GetComponent <MeshFader>(); audioSource = GetComponent <AudioSource>(); healthComponent = GetComponent <HealthComponent>(); playerController = GameFacade.GetInstance().PlayerController; }
private void Awake() { healthBehavior = GetComponent <HealthComponent>(); audioSource = GetComponent <AudioSource>(); meshFader = GetComponent <MeshFader>(); animator = GetComponent <Animator>(); dropableBehavior = GetComponent <DropableBehavior>(); playerController = GameFacade.GetInstance().PlayerController; gameUIController = GameFacade.GetInstance().GameUIController; gameStateData = GameFacade.GetInstance().gameStateData; }