public void Walk() { if (_coroutine != null) { StopCoroutine(_coroutine); } meshAnimator.Play("Walk"); }
public void Attack() { _animator.Play(0); targetsHealth.DealDamage(EnemySettings.AttackDamage); }
public void Walk() { if (_coroutine != null) { StopCoroutine(_coroutine); } meshAnimator.Play("Walk"); }
public void Attack() { _animator.Play(0); targetsHealth.DealDamage(EnemySettings.AttackDamage); }