Esempio n. 1
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        public void proptest_test()
        {
            //        (Vec3d(X: 0, Y: -1.7976931348623157E+308, Z: 0), Vec3d(X: ∞, Y: 5E-324, Z: -0),
            //          Vec3d(X: NaN, Y: 0, Z: 0))

            var mesh      = new Mesh.Core.Mesh();
            var positions = new[] {
                new Vec3d(0, -1.7976931348623157E+308, -0),
                new Vec3d(double.PositiveInfinity, 5E-324, -0),
                new Vec3d(double.NaN, 0, 0)
            };

            var success = mesh.AddFace(positions);

            var tryAgain = mesh.AddFace(positions);

            Assert.IsTrue(true);
        }
Esempio n. 2
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        public void Faces_Cannot_Be_Added_Twice() // Fails because not implemented
        {
            // initialize
            Func <Vec3d, Vec3d, Vec3d, bool> addFaceTwiceSucceeds = (v0, v1, v2) =>
            {
                var mesh = new Mesh.Core.Mesh();

                if (!mesh.AddFace(new[] { v0, v1, v2 }))
                {
                    return(true);
                }

                mesh.AddFace(new[] { v0, v1, v2 });

                return(mesh.FaceCount == 1);
            };

            Prop.ForAll(addFaceTwiceSucceeds).QuickCheckThrowOnFailure();
        }
Esempio n. 3
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        public void Faces_Cannot_Have_2_Vertices()
        {
            // initialice
            var mesh = new Mesh.Core.Mesh();
            Func <Vec3d, Vec3d, bool> addLineFaceSucceeds = (v0, v1) =>
            {
                mesh.AddFace(new[] { v0, v1 });
                return(mesh.FaceCount == 0);
            };

            Prop.ForAll(addLineFaceSucceeds).QuickCheckThrowOnFailure();
        }
Esempio n. 4
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        public void Faces_Cannot_Have_1_Vertex()
        {
            // initialize
            var mesh = new Mesh.Core.Mesh();
            Func <Vec3d, bool> addSingularFaceSucceeds = v =>
            {
                mesh.AddFace(new[] { v });
                return(mesh.FaceCount == 0);
            };

            Prop.ForAll(addSingularFaceSucceeds).QuickCheckThrowOnFailure();
        }