Esempio n. 1
0
 private void Awake()
 {
     animator        = GetComponent <Animator>();
     meshFader       = GetComponent <MeshFader>();
     audioSource     = GetComponent <AudioSource>();
     healthComponent = GetComponent <HealthComponent>();
 }
 protected virtual void Awake()
 {
     rigid            = GetComponent <Rigidbody>();
     audioSource      = GetComponent <AudioSource>();
     playerController = GameFacade.GetInstance().PlayerController;
     meshFader        = GetComponent <MeshFader>();
     col = GetComponent <Collider>();
 }
Esempio n. 3
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 private void Awake()
 {
     animator        = GetComponent <Animator>();//抓物件
     meshFader       = GetComponent <MeshFader>();
     audioSource     = GetComponent <AudioSource>();
     healthComponent = GetComponent <HealthComponent>();
     //GameFacade.GetInstance();--測試用
 }
Esempio n. 4
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 private void Awake()
 {
     animator         = GetComponent <Animator>();
     meshFader        = GetComponent <MeshFader>();
     audioSource      = GetComponent <AudioSource>();
     healthComponent  = GetComponent <HealthComponent>();
     playerController = GameFacade.GetInstance().PlayerController;
 }
Esempio n. 5
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 private void Awake()
 {
     healthBehavior   = GetComponent <HealthComponent>();
     audioSource      = GetComponent <AudioSource>();
     meshFader        = GetComponent <MeshFader>();
     animator         = GetComponent <Animator>();
     dropableBehavior = GetComponent <DropableBehavior>();
     playerController = GameFacade.GetInstance().PlayerController;
     gameUIController = GameFacade.GetInstance().GameUIController;
     gameStateData    = GameFacade.GetInstance().gameStateData;
 }